[Map] [MAP]Maze Of Terror
#1

Hello this is my first time building objects so please no bad comments
The Haystack next to the karts you have to hit in order for it to fall then you can go thru.
The Ending is in the parking lot I was thinking the winner gets a prize by the admin or none if they decide
Just a Quick Maze Not Much But is still something










pawn Code:
AddPlayerClass(0,-1589.1790,-2794.0630,47.1016,137.3590,0,0,0,0,0,0); // positionofmaze
CreateObject(3279, -1600.81, -2802.12, 45.47, 0.00, 0.00, 0.00); // mazetower1
CreateObject(931, -1599.19, -2806.57, 62.55, 0.00, 0.00, 0.00); // mazecrate1
CreateObject(1222, -1600.16, -2808.10, 62.62, 0.00, 0.00, 0.00); // mazebarrel 1
CreateObject(1685, -1597.15, -2812.95, 64.48, 0.00, 0.00, 0.00); // mazecrate 1
CreateObject(1685, -1594.36, -2809.97, 66.23, 0.00, 0.00, 0.00); // mazecrate 2
CreateObject(1685, -1589.13, -2804.99, 67.98, 0.00, 0.00, 0.00); // mazecrate 3
CreateObject(1685, -1584.89, -2799.53, 69.73, 0.00, 0.00, 0.00); // mazecrate 4
CreateObject(925, -1580.91, -2794.42, 71.48, 0.00, 0.00, 0.00); // mazebarrelcrate 1
CreateObject(1985, -1579.17, -2794.17, 75.55, 0.00, 0.00, 0.00); // mazepunchingbag1
CreateObject(1985, -1579.28, -2795.04, 75.55, 0.00, 0.00, 0.00); // mazepunchingbag2
CreateObject(3574, -1570.34, -2793.83, 69.55, 0.00, 0.00, 0.00); // mazecontainers1
CreateObject(979, -1572.88, -2790.62, 73.25, 0.00, 0.00, 0.00); // barrier1
CreateObject(3502, -1563.62, -2786.80, 73.25, 0.00, 0.00, 0.00); // mazetunnel1
CreateObject(2780, -1564.67, -2789.90, 71.25, 0.00, 0.00, 0.00); // mazefog1
CreateObject(2780, -1565.49, -2782.86, 72.25, 0.00, 0.00, 0.00); // mazefog2
CreateObject(1985, -1563.38, -2781.71, 74.25, 0.00, 0.00, 0.00); // mazepunchingbag3
CreateObject(3886, -1563.40, -2777.47, 69.97, 0.00, 0.00, 0.00); // mazebridge1
CreateObject(2669, -1563.54, -2769.46, 69.87, 0.00, 0.00, 0.00); // mazecontainer2
CreateObject(2669, -1563.69, -2762.00, 73.22, 0.00, 0.00, 0.00); // mazecontainer 3
CreateObject(1598, -1561.76, -2759.52, 74.57, 0.00, 0.00, 0.00); // mazeball1
CreateObject(1598, -1561.90, -2759.04, 74.57, 0.00, 0.00, 0.00); // mazeball2
CreateObject(967, -1559.26, -2756.46, 74.57, 0.00, 0.00, 0.00); // mazeminihouse1
CreateObject(9700, -1511.20, -2760.61, 80.23, 0.00, 0.00, 0.00); // mazeroad 1
CreateObject(979, -1552.07, -2753.56, 75.84, 0.00, 0.00, 0.00); // mazesignonroad
CreateObject(972, -1537.79, -2759.45, 76.22, 0.00, 0.00, 0.00); // mazeblockroad1
CreateObject(3374, -1533.33, -2771.67, 77.75, 0.00, 0.00, 0.00); // mazeroadhaystack
CreateObject(1225, -1524.70, -2766.36, 78.30, 0.00, 0.00, 0.00); // mazefire1
CreateObject(1225, -1528.49, -2767.21, 77.62, 0.00, 0.00, 0.00); // mazefire2
CreateObject(1225, -1530.34, -2768.98, 77.65, 0.00, 0.00, 0.00); // mazefire3
CreateObject(1225, -1529.19, -2768.19, 77.49, 0.00, 0.00, 0.00); // mazefire4
CreateObject(1225, -1530.64, -2769.12, 77.59, 0.00, 0.00, 0.00); // mazefire5
CreateObject(1225, -1524.39, -2769.65, 78.36, 0.00, 0.00, 0.00); // mazefire6
CreateObject(1225, -1513.60, -2756.64, 80.17, 0.00, 0.00, 0.00); // mazefire7
CreateObject(1225, -1511.89, -2761.06, 80.48, 0.00, 0.00, 0.00); // mazefire8
CreateObject(1225, -1519.84, -2756.55, 79.05, 0.00, 0.00, 0.00); // mazefire9
