11.02.2010, 17:09
I'm using the radio system from GF and I just want to ask a quick quastion about it, I odnt want my currect rank to show up in the radio chat, how should I remove them, I just gets errors when I try.
Thanks
Код:
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GREY, " USAGE: (/r)adio [radio chat]");
return 1;
}
if(gTeam[playerid] == TEAM_LSPD)
{
if(PlayerInfo[playerid][LAERank] == 10) { format(string, sizeof(string), "Chief of Police %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 9) { format(string, sizeof(string), "Assistant Chief %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 8) { format(string, sizeof(string), "Deputy Chief %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 7) { format(string, sizeof(string), "Commander %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 6) { format(string, sizeof(string), "Captain %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 5) { format(string, sizeof(string), "Lieutenant %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 4) { format(string, sizeof(string), "Sergeant %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 3) { format(string, sizeof(string), "Detective %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 2) { format(string, sizeof(string), "Senior Lead Officer %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 1) { format(string, sizeof(string), "Police Officer %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "Police Officer %s: %s, over. **", sendername, result);
}
SendRadioMessage(9, COLOR_BLUE, string);
printf("%s", string);
return 1;
}
else if(gTeam[playerid] == TEAM_FBI)
{
if(PlayerInfo[playerid][LAERank] == 10) { format(string, sizeof(string), "Director %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 9) { format(string, sizeof(string), "Assistant Director %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 8) { format(string, sizeof(string), "Deputy Director %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 7) { format(string, sizeof(string), "Section Chief %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 6) { format(string, sizeof(string), "Division Chief %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 5) { format(string, sizeof(string), "Special Agent in Charge %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 4) { format(string, sizeof(string), "Supervisory Special Agent %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 3) { format(string, sizeof(string), "Special Agent %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 2) { format(string, sizeof(string), "Agent in Charge %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][LAERank] == 1) { format(string, sizeof(string), "Agent %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "Intern %s: %s, over. **", sendername, result);
}
SendRadioMessage(9, COLOR_DARKBLUE, string);
printf("%s", string);
return 1;
}
else if(gTeam[playerid] == TEAM_LSER)
{
format(string, sizeof(string), "Paramedic %s: %s, over. **", sendername, result);
SendRadioMessage(9, COLOR_LIGHTRED, string);
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Police Officer, FBI Agent or a Paramedic.");
return 1;
}
}
return 1;
}



