09.08.2009, 12:09
SOLVED:
pawn Код:
#include <a_samp>
new neardeath[MAX_PLAYERS];
#define newhealth 25
forward death(playerid);
forward OnPlayerUpdate(playerid);
new Float:pHealth;
public OnPlayerUpdate(playerid)
{
GetPlayerHealth(playerid,pHealth);
if (pHealth < 20.0)
{
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
TogglePlayerControllable(playerid, 0);
SetTimerEx("death", 60000, false, "i", playerid);
neardeath[playerid]=true;
}
return 1;
}
public death(playerid)
{
SetPlayerHealth(playerid, 0);
neardeath[playerid]=false;
return 1;
}