31.01.2010, 14:07
pawn Код:
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Pilot", true))
{
PutPlayerInVehicle(playerid, PilotVehicle, 0);
}
return 1;
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "ChevroletCorvette", true))
{
PutPlayerInVehicle(playerid, CorvetteVehicle, 0);
}
return 1;
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "AT400LS", true))
{
PutPlayerInVehicle(playerid, AT400LSVehicle, 0);
}
return 1;
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "AT400LV", true))
{
PutPlayerInVehicle(playerid, AT400LVVehicle, 0);
}
return 1;
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "AT400SF", true))
{
PutPlayerInVehicle(playerid, AT400SFVehicle, 0);
}
return 1;
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "TRAINLS", true))
{
PutPlayerInVehicle(playerid, TRAINLSVehicle, 0);
}
return 1;
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "TRAINLV", true))
{
PutPlayerInVehicle(playerid, TRAINLVVehicle, 0);
}
return 1;
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "TRAINSF", true))
{
PutPlayerInVehicle(playerid, TRAINSFVehicle, 0);
}
return 1;
}
At the spawn point, They dont go in there cars?
Why is this?

