26.12.2009, 20:33
We have one bug?
One player killing two player >> Two player got 0% health >> Two player dont die >> Two player like falling (animation) in foot with 0% health>> One Player trying killing Two player, to die, but cant >> Admin slapping two player >> Two player will spawning.
Is that bug?
Or?
One player killing two player >> Two player got 0% health >> Two player dont die >> Two player like falling (animation) in foot with 0% health>> One Player trying killing Two player, to die, but cant >> Admin slapping two player >> Two player will spawning.
Is that bug?
Or?
Код:
public OnPlayerSpawn(playerid)
{
switch(gClass[playerid])
{
case 0:
{
SetPlayerColor(playerid, 0xcc0000ff); // Red
new rand = random(sizeof(gTeamUSA));
SetPlayerPos(playerid, gTeamUSA[rand][0],gTeamUSA[rand][1],gTeamUSA[rand][2]);
PlayerInfo[playerid][pTeam] = 1;
SetPlayerInterior(playerid,0);
}
case 1:
{
SetPlayerColor(playerid, 0x000099ff); // Blue
new rand = random(sizeof(gTeamEstonia));
SetPlayerPos(playerid, gTeamEstonia[rand][0],gTeamEstonia[rand][1],gTeamEstonia[rand][2]);
PlayerInfo[playerid][pTeam] = 2;
SetPlayerInterior(playerid,0);
}
case 2:
{
SetPlayerColor(playerid, 0x009900ff); // Green
new rand = random(sizeof(gTeamGerman));
SetPlayerPos(playerid, gTeamGerman[rand][0],gTeamGerman[rand][1],gTeamGerman[rand][2]);
PlayerInfo[playerid][pTeam] = 3;
SetPlayerInterior(playerid,0);
}
case 3:
{
SetPlayerColor(playerid, 0xffffffff); // White
new rand = random(sizeof(gTeamRussia));
SetPlayerPos(playerid, gTeamRussia[rand][0],gTeamRussia[rand][1],gTeamRussia[rand][2]);
PlayerInfo[playerid][pTeam] = 4;
SetPlayerInterior(playerid,0);
}
}
return 1;
}
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(PlayerInfo[killerid][pTeam] == PlayerInfo[playerid][pTeam])
{
new string[256];
new killername[MAX_PLAYER_NAME];
GetPlayerName(killerid, killername, sizeof(killername));
format(string, sizeof(string), "[ADMCMD] %s have been kicked by Anti-Teamkill, reason: Teamkilling", killername);
SendClientMessageToAll(COLOR_LIGHTRED, string);
PlayerInfo[killerid][pKills] --;
Kick(killerid);
return 1;
}
SendDeathMessage(killerid, playerid, reason);
PlayerInfo[killerid][pKills] ++;
PlayerInfo[playerid][pDeaths] ++;
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
RankChecker(killerid);
GivePlayerMoney(killerid, 550);
GivePlayerMoney(playerid, -150);
return 1;
}

