Help: Error
#1

Hello
I have Problиm with my pawno

C:\Program Files\Rockstar Games\GTA San Andreas\samp03asvr_R4_win32\pawno\include\morphinc .inc(35) : warning 217: loose indentation
C:\Program Files\Rockstar Games\GTA San Andreas\samp03asvr_R4_win32\pawno\include\morphinc .inc(43) : warning 217: loose indentation
C:\Program Files\Rockstar Games\GTA San Andreas\samp03asvr_R4_win32\pawno\include\morphinc .inc(44) : warning 217: loose indentation
C:\Program Files\Rockstar Games\GTA San Andreas\samp03asvr_R4_win32\gamemodes\mtrp-final.pwn(9844) : error 017: undefined symbol "SetDisabledWeapons"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.

Thank you
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#2

Here my Include "morphinc":

Код:
new pdistance = 1;
forward NameTimer();
Float:GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
{
new Float:x, Float:y, Float:z;
x = x1-x2;
y = y1-y2;
z = z1-z2;
return floatsqroot(x*x+y*y+z*z);
}
stock SetPDistance(dista)
{
pdistance = dista;
}
stock GetPDistance()
{
return pdistance;
}
stock EnableDistancedNameTag(delay)
{
SetTimer("NameTimer",delay,1);
}
forward NameTimer();
public NameTimer()
{
for(new i = 0;i < MAX_PLAYERS;i++)
 {
 if(IsPlayerConnected(i))
 {
 for(new q = 0;q < MAX_PLAYERS;q++)
 {
if(IsPlayerConnected(q))
{
 new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
  GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
  ShowPlayerNameTagForPlayer(i,q,1);
  }
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}}}}}
}
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#3

SetDisabledWeapons is removed in SA-MP 0.3

"loose indentation" means you need to indent your code with TAB.

pawn Код:
new pdistance = 1;
forward NameTimer();
Float:GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
{
    new Float:x, Float:y, Float:z;
    x = x1-x2;
    y = y1-y2;
    z = z1-z2;
    return floatsqroot(x*x+y*y+z*z);
}
stock SetPDistance(dista)
{
    pdistance = dista;
}
stock GetPDistance()
{
    return pdistance;
}
stock EnableDistancedNameTag(delay)
{
    SetTimer("NameTimer",delay,1);
}
forward NameTimer();
public NameTimer()
{
    for(new i = 0;i < MAX_PLAYERS;i++)
    {
        if(IsPlayerConnected(i))
        {
            for(new q = 0;q < MAX_PLAYERS;q++)
            {
                if(IsPlayerConnected(q))
                {
                    new Float:p1x;
                    new Float:p1y;
                    new Float:p1z;
                    new Float:p2x;
                    new Float:p2y;
                    new Float:p2z;
                    if(IsPlayerConnected(i) && IsPlayerConnected(q))
                    {
                        GetPlayerPos(i,p1x,p1y,p1z);
                        GetPlayerPos(q,p2x,p2y,p2z);
                        if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
                        {
                            ShowPlayerNameTagForPlayer(i,q,1);
                        }
                        else
                        {
                            ShowPlayerNameTagForPlayer(i,q,0);
                        }
                    }
                }
            }
        }
    }
}
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