Ok, This is what it is. I already have classes add under OnGameModeInit. I have them setup there so i can put text over the class name (like Cj would say "Cj") So i'm kinda confused on what i'm doin.
Код:
new Float:gRandomPlayerSpawns[23][3] = {
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203},
{-2124.9316,-213.3645,35.3203}
};
new Float:gCopPlayerSpawns[2][3] = {
{-1616.1158,684.1100,7.1875},
{-1622.4830,653.0512,-5.2422}
};