CreateObject(1225, -1523.56, -2755.69, 78.37, 0.00, 0.00, 0.00); // mazefire10
CreateObject(1225, -1526.35, -2756.62, 77.87, 0.00, 0.00, 0.00); // mazefire11
CreateObject(1225, -1528.59, -2757.77, 77.47, 0.00, 0.00, 0.00); // mazefire12
CreateObject(1225, -1526.94, -2761.84, 77.76, 0.00, 0.00, 0.00); // mazefire13
CreateObject(1225, -1519.73, -2759.13, 79.06, 0.00, 0.00, 0.00); // mazefire14
CreateObject(1225, -1518.97, -2760.82, 79.20, 0.00, 0.00, 0.00); // mazefire15
CreateObject(1225, -1520.73, -2764.16, 78.88, 0.00, 0.00, 0.00); // mazefire16
CreateObject(1225, -1522.77, -2763.50, 78.52, 0.00, 0.00, 0.00); // mazefire17
CreateObject(1225, -1523.77, -2767.26, 78.47, 0.00, 0.00, 0.00); // mazefire18
CreateObject(1225, -1514.97, -2763.21, 79.92, 0.00, 0.00, 0.00); // mazefire19
CreateObject(1225, -1513.81, -2767.60, 80.27, 0.00, 0.00, 0.00); // mazefire20
CreateObject(1225, -1517.19, -2768.97, 79.66, 0.00, 0.00, 0.00); // mazefire21
CreateObject(1225, -1524.83, -2771.71, 78.64, 0.00, 0.00, 0.00); // mazefire22
CreateObject(2780, -1530.22, -2764.20, 77.17, 0.00, 0.00, 0.00); // mazefog2
CreateObject(2780, -1529.32, -2771.15, 76.47, 0.00, 0.00, 0.00); // mazefog3
CreateObject(2780, -1532.22, -2769.62, 75.95, 0.00, 0.00, 0.00); // mazefog4
CreateObject(2780, -1532.40, -2770.24, 75.91, 0.00, 0.00, 0.00); // mazefog5
CreateObject(2780, -1517.08, -2766.22, 77.68, 0.00, 0.00, 0.00); // mazefog6
CreateObject(2780, -1516.16, -2772.11, 77.85, 0.00, 0.00, 0.00); // mazefog7
CreateObject(9702, -1461.86, -2757.75, 87.28, 0.00, 0.00, 0.00); // mazeroad2
CreateObject(4818, -1393.53, -2725.14, 102.37, 0.00, 0.00, 0.00); // mazetunnel1
CreateObject(1521, -1370.40, -2756.68, 97.16, 0.00, 0.00, 0.00); // mazeramp
CreateObject(6387, -1373.22, -2722.72, 101.16, 0.00, 0.00, 0.00); // mazeparkinglot1
AddStaticVehicle(571,-1555.9630,-2760.6855,75.2980,2.3845,1,1); // vehicle1
AddStaticVehicle(571,-1550.9559,-2759.0828,75.3067,0.9822,1,1); // vehicle2
AddStaticVehicle(571,-1550.1240,-2761.4941,75.2969,0.9902,1,1); // vehicle3
AddStaticVehicle(571,-1553.2097,-2761.3572,75.2978,0.9907,1,1); // vehicle4
AddStaticVehicle(571,-1551.4655,-2762.0046,75.2983,7.9336,1,1); // vehicle5
AddStaticVehicle(571,-1547.0935,-2761.0635,75.2860,2.4352,1,1); // vehicle6
AddStaticVehicle(571,-1544.3390,-2758.9666,75.2922,1.6509,1,1); // vehicle7
AddStaticVehicle(571,-1547.4203,-2754.3669,75.3055,1.6221,1,1); // vehicle8
AddStaticVehicle(571,-1555.7357,-2764.8696,75.2904,1.0003,1,1); // vehicle9
AddStaticVehicle(571,-1551.3553,-2764.7407,75.2874,1.0001,1,1); // vehicle10
AddStaticVehicle(571,-1548.3064,-2759.8933,75.3011,31.3469,1,1); // vehicle11
AddStaticVehicle(571,-1547.9718,-2764.4651,75.2980,0.1029,1,1); // vehicle12
AddStaticVehicle(571,-1543.5602,-2762.5002,75.2888,2.1625,1,1); // vehicle13
AddStaticVehicle(571,-1544.9464,-2762.8020,75.2995,11.3285,1,1); // vehicle14
AddStaticVehicle(571,-1539.8088,-2764.0779,75.4103,1.4281,1,1); // vehicle15
AddStaticVehicle(571,-1555.4779,-2771.2144,75.4435,359.4822,1,1); // vehicle16
AddStaticVehicle(571,-1553.0126,-2767.1860,75.3092,1.0115,1,1); // vehicle17
AddStaticVehicle(571,-1550.0176,-2766.9209,75.2930,5.6284,1,1); // vehicle18
AddStaticVehicle(571,-1546.5735,-2767.2000,75.2982,1.0055,1,1); // vehicle19

Reply
#2

Screenies?
Reply
#3

Some Screenshots If you cant see the ones above
/imageshack/i/samp014t.png/
/imageshack/i/samp015l.png/
/imageshack/i/samp016i.png/
/imageshack/i/samp017sk.png/
/imageshack/i/samp018gp.png/
/imageshack/i/samp019s.png/
/imageshack/i/samp020wz.png/
/imageshack/i/samp021a.png/
/imageshack/i/samp022gq.png/
Reply
#4

K posted

Reply
#5

Next time please use pawn/code tags.

pawn Code:
AddPlayerClass(0,-1589.1790,-2794.0630,47.1016,137.3590,0,0,0,0,0,0); // positionofmaze
CreateObject(3279, -1600.81, -2802.12, 45.47, 0.00, 0.00, 0.00); // mazetower1
CreateObject(931, -1599.19, -2806.57, 62.55, 0.00, 0.00, 0.00); // mazecrate1
CreateObject(1222, -1600.16, -2808.10, 62.62, 0.00, 0.00, 0.00); // mazebarrel 1
CreateObject(1685, -1597.15, -2812.95, 64.48, 0.00, 0.00, 0.00); // mazecrate 1
CreateObject(1685, -1594.36, -2809.97, 66.23, 0.00, 0.00, 0.00); // mazecrate 2
CreateObject(1685, -1589.13, -2804.99, 67.98, 0.00, 0.00, 0.00); // mazecrate 3
CreateObject(1685, -1584.89, -2799.53, 69.73, 0.00, 0.00, 0.00); // mazecrate 4
CreateObject(925, -1580.91, -2794.42, 71.48, 0.00, 0.00, 0.00); // mazebarrelcrate 1
CreateObject(1985, -1579.17, -2794.17, 75.55, 0.00, 0.00, 0.00); // mazepunchingbag1
CreateObject(1985, -1579.28, -2795.04, 75.55, 0.00, 0.00, 0.00); // mazepunchingbag2
CreateObject(3574, -1570.34, -2793.83, 69.55, 0.00, 0.00, 0.00); // mazecontainers1
CreateObject(979, -1572.88, -2790.62, 73.25, 0.00, 0.00, 0.00); // barrier1
CreateObject(3502, -1563.62, -2786.80, 73.25, 0.00, 0.00, 0.00); // mazetunnel1
CreateObject(2780, -1564.67, -2789.90, 71.25, 0.00, 0.00, 0.00); // mazefog1
CreateObject(2780, -1565.49, -2782.86, 72.25, 0.00, 0.00, 0.00); // mazefog2
CreateObject(1985, -1563.38, -2781.71, 74.25, 0.00, 0.00, 0.00); // mazepunchingbag3
CreateObject(3886, -1563.40, -2777.47, 69.97, 0.00, 0.00, 0.00); // mazebridge1
CreateObject(2669, -1563.54, -2769.46, 69.87, 0.00, 0.00, 0.00); // mazecontainer2
CreateObject(2669, -1563.69, -2762.00, 73.22, 0.00, 0.00, 0.00); // mazecontainer 3
CreateObject(1598, -1561.76, -2759.52, 74.57, 0.00, 0.00, 0.00); // mazeball1
CreateObject(1598, -1561.90, -2759.04, 74.57, 0.00, 0.00, 0.00); // mazeball2
CreateObject(967, -1559.26, -2756.46, 74.57, 0.00, 0.00, 0.00); // mazeminihouse1
CreateObject(9700, -1511.20, -2760.61, 80.23, 0.00, 0.00, 0.00); // mazeroad 1
