02.08.2009, 15:42
Hey, basically I want to make something where the players each have a spawn point and an assigned variable, tell me if there is a better way to do this without wasting memory
How I did it:
Global Vars
The player getting registered to the vars.
Now the spawning:
Is there an easier and less complicated way to do this?
How I did it:
Global Vars
Код:
new Spawn1; new Spawn2; new Spawn3; new Spawn4; new Spawn5; new Spawn6; new Spawn7; new Spawn8; new Spawn9; new Spawn10; new Spawn11; new Spawn12; new Spawn13; new Spawn14; new Spawn15; new Spawn16; new Spawn17; new Spawn18; new Spawn19; new Spawn20; new Spawn21; new Spawn22; new Spawn23; new Spawn24; new Spawn25; new Spawn26; new Spawn27; new Spawn28; new Spawn29; new Spawn30; new Spawn31; new Spawn32; new Spawn33; new Spawn34; new Spawn35; new Spawn36; new Spawn37; // Grove Spawn new Spawn38; new Spawn39; new Spawn40; new Spawn41; new Spawn42; new Spawn43; new Spawn44; new Spawn45; new Spawn46; new Spawn47; new Spawn48; new Spawn49; new Spawn50; new Spawn51; new Spawn52; new Spawn53; new Spawn54; new Spawn55; new Spawn56; new Spawn57; new Spawn58; new Spawn59; new Spawn60; new Spawn61; new Spawn62; new Spawn63; new Spawn64; new Spawn65; new Spawn66; new Spawn67; new Spawn68; new Spawn69; new Spawn70; new Spawn71; new Spawn72; new Spawn73; new Spawn74;
Код:
new PlayerVar = playerid; if(PlayerInfo[playerid][pTeam] == 1) { if(playerid == 0) { PlayerVar = 101; } if(Spawn1 == 0) { Spawn1 = PlayerVar; } else if(Spawn2 == 0) { Spawn2 = PlayerVar; } else if(Spawn3 == 0) { Spawn3 = PlayerVar; } else if(Spawn4 == 0) { Spawn4 = PlayerVar; } else if(Spawn5 == 0) { Spawn5 = PlayerVar; } else if(Spawn6 == 0) { Spawn6 = PlayerVar; } else if(Spawn7 == 0) { Spawn7 = PlayerVar; } else if(Spawn8 == 0) { Spawn8 = PlayerVar; } else if(Spawn9 == 0) { Spawn9 = PlayerVar; } else if(Spawn10 == 0) { Spawn10 = PlayerVar; } else if(Spawn11 == 0) { Spawn11 = PlayerVar; } else if(Spawn12 == 0) { Spawn12 = PlayerVar; } else if(Spawn13 == 0) { Spawn13 = PlayerVar; } else if(Spawn14 == 0) { Spawn14 = PlayerVar; } else if(Spawn15 == 0) { Spawn15 = PlayerVar; } else if(Spawn16 == 0) { Spawn16 = PlayerVar; } else if(Spawn17 == 0) { Spawn17 = PlayerVar; } else if(Spawn18 == 0) { Spawn18 = PlayerVar; } else if(Spawn19 == 0) { Spawn19 = PlayerVar; } else if(Spawn20 == 0) { Spawn20 = PlayerVar; } else if(Spawn21 == 0) { Spawn21 = PlayerVar; } else if(Spawn22 == 0) { Spawn22 = PlayerVar; } else if(Spawn23 == 0) { Spawn23 = PlayerVar; } else if(Spawn24 == 0) { Spawn24 = PlayerVar; } else if(Spawn25 == 0) { Spawn25 = PlayerVar; } else if(Spawn26 == 0) { Spawn26 = PlayerVar; } else if(Spawn27 == 0) { Spawn27 = PlayerVar; } else if(Spawn28 == 0) { Spawn28 = PlayerVar; } else if(Spawn29 == 0) { Spawn29 = PlayerVar; } else if(Spawn30 == 0) { Spawn30 = PlayerVar; } else if(Spawn31 == 0) { Spawn31 = PlayerVar; } else if(Spawn32 == 0) { Spawn32 = PlayerVar; } else if(Spawn33 == 0) { Spawn33 = PlayerVar; } else if(Spawn34 == 0) { Spawn34 = PlayerVar; } else if(Spawn35 == 0) { Spawn35 = PlayerVar; } else if(Spawn36 == 0) { Spawn36 = PlayerVar; } else if(Spawn37 == 0) { Spawn37 = PlayerVar; } else if(PlayerInfo[playerid][pTeam] == 2) { SetPlayerTeam(playerid, TEAM_GROVE); if(Spawn38 == 0) { Spawn38 = PlayerVar; } else if(Spawn39 == 0) { Spawn39 = PlayerVar; } else if(Spawn40 == 0) { Spawn40 = PlayerVar; } else if(Spawn41 == 0) { Spawn41 = PlayerVar; } else if(Spawn42 == 0) { Spawn42 = PlayerVar; } else if(Spawn43 == 0) { Spawn43 = PlayerVar; } else if(Spawn44 == 0) { Spawn44 = PlayerVar; } else if(Spawn45 == 0) { Spawn45 = PlayerVar; } else if(Spawn46 == 0) { Spawn46 = PlayerVar; } else if(Spawn47 == 0) { Spawn47 = PlayerVar; } else if(Spawn48 == 0) { Spawn48 = PlayerVar; } else if(Spawn49 == 0) { Spawn49 = PlayerVar; } else if(Spawn50 == 0) { Spawn50 = PlayerVar; } else if(Spawn51 == 0) { Spawn51 = PlayerVar; } else if(Spawn52 == 0) { Spawn52 = PlayerVar; } else if(Spawn53 == 0) { Spawn53 = PlayerVar; } else if(Spawn54 == 0) { Spawn54 = PlayerVar; } else if(Spawn55 == 0) { Spawn55 = PlayerVar; } else if(Spawn56 == 0) { Spawn56 = PlayerVar; } else if(Spawn57 == 0) { Spawn57 = PlayerVar; } else if(Spawn58 == 0) { Spawn58 = PlayerVar; } else if(Spawn59 == 0) { Spawn59 = PlayerVar; } else if(Spawn60 == 0) { Spawn60 = PlayerVar; } else if(Spawn61 == 0) { Spawn61 = PlayerVar; } else if(Spawn62 == 0) { Spawn62 = PlayerVar; } else if(Spawn63 == 0) { Spawn63 = PlayerVar; } else if(Spawn64 == 0) { Spawn64 = PlayerVar; } else if(Spawn65 == 0) { Spawn65 = PlayerVar; } else if(Spawn66 == 0) { Spawn66 = PlayerVar; } else if(Spawn67 == 0) { Spawn67 = PlayerVar; } else if(Spawn68 == 0) { Spawn68 = PlayerVar; } else if(Spawn69 == 0) { Spawn69 = PlayerVar; } