14.10.2009, 14:49
I wanted to made a countdown with use 3D text and I have a problem (Or function bug...)
My code:
The thing is I don't see any 3D text when I am using this command...
My code:
Код:
dcmd_cd(playerid, params[]) { if(SData[IsCount] == true) return 1; if(!strlen(params)) return SendClientMessage(playerid, white, "Use: /cd [time (1-50)]"), 1; SData[CountTime] = strval(params); if(SData[CountTime] > 50 || SData[CountTime] < 1 ) return SendClientMessage(playerid, white, "Use: /cd [time (1-50)]"), 1; SData[TextTime] = SetTimerEx("OnModeCountDown", 1000, 1, "i", playerid); SData[IsCount] = true; return 1; } public OnModeCountDown(playerid) { new str[64]; if(SData[CountTime] <= 50 && SData[CountTime] >= 1) { format(str, 64, "Odliczanie: %i", SData[CountTime]); Attach3DTextLabelToPlayer(SData[CountDown], playerid, 0.0, 0.0, 0.0); Update3DTextLabelText(SData[CountDown], yellow, str); SData[CountTime]--; SoundForAll(1058); return 1; } else if(SData[CountTime] == 0) { KillTimer(SData[TextTime]); Update3DTextLabelText(SData[CountDown], green, "Go ! Go ! Go !"); for(new i, j = GetMaxPlayers(); i < j; i++) TogglePlayerControllable(i, 1); SetTimer("OnModeHideCountDown", 3000, 0); SoundForAll(1056); SData[IsCount] = false; } return 1; } public OnModeHideCountDown() { Attach3DTextLabelToPlayer(SData[CountDown], 199, 0, 0, 0); return 1; }