[Help]Team dm rand spawns!
#1

So i have some warnings:
Code:
warning 235: public function lacks forward declaration (symbol "SetPlayerDMSpawn33")
warning 235: public function lacks forward declaration (symbol "SetPlayerDMSpawn32")
so and here is tele rand spawns and one script more.
so 2 teles:
Code:
if(strcmp(cmdtext, "/terror",true)==0)
			{
        RemovePlayerFromVehicle(playerid);
		SetPlayerSkin( playerid, 287 );
        SetPlayerColor(playerid, 0xFFFF00AA);
        SetPlayerDMSpawn32(playerid);
		GivePlayerWeapon(playerid, 29, 9000);
        new name[MAX_PLAYER_NAME+1];
		GetPlayerName(playerid, name, sizeof(name));
		format(string, sizeof(string), "%s has joined COUNTER STRIKE DM , type /CS to choose your team and join!", name);
		SendClientMessageToAll(0xCCFFDD56,string);
		SetPlayerInterior(playerid,0);
		GameTextForPlayer(playerid,"Try to kill Counterterrorists.",2500,3);
				return 1;
			}
		if(strcmp(cmdtext, "/ct",true)==0)
			{
	    RemovePlayerFromVehicle(playerid);
        SetPlayerSkin( playerid, 285 );
        SetPlayerColor(playerid, 0xCCFFDD56);
        SetPlayerDMSpawn33(playerid);
		GivePlayerWeapon(playerid, 29, 9000);
		new name[MAX_PLAYER_NAME+1];
		GetPlayerName(playerid, name, sizeof(name));
		format(string, sizeof(string), "%s has joined COUNTER STRIKE DM , type /CS to choose your team and join!", name);
		SendClientMessageToAll(0xCCFFDD56,string);
		SetPlayerInterior(playerid,0);
		GameTextForPlayer(playerid,"Try to kill Terrorists.",2500,3);
		return 1;
			}
and here is more 2 scripts:
Code:
public SetPlayerDMSpawn33(playerid){
	new rand = random(sizeof(DMRandomSpawns33));
	SetPlayerPos(playerid, DMRandomSpawns33[rand][0], DMRandomSpawns33[rand][1], DMRandomSpawns33[rand][2]); // Warp the player
	DynUpdateStart(playerid); // Avoid falling through object's
	return 1;}
public SetPlayerDMSpawn32(playerid){
	new rand = random(sizeof(DMRandomSpawns32));
	SetPlayerPos(playerid, DMRandomSpawns32[rand][0], DMRandomSpawns32[rand][1], DMRandomSpawns32[rand][2]); // Warp the player
	DynUpdateStart(playerid); // Avoid falling through object's
	return 1;}
Oh of course random spawn coords!
Code:
new Float:DMRandomSpawns33[3][3] = { //Ct
	{202.1488,1869.9497,13.1406},
	{300.0877,1816.3615,4.7109},
	{246.0780,1859.7268,14.0840}
};
new Float:DMRandomSpawns32[3][3] = { //terror
	{234.3317,1933.4460,33.8984},
	{268.8228,1894.1642,33.8984},
	{264.2560,1806.8811,33.8984}
};
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#2

Code:
forward SetPlayerDMSpawn33(playerid);
public SetPlayerDMSpawn33(playerid){
	new rand = random(sizeof(DMRandomSpawns33));
	SetPlayerPos(playerid, DMRandomSpawns33[rand][0], DMRandomSpawns33[rand][1], DMRandomSpawns33[rand][2]); // Warp the player
	DynUpdateStart(playerid); // Avoid falling through object's
	return 1;}

forward SetPlayerDMSpawn32(playerid);
public SetPlayerDMSpawn32(playerid){
	new rand = random(sizeof(DMRandomSpawns32));
	SetPlayerPos(playerid, DMRandomSpawns32[rand][0], DMRandomSpawns32[rand][1], DMRandomSpawns32[rand][2]); // Warp the player
	DynUpdateStart(playerid); // Avoid falling through object's
	return 1;}
Did you forward them?

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#3

wow thx they work perfect
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