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oh my god why u try to do lol
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What happens here is that if someone is muted and their level is >= 4 the function stops returning 1 - if someone is muted and the level is below 0 he most likely gets a message (depending on what NMC() does) and the function returns 0.
There are some curly braces missing in the end.
Question is, what`s the result you`re expecting?
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u want avoid to do a command?
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NMC = Notince Message Color is already stocked to avoid SendClientMessage = more time...
I want if a player is muted and his level is bigger then level 4 to be able to speak...
I didnt post all of my script thats why brackets are missing
Compiling is ok.
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if u want avoid to speak u need to add script in "public OnPlayerText(playerid, text[])"