01.01.2010, 01:43
Lock Please
public OnPlayerText(playerid, text[])
{
if(GetPlayerScore(playerid) == 0)
{
new str[128], Pname[24];
GetPlayerName(playerid, Pname, 24);
format(str, sizeof(str), "[Private]%s: %s", Pname, text);
SendClientMessageToAll(COLOR_ORANGE, str);
}
return 0;
}
public OnPlayerText(playerid, text[])
{
if(GetPlayerScore(playerid) == 0)
{
new str[128];
new name[100];
GetPlayerName(playerid, name, sizeof(name));
format(str, sizeof(str), "[Private]%s: %s", name , text);
SendClientMessageToAll(COLOR_ORANGE, str);
}
return 0;
}
Originally Posted by Josh!
pawn Код:
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new name[100];
Originally Posted by [HiC
TheKiller ]
Quote:
pawn Код:
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Originally Posted by Calon
I'm pretty sure max. player names = 16.
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Originally Posted by a_samp
pawn Код:
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Originally Posted by Skulls
Thanks for all your help
But what Im looking for is If Getplayerscore is 0 then when onplayertext player only has to use (General)Skulls: Hey Like that |
Originally Posted by Josh!
Quote:
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Originally Posted by Skulls
Quote:
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