errors!!
#1

solved
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#2

try this
pawn Код:
new Float:X;
    new Float:Y;
    new Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    new mine = CreateObject(1213, X, Y, Z, 0, 0, 96);
    if (strcmp("/mine", cmdtext, true, 10) == 0)
    {
        CreateObject(mine, X, Y, Z, 0, 0, 96);
        return 1;
    }
    new Float:mineactiveX;
    new Float:mineactiveY;
    new Float:mineactiveZ;
    GetObjectPos(mine, mineactiveX, mineactiveY, mineactiveZ);
    new mineactive = CreateObject(mine, mineactiveX, mineactiveY, mineactiveZ, 0, 0, 96);
    if (strcmp("/mineactivate", cmdtext, true, 10) == 0)
    {
        CreateObject(mineactive, mineactiveX, mineactiveY, mineactiveZ, 0, 0, 96);
        return 1;
    }
    return 0;
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#3

i got no errors anymore!!

the compiler library crashed XD

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#4

got it

forgot the opening and closing {}
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#5

now this

i have the script now like this:

Код:
{
	new Float:X;
	new Float:Y;
	new Float:Z;
	GetPlayerPos(playerid, X, Y, Z);
	new mine = CreateObject(1213, X, Y, Z, 0, 0, 96);
	if (strcmp("/mine", cmdtext, true, 10) == 0)
	{
		CreateObject(mine, X, Y, Z, 0, 0, 96);
		return 1;
	}
	new Float:mineactiveX;
	new Float:mineactiveY;
	new Float:mineactiveZ;
	GetObjectPos(mine, mineactiveX, mineactiveY, mineactiveZ);
	new mineactive = CreateObject(mine, mineactiveX, mineactiveY, mineactiveZ, 0, 0, 96);
	if (strcmp("/mineactivate", cmdtext, true, 10) == 0)
	{
		CreateObject(mineactive, mineactiveX, mineactiveY, mineactiveZ, 0, 0, 96);
		  {
		  	if(IsPlayerInRangeOfPoint(playerid, 1.0, mineactiveX, mineactiveY, mineactiveZ))
		  	CreateExplosion(mineactiveX, mineactiveY, mineactiveZ, 4, 10.0);

		  }
		return 1;
	}
	return 0;
}
but when i do /mineactivate it explodes me!!

how to solve that??
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