CreateObject(979, -1552.07, -2753.56, 75.84, 0.00, 0.00, 0.00); // mazesignonroad
CreateObject(972, -1537.79, -2759.45, 76.22, 0.00, 0.00, 0.00); // mazeblockroad1
CreateObject(3374, -1533.33, -2771.67, 77.75, 0.00, 0.00, 0.00); // mazeroadhaystack
CreateObject(1225, -1524.70, -2766.36, 78.30, 0.00, 0.00, 0.00); // mazefire1
CreateObject(1225, -1528.49, -2767.21, 77.62, 0.00, 0.00, 0.00); // mazefire2
CreateObject(1225, -1530.34, -2768.98, 77.65, 0.00, 0.00, 0.00); // mazefire3
CreateObject(1225, -1529.19, -2768.19, 77.49, 0.00, 0.00, 0.00); // mazefire4
CreateObject(1225, -1530.64, -2769.12, 77.59, 0.00, 0.00, 0.00); // mazefire5
CreateObject(1225, -1524.39, -2769.65, 78.36, 0.00, 0.00, 0.00); // mazefire6
CreateObject(1225, -1513.60, -2756.64, 80.17, 0.00, 0.00, 0.00); // mazefire7
CreateObject(1225, -1511.89, -2761.06, 80.48, 0.00, 0.00, 0.00); // mazefire8
CreateObject(1225, -1519.84, -2756.55, 79.05, 0.00, 0.00, 0.00); // mazefire9
CreateObject(1225, -1523.56, -2755.69, 78.37, 0.00, 0.00, 0.00); // mazefire10
CreateObject(1225, -1526.35, -2756.62, 77.87, 0.00, 0.00, 0.00); // mazefire11
CreateObject(1225, -1528.59, -2757.77, 77.47, 0.00, 0.00, 0.00); // mazefire12
CreateObject(1225, -1526.94, -2761.84, 77.76, 0.00, 0.00, 0.00); // mazefire13
CreateObject(1225, -1519.73, -2759.13, 79.06, 0.00, 0.00, 0.00); // mazefire14
CreateObject(1225, -1518.97, -2760.82, 79.20, 0.00, 0.00, 0.00); // mazefire15
CreateObject(1225, -1520.73, -2764.16, 78.88, 0.00, 0.00, 0.00); // mazefire16
CreateObject(1225, -1522.77, -2763.50, 78.52, 0.00, 0.00, 0.00); // mazefire17
CreateObject(1225, -1523.77, -2767.26, 78.47, 0.00, 0.00, 0.00); // mazefire18
CreateObject(1225, -1514.97, -2763.21, 79.92, 0.00, 0.00, 0.00); // mazefire19
CreateObject(1225, -1513.81, -2767.60, 80.27, 0.00, 0.00, 0.00); // mazefire20
CreateObject(1225, -1517.19, -2768.97, 79.66, 0.00, 0.00, 0.00); // mazefire21
CreateObject(1225, -1524.83, -2771.71, 78.64, 0.00, 0.00, 0.00); // mazefire22
CreateObject(2780, -1530.22, -2764.20, 77.17, 0.00, 0.00, 0.00); // mazefog2
CreateObject(2780, -1529.32, -2771.15, 76.47, 0.00, 0.00, 0.00); // mazefog3
CreateObject(2780, -1532.22, -2769.62, 75.95, 0.00, 0.00, 0.00); // mazefog4
CreateObject(2780, -1532.40, -2770.24, 75.91, 0.00, 0.00, 0.00); // mazefog5
