[HELP] Gamemode (error 004)
#1

Код:
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1715) : error 004: function "SetPlayerToTeamColor" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1740) : error 004: function "SetPlayerToTeamColor" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1760) : error 004: function "SetPlayerCriminal" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1765) : error 004: function "SetPlayerCriminal" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1829) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1833) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1845) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1849) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1853) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1857) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1861) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1865) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1869) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1881) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1885) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1889) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1893) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1897) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1909) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1913) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1917) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1929) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(1933) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(2179) : error 004: function "SendIRCMessage" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(2201) : error 004: function "SendIRCMessage" is not implemented
C:\Users\Mitch\GTA.SanAndreas\Server\gamemodes\gf.pwn(2213) : error 004: function "SaveCK" is not implemented

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


26 Errors.
Any idea what this problem is?

-Thanks
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#2

Yeah, you forgot a bracket somewhere. But the point is where... Check your last edited points.
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#3

You may have also copied a lot of script and didn't get the necessary parts for it to work. So if you know you copied all the work involving PlayerToPoint, then go back in the script you got it from and get those functions too. Then again, you could just be missing a bracket.
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#4

Quote:
Originally Posted by Joe Staff
You may have also copied a lot of script and didn't get the necessary parts for it to work. So if you know you copied all the work involving PlayerToPoint, then go back in the script you got it from and get those functions too. Then again, you could just be missing a bracket.
I havent copied. I been putting in alot of stuff myself. Perhaps i did. Thanks.
Reply
#5

Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
	new string[256];
	if(newstate == PLAYER_STATE_ONFOOT)
	{
	  if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
		{
		  PlayerInKart[playerid] = 0;
		  KartingPlayers --;
		}
	  if(TransportDuty[playerid] > 0)
		{
		  if(TransportDuty[playerid] == 1)
			{
		    TaxiDrivers -= 1;
			}
			else if(TransportDuty[playerid] == 2)
			{
			  BusDrivers -= 1;
			}
			TransportDuty[playerid] = 0;
			format(string, sizeof(string), "* You are now Off Duty and earned $%d.", TransportMoney[playerid]);
			SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
			GivePlayerMoney(playerid, TransportMoney[playerid]);
			ConsumingMoney[playerid] = 1; TransportValue[playerid] = 0; TransportMoney[playerid] = 0;
		}
		if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
		{
		  if(IsPlayerConnected(TransportDriver[playerid]))
			{
			  TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
			  TransportTime[TransportDriver[playerid]] = 0;
			  TransportCost[TransportDriver[playerid]] = 0;
			  format(string, sizeof(string), "~w~The ride cost~n~~r~$%d",TransportCost[playerid]);
			  GameTextForPlayer(playerid, string, 5000, 1);
			  format(string, sizeof(string), "~w~Passenger left the taxi~n~~g~Earned $%d",TransportCost[playerid]);
			  GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
				GivePlayerMoney(playerid, -TransportCost[playerid]);
				TransportCost[playerid] = 0;
				TransportTime[playerid] = 0;
				TransportDriver[playerid] = 999;
			}
		}
		TelePos[playerid][0] = 0.0;
		TelePos[playerid][1] = 0.0;
	}
	if(newstate == PLAYER_STATE_PASSENGER) // TAXI & BUSSES
	{
	  new name[MAX_PLAYER_NAME];
	  GetPlayerName(playerid, name, sizeof(name));
	  new vehicleid = GetPlayerVehicleID(playerid);
	  for(new i = 0; i < MAX_PLAYERS; i++)
	  {
	    if(IsPlayerConnected(i))
	    {
	      if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty[i] > 0)
	      {
	        if(GetPlayerMoney(playerid) < TransportValue[i])
	        {
	          format(string, sizeof(string), "* You need $%d to enter.", TransportValue[i]);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						RemovePlayerFromVehicle(playerid);
	        }
	        else
	        {
	          if(TransportDuty[i] == 1)
	          {
	            format(string, sizeof(string), "* You paid $%d to the Taxi Driver.", TransportValue[i]);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "* Passenger %s has entered your Taxi.", name);
							SendClientMessage(i, COLOR_LIGHTBLUE, string);
							TransportTime[i] = 1;
	          	TransportTime[playerid] = 1;
	          	TransportCost[playerid] = TransportValue[i];
	          	TransportCost[i] = TransportValue[i];
	          	TransportDriver[playerid] = i;
	          }
	          else if(TransportDuty[i] == 2)
	          {
	            format(string, sizeof(string), "* You paid $%d to the Bus Driver.", TransportValue[i]);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "* Passenger %s has entered your Bus.", name);
							SendClientMessage(i, COLOR_LIGHTBLUE, string);
	          }
						GivePlayerMoney(playerid, - TransportValue[i]);
						TransportMoney[i] += TransportValue[i];
	        }
	      }
	    }
	  }
	}
	if(newstate == PLAYER_STATE_WASTED)
	{
		if(WantedLevel[playerid] >= 1)
		{
		  new price = WantedLevel[playerid] * 4000;
			new count;
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
				if(IsPlayerConnected(i))
				{
				  if(gTeam[i] == 2 && CrimInRange(30.0, playerid,i))
				  {
						count = 1;
						format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price);
						GameTextForPlayer(i, string, 5000, 1);
						ConsumingMoney[i] = 1;
						GivePlayerMoney(i, price / 2);
						PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
					}
				}
			}
			if(count == 1)
			{
				GivePlayerMoney(playerid, - price);
				PlayerInfo[playerid][pWantedDeaths] += 1;
				PlayerInfo[playerid][pJailed] = 1;
			  PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid])*(600);
