20.12.2009, 05:04
Hi after playing with fire, It turns out that your health is still left at 0 blinking and simple /kill commands do not work. The only way to die is by nature. This issue was suppose to be fixed in R4 but apparently its still here.
Here is the command used to make the fire (if that matters):
The only unusual thing I saw when I could not die (except by nature) was that there was 2 people deathmatching with me, and when I got the bug they just laid on the flood and never respawned (possibly a desync). Try that command out yourself and you will most likely witness the death bug. The death bug started occurring about 10 minutes after a server restart.
- Thank you for your time.
Here is the command used to make the fire (if that matters):
pawn Code:
dcmd_burn(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 2) {
if(!strlen(params)) return SendClientMessage(playerid, red, "USAGE: /burn [playerid]");
new player1 = strval(params), string[128], Float:x, Float:y, Float:z;
if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,"ERROR: You cannot use this command on this admin");
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
CMDMessageToAdmins(playerid,"BURN");
format(string, sizeof(string), "You have burnt \"%s\" ", pName(player1)); SendClientMessage(playerid,blue,string);
if(player1 != playerid) { format(string,sizeof(string),"Administrator \"%s\" has burnt you", pName(playerid)); SendClientMessage(player1,blue,string); }
GetPlayerPos(player1, x, y, z);
return CreateExplosion(x, y , z + 3, 1, 10);
} else return SendClientMessage(playerid,red,"ERROR: Player is not connected");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
- Thank you for your time.