CreateObject(2780, -1517.08, -2766.22, 77.68, 0.00, 0.00, 0.00); // mazefog6
CreateObject(2780, -1516.16, -2772.11, 77.85, 0.00, 0.00, 0.00); // mazefog7
CreateObject(9702, -1461.86, -2757.75, 87.28, 0.00, 0.00, 0.00); // mazeroad2
CreateObject(4818, -1393.53, -2725.14, 102.37, 0.00, 0.00, 0.00); // mazetunnel1
CreateObject(1521, -1370.40, -2756.68, 97.16, 0.00, 0.00, 0.00); // mazeramp
CreateObject(6387, -1373.22, -2722.72, 101.16, 0.00, 0.00, 0.00); // mazeparkinglot1
AddStaticVehicle(571,-1555.9630,-2760.6855,75.2980,2.3845,1,1); // vehicle1
AddStaticVehicle(571,-1550.9559,-2759.0828,75.3067,0.9822,1,1); // vehicle2
AddStaticVehicle(571,-1550.1240,-2761.4941,75.2969,0.9902,1,1); // vehicle3
AddStaticVehicle(571,-1553.2097,-2761.3572,75.2978,0.9907,1,1); // vehicle4
AddStaticVehicle(571,-1551.4655,-2762.0046,75.2983,7.9336,1,1); // vehicle5
AddStaticVehicle(571,-1547.0935,-2761.0635,75.2860,2.4352,1,1); // vehicle6
AddStaticVehicle(571,-1544.3390,-2758.9666,75.2922,1.6509,1,1); // vehicle7
AddStaticVehicle(571,-1547.4203,-2754.3669,75.3055,1.6221,1,1); // vehicle8
AddStaticVehicle(571,-1555.7357,-2764.8696,75.2904,1.0003,1,1); // vehicle9
AddStaticVehicle(571,-1551.3553,-2764.7407,75.2874,1.0001,1,1); // vehicle10
AddStaticVehicle(571,-1548.3064,-2759.8933,75.3011,31.3469,1,1); // vehicle11
AddStaticVehicle(571,-1547.9718,-2764.4651,75.2980,0.1029,1,1); // vehicle12
AddStaticVehicle(571,-1543.5602,-2762.5002,75.2888,2.1625,1,1); // vehicle13
AddStaticVehicle(571,-1544.9464,-2762.8020,75.2995,11.3285,1,1); // vehicle14
AddStaticVehicle(571,-1539.8088,-2764.0779,75.4103,1.4281,1,1); // vehicle15
AddStaticVehicle(571,-1555.4779,-2771.2144,75.4435,359.4822,1,1); // vehicle16
AddStaticVehicle(571,-1553.0126,-2767.1860,75.3092,1.0115,1,1); // vehicle17
AddStaticVehicle(571,-1550.0176,-2766.9209,75.2930,5.6284,1,1); // vehicle18
AddStaticVehicle(571,-1546.5735,-2767.2000,75.2982,1.0055,1,1); // vehicle19
AddPlayerClass(0,-1541.3187,-2771.8955,76.1597,1.9603,0,0,0,0,0,0); // vehicle20
{pawn}ENTER SOMETHING HERE {/pawn}
(Change the { to [ and } to ])
Reply
#6

Nice up put the screens in the official script
Reply
#7

Not bad, but use tinypic next time for uploading images.
Reply
#8

Yep thanks and sorry bout the pawn code added the pic and pawn code^^
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)