			  format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price);
			  SendClientMessage(playerid, COLOR_LIGHTRED, string);
			  WantedPoints[playerid] = 0;
				WantedLevel[playerid] = 0;
			}
		}
	}
	if(newstate == PLAYER_STATE_DRIVER) //buggy dont finnish
	{// 38 / 49 / 56 = SS
		new newcar = GetPlayerVehicleID(playerid);
		new oldcar = gLastCar[playerid];
		new housecar = PlayerInfo[playerid][pPhousekey]+1;
		TelePos[playerid][0] = 0.0;
		TelePos[playerid][1] = 0.0;
		if(IsABoat(newcar))
		{
		  if(PlayerInfo[playerid][pBoatLic] < 1)
			{
			  SendClientMessage(playerid, COLOR_YELLOW, "  You don't know how to Sail yet, Sail carefully or the cops will notice !");
			}
		}
		else if(IsAPlane(newcar))
		{
		  if(PlayerInfo[playerid][pFlyLic] < 1)
			{
			  if(TakingLesson[playerid] == 1) { }
			  else {
			  SendClientMessage(playerid, COLOR_YELLOWY, "  You don't know how to Fly yet, Fly carefully or the cops will notice !");
			}
		}
		else
		{
			if(PlayerInfo[playerid][pCarLic] < 1)
			{
			  if(PlayerDrunk[playerid] >= 5)
				{
				  WantedPoints[playerid] += 1;
					SetPlayerCriminal(playerid,255, "Drunk Driving");
				}
				if(TakingLesson[playerid] == 1) { }
				else {
				SendClientMessage(playerid, COLOR_YELLOW, "  You don't know how to Drive yet, Drive carefully or the cops will notice !");
			}
			else if(PlayerDrunk[playerid] >= 5)
			{
			  WantedPoints[playerid] += 1;
				SetPlayerCriminal(playerid,255, "Drunk Driving");
			}
		}//Done with car check
		if(IsACopCar(newcar))
		{
		  if(IsACop(playerid)) { }
		  else { RemovePlayerFromVehicle(playerid); }
		}
		else if(IsAnAmbulance(newcar))
		{
		  if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4) { }
		  else { RemovePlayerFromVehicle(playerid); }
		}
		if(IsATruck(newcar))
		{
			format(string, sizeof(string), "Products: %d/%d", PlayerHaul[newcar][pLoad],PlayerHaul[newcar][pCapasity]);
			SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
			SendClientMessage(playerid, COLOR_WHITE, "INFO: You can deliver Products to Businesses.");
			SendClientMessage(playerid, COLOR_WHITE, "INFO: Commands are /load /buyprods /sellprods");
		}
		if(PlayerKarting[playerid] != 0)
		{
		  new kart = GetPlayerVehicleID(playerid);
		  if(kart==110||kart==111||kart==112||kart==113||kart==114||kart==115)
		  {
		    PlayerInKart[playerid] = 1;
		  	KartingPlayers ++;
			}
		}
		if(newcar == 39 || newcar == 40)
		{
		  if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//national guard
		  {
		    if(PlayerInfo[playerid][pRank] < 3)
		    {
			    SendClientMessage(playerid,COLOR_GREY,"  You need Rank 3 to Fly !");
			    RemovePlayerFromVehicle(playerid);
		    }
		  }
		  else
		  {
		    RemovePlayerFromVehicle(playerid);
		  }
		}
		if(newcar == 55 || newcar == 59)
		{
		  if(PlayerInfo[playerid][pMember] != 4)
		  {
		    SendClientMessage(playerid,COLOR_GREY,"  You are not a Fireman !");
		    RemovePlayerFromVehicle(playerid);
		  }
		}
		if(newcar == 64 || newcar == 65)
		{
		  if(PlayerInfo[playerid][pJob] != 14)
		  {
		    SendClientMessage(playerid,COLOR_GREY,"  You are not a Bus Driver !");
		    RemovePlayerFromVehicle(playerid);
		  }
		}
		if(newcar == 69 || newcar == 70 || newcar == 71 || newcar == 99 || newcar == 100 || newcar == 101)
		{
		  if(TakingLesson[playerid] == 1) { }
		  else if(!IsAnInstructor(playerid))
		  {
		    SendClientMessage(playerid,COLOR_GREY,"  You are not a School Instructor !");
		    RemovePlayerFromVehicle(playerid);
		  }
		}
		if(newcar == 82 || newcar == 84 || newcar == 85 || newcar == 94)
		{
		  if(PlayerInfo[playerid][pMember] == 10||PlayerInfo[playerid][pLeader] == 10) { }
		  else
			{
		    SendClientMessage(playerid,COLOR_GREY,"  You are not a Taxi Driver !");
		    RemovePlayerFromVehicle(playerid);
		  }
		}
		if(newcar == 95)
		{
		  if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
		  {
		    if(PlayerInfo[playerid][pRank] < 3)
			  {
			    SendClientMessage(playerid, COLOR_GREY, "  Your Rank is to Low !");
				  RemovePlayerFromVehicle(playerid);
			  }
		  }
		  else
