19.08.2009, 04:35
whoopsy from the last topic 
anyway Am I doing something wrong here? I am making a zombie gamemode and when i set the team class's and all, the skins dont show when you choose a class, then when you spawn your not even in the same team color. I defined all the teams needed, i #defined the army class, zombie class, and civilian class's. I all set the up with the TEAM_(class)_COLOR and such. Here is the set team color code i currently have:
BUT when I compile my GM, it shows these warnings:
And when i spawn, everything works expect when i hit TAB and look at my name, my player color is orange.
So what could be the problem here? Team colors wont show and players wont show when choosing class. Heres what my whole public OnGameModeInit(); looks like:
Can someone give me a hand here since i iz a noob at scripting.

anyway Am I doing something wrong here? I am making a zombie gamemode and when i set the team class's and all, the skins dont show when you choose a class, then when you spawn your not even in the same team color. I defined all the teams needed, i #defined the army class, zombie class, and civilian class's. I all set the up with the TEAM_(class)_COLOR and such. Here is the set team color code i currently have:
Код:
public SetPlayerToTeamColor(playerid) { if (gTeam[playerid] == TEAM_ZOMBIE) { SetPlayerColor(playerid, TEAM_ZOMBIE_COLOR); } else if (gTeam[playerid] == TEAM_CIVILIAN) { SetPlayerColor(playerid, TEAM_CIVILIAN_COLOR); } else if (gTeam[playerid] == TEAM_ARMY) SetPlayerColor(playerid, TEAM_ARMY_COLOR); }
Код:
C:\Documents and Settings\XXX\My Documents\sampserver\gamemodes\zombie.pwn(85) : warning 235: public function lacks forward declaration (symbol "SetPlayerToTeamColor") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning.
So what could be the problem here? Team colors wont show and players wont show when choosing class. Heres what my whole public OnGameModeInit(); looks like:
Код:
public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("XXX"); AddPlayerClassEx(1,287,175.6730,1924.5999,18.1226,91.2024,30,500,0,0,0,0); // Army AddPlayerClassEx(2,188,-16.5302,1115.4778,20.9399,98.5333,66,500,0,0,0,0); // civilian AddPlayerClassEx(3,200,-2.3147,1385.5845,9.1719,128.4714,18,150,26,650,0,0); // zombie AddStaticVehicle(418,158.7585,1907.4329,18.8309,2.7012,108,108); // van1 AddStaticVehicle(418,161.7791,1907.5505,18.7472,1.4209,81,81); // van2 AddStaticVehicle(421,184.2991,1935.5192,17.7081,176.2737,25,1); // washington AddStaticVehicle(421,180.8786,1935.8268,17.8410,176.9678,36,1); // washington2 AddStaticVehicle(433,227.9811,1890.3204,18.0791,178.7353,43,0); // convoy AddStaticVehicle(433,200.2627,1887.3387,18.0847,176.5367,43,0); // convoy2 AddStaticVehicle(431,134.4581,1925.9886,19.2739,89.5329,55,83); // bus AddStaticVehicle(543,-88.3689,1340.0682,10.4729,6.5632,67,8); // truck1 AddStaticVehicle(543,-91.9422,1338.8202,10.3637,4.0945,8,90); // truck2 AddStaticVehicle(542,-102.9873,1349.3553,9.7397,311.1196,113,92); // clover1 AddStaticVehicle(542,-96.7165,1343.7059,10.0958,320.7224,113,92); // clover1 AddStaticVehicle(505,-29.1680,1386.3992,9.3156,130.5197,112,120); // rancher1 AddStaticVehicle(505,-16.0261,1361.3748,9.3150,133.3813,112,120); // rancher2 AddStaticVehicle(516,-25.8087,1114.8475,19.6340,356.8635,57,46); // crown1 AddStaticVehicle(516,1.5435,1085.5031,19.6299,80.1813,57,46); // crown2 AddStaticVehicle(516,-31.8218,1072.5474,19.6319,359.9234,57,46); // crown3 AddStaticVehicle(518,-45.3527,1044.7053,19.4310,359.3235,37,0); // buc1 AddStaticVehicle(518,-29.7412,1061.3204,19.4129,91.1233,37,0); // buc2 AddStaticVehicle(518,-2.8941,1048.8206,19.4092,1.5213,37,0); // buc3