23.11.2009, 13:00
C:\Users\Onno\Documents\ALLIN1\da\filterscripts\lo gin.pwn(111) : warning 209: function "OnPlayerCommandText" should return a value
C:\Users\Onno\Documents\ALLIN1\da\filterscripts\lo gin.pwn(111) : error 010: invalid function or declaration
C:\Users\Onno\Documents\ALLIN1\da\filterscripts\lo gin.pwn(152) : error 010: invalid function or declaration
C:\Users\Onno\Documents\ALLIN1\da\filterscripts\lo gin.pwn(154) : error 010: invalid function or declaration
C:\Users\Onno\Documents\ALLIN1\da\filterscripts\lo gin.pwn(111) : error 010: invalid function or declaration
C:\Users\Onno\Documents\ALLIN1\da\filterscripts\lo gin.pwn(152) : error 010: invalid function or declaration
C:\Users\Onno\Documents\ALLIN1\da\filterscripts\lo gin.pwn(154) : error 010: invalid function or declaration
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <dini>
#if !defined floatstr
native Float:floatstr(const string[]);
#endif
#define SLOTS 8
new player_level[SLOTS] = {-1, ...}; // Saves the player's level - the default
// one is -1 for not connected, 0 for not logged in and others for logged in
new player_names[SLOTS][MAX_PLAYER_NAME]; // Saves the player's names
#define USERFILE "users.txt"
#define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) == 0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2]))))) return 1
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
if(player_level[playerid] == -1) {
player_level[playerid] = 0;
GetPlayerName(playerid,player_names[playerid],MAX_PLAYER_NAME); // Getting the playername and saving it
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
player_level[playerid] = -1;
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
dcmd(login,5,cmdtext);
// dcmd(command-name (without /), length of the command, cmdtext);
111 return 0; // This shows SERVER: Unkown Command
}
dcmd_login(playerid, params[]) {
if(player_level[playerid] != 0) { // User is logged in
SendClientMessage(playerid, 0xFFFFFFFF, "You are already logged in.");
return 1; // We dont need to execute the rest of the function, do we?
}
else if(strlen(params) == 0) { // There is no password specified, only /login
SendClientMessage(playerid, 0xFFFFFFFF, "Please use /login [password]");
return 1;
}
else if(!dini_Isset(USERFILE,player_names[playerid])) { // not registered
SendClientMessage(playerid, 0xFFFFFFFF, "Your nick is not registered.");
SendClientMessage(playerid, 0xFFFFFFFF, "Use /register [password] first.");
return 1;
}
else if(adler32_hash(params) != dini_Int(USERFILE,player_names[playerid])) {
// There's a password hash generated and compared to the one from the config file
SendClientMessage(playerid, 0xFFFFFFFF, "Password mismatch.");
return 1;
}
player_level[playerid] = 1; // Logged in successfully
SendClientMessage(playerid, 0xFFFFFFFF, "You are now logged in. Have a nice day.");
return 1;
}
adler32_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
152 return 1;
}
154 return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}