		  {
		    SendClientMessage(playerid, COLOR_GREY, "  You are not a Hitman !");
			  RemovePlayerFromVehicle(playerid);
		  }
		}
		if(newcar == 96 || newcar == 97 || newcar == 98)
		{
			if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9){ }
			else
			{
			  SendClientMessage(playerid, COLOR_GREY, "  You are not a News Reporter !");
			  RemovePlayerFromVehicle(playerid);
			}
			if(PlayerInfo[playerid][pNewsSkill] < 200 && newcar == 96)
			{
			  SendClientMessage(playerid, COLOR_GREY, "  Your News Reporter Skill is to low, cant fly the Chopper yet !");
			  RemovePlayerFromVehicle(playerid);
			}
		}
		if(newcar==110||newcar==111||newcar==112||newcar==113||newcar==114||newcar==115)
		{
		  if(PlayerKarting[playerid] != 1)
		  {
		    RemovePlayerFromVehicle(playerid);
		  }
		}
		if(newcar >= 72 && newcar <= 74)
		{
			if (HireCar[playerid] != newcar)
			{
				format(string, sizeof(string), "~w~You can Rent this car~n~Cost:~g~$%d~n~~w~To rent type ~g~/rentcar~w~~n~to get out type ~r~/exit",SBizzInfo[0][sbEntranceCost]);
				TogglePlayerControllable(playerid, 0);
				GameTextForPlayer(playerid, string, 5000, 3);
			}
		}
		if(newcar >= 75 && newcar <= 77)
		{
			if (HireCar[playerid] != newcar)
			{
				format(string, sizeof(string), "~w~You can Rent this car~n~Cost:~g~$%d~n~~w~To rent type ~g~/rentcar~w~~n~to get out type ~r~/exit",SBizzInfo[1][sbEntranceCost]);
				TogglePlayerControllable(playerid, 0);
				GameTextForPlayer(playerid, string, 5000, 3);
			}
		}
		if(oldcar != 301)
		{
			if((housecar != oldcar && oldcar != 0) && (HireCar[playerid] != oldcar && newcar != housecar))
			{
				if(gLastDriver[oldcar] == playerid && oldcar != newcar)
				{
					gLastDriver[oldcar] = 300;
					gCarLock[oldcar] = 0;
					UnLockCar(oldcar);
				}
			}
		}
		gLastCar[playerid] = newcar;
		gLastDriver[newcar] = playerid;
	}
	if(newstate == PLAYER_STATE_SPAWNED)
	{
		new Float: lwx, Float:lwy, Float:lwz;
		GetPlayerPos(playerid, lwx, lwy, lwz);
		if((lwz > 530.0 && PlayerInfo[playerid][pInt] == 0) || PlayerToPoint(1000.0, playerid, -1041.9,-1868.4,79.1)) //the highest land point in sa = 526.8
		{
			SetPlayerSpawn(playerid);
		}
		if(WantedPoints[playerid] > 0)
		{
		  new dstring[128];
			new wanted = WantedPoints[playerid];
			new diecash = 0;
		  while(WantedPoints[playerid] > 0)
		  {
		    diecash += 500;
		    WantedPoints[playerid] --;
		  }
		  format(dstring, sizeof(dstring), "You lost $%d for dieing with %d Wanted Points.", diecash, wanted);
		  SendClientMessage(playerid, COLOR_YELLOW, dstring);
		  GivePlayerMoney(playerid, - diecash);
		  PlayerInfo[playerid][pWantedDeaths] += 1;
		}
		if(PlayerOnMission[playerid] > 0)
		{
			GameTextForPlayer(playerid, "~r~Mission failed", 5000, 3);
			PlayerOnMission[playerid] = 0;
		  PlayerInfo[playerid][pMissionNr] = 0;
		}
		WantedPoints[playerid] = 0;
		WantedLevel[playerid] = 0;
		if(PlayerInfo[playerid][pDonateRank] > 0) { SetPlayerHealth(playerid, 100.0); }
		else { SetPlayerHealth(playerid, 50.0+PlayerInfo[playerid][pSHealth]); }
		MedicBill[playerid] = 1;
		TelePos[playerid][0] = 0.0;
		TelePos[playerid][1] = 0.0;
		gPlayerSpawned[playerid] = 1;
		SafeTime[playerid] = 60;
		}
	return 1;
}
{ = 82
} = 80

I checked it in Word, but yeah i deleted them bit by bit, but I don't know where the problem is

When I checked it i had one "}" left over...
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#6

Your missing heaps of these: ;

Put them at the ends of the brackets
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#7

No he's not, you don't put a ";" at the end of an "if"
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#8

Ah there we go on PlayerInKart one you just put ";" instead of ");"
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#9

-snip-
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#10

If you need a freeroam (For stunting and drifting roleplay and stuff) feel free to use mine...

(Go onto my post in Gamemode Scripts board)
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