11.02.2010, 17:09
I'm using the radio system from GF and I just want to ask a quick quastion about it, I odnt want my currect rank to show up in the radio chat, how should I remove them, I just gets errors when I try.
Thanks
Код:
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GREY, " USAGE: (/r)adio [radio chat]"); return 1; } if(gTeam[playerid] == TEAM_LSPD) { if(PlayerInfo[playerid][LAERank] == 10) { format(string, sizeof(string), "Chief of Police %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 9) { format(string, sizeof(string), "Assistant Chief %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 8) { format(string, sizeof(string), "Deputy Chief %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 7) { format(string, sizeof(string), "Commander %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 6) { format(string, sizeof(string), "Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 5) { format(string, sizeof(string), "Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 4) { format(string, sizeof(string), "Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 3) { format(string, sizeof(string), "Detective %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 2) { format(string, sizeof(string), "Senior Lead Officer %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 1) { format(string, sizeof(string), "Police Officer %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "Police Officer %s: %s, over. **", sendername, result); } SendRadioMessage(9, COLOR_BLUE, string); printf("%s", string); return 1; } else if(gTeam[playerid] == TEAM_FBI) { if(PlayerInfo[playerid][LAERank] == 10) { format(string, sizeof(string), "Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 9) { format(string, sizeof(string), "Assistant Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 8) { format(string, sizeof(string), "Deputy Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 7) { format(string, sizeof(string), "Section Chief %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 6) { format(string, sizeof(string), "Division Chief %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 5) { format(string, sizeof(string), "Special Agent in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 4) { format(string, sizeof(string), "Supervisory Special Agent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 3) { format(string, sizeof(string), "Special Agent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 2) { format(string, sizeof(string), "Agent in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][LAERank] == 1) { format(string, sizeof(string), "Agent %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "Intern %s: %s, over. **", sendername, result); } SendRadioMessage(9, COLOR_DARKBLUE, string); printf("%s", string); return 1; } else if(gTeam[playerid] == TEAM_LSER) { format(string, sizeof(string), "Paramedic %s: %s, over. **", sendername, result); SendRadioMessage(9, COLOR_LIGHTRED, string); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Police Officer, FBI Agent or a Paramedic."); return 1; } } return 1; }