OnVehicleStreamIn bug [SPLIT FROM Server update: 0.3a R7]
#1

This is bug OnVehicleStreamIn?
samp bug
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#2

I think this is a rare SA-MP server streaming problem caused by the fact that the interior is right above Grove Street. The vehicles are streamed in while you are in the interior but the cols aren't loaded so they fall through the ground.

A fix could be scripted to change the player virtual world to non-0 when you are in an interior.
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#3

Quote:
Originally Posted by Kye
I think this is a rare SA-MP server streaming problem caused by the fact that the interior is right above Grove Street. The vehicles are streamed in while you are in the interior but the cols aren't loaded so they fall through the ground.

A fix could be scripted to change the player virtual world to non-0 when you are in an interior.
Would it not happen in every interior? If you are in any interior, vehicles below would still stream in, and their positions would be updated for the next time a player enters that area?
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#4

Well most interiors are actually located very high in the sky above Vinewood, obviously with the exception of CJs house in this case and maybe a few others. I'm sure the streaming includes height checks. You can clarify this by diving out of a plane and watching the vehicle stream in on the mini map as you approach the ground.
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#5

Quote:
Originally Posted by _Jay_
Well most interiors are actually located very high in the sky above Vinewood, obviously with the exception of CJs house in this case and maybe a few others. I'm sure the streaming includes height checks. You can clarify this by diving out of a plane and watching the vehicle stream in on the mini map as you approach the ground.
It doesn't include height checks which is the problem, and CJ's house is located high in the sky. The only interiors at ground level are Atrium, abandoned airfield tower, CJ's garage in San Fierro. The diner in Dillimore from a cutscene with Catalina is underground.
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