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I don't really understand, if you can add 254 global objects AND 254 per player objects.
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As I understand it, the limit is 254 objects per player. This means, that if you have 40 global objects and 60 object for certain player, that player's limit is used up to 100 objects. Anyway that's how streamers work - they use playerobjects and if you add global objects with CreateObject() you will decrease number of objects that player can see at a time (streamedobjects).
Think of global objects like playerobjects, but copied to all players and that the limit is the number of objects per player (254).
If i'm wrong, please someone correct me.
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Are you sure? Can't I create 254 global objects and additonal to them 254 per player objects?
If it is like you say, then why isn't together in the limit list.
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No, I'm not sure it's just my deduction after reading instruction to MisoStreamer. You can try creating 254 global objects and see if any playerobjects can be created after that.
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Could one of the developer answer it? I think, they must know it. But how to get them look at this thread?
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You can only have 254 Objects per player. More than 240 is unstable IMO.
Global or player objects whatever, you can only have 254 objects insight by one player.
In short: 254 OBJECT LIMIT PER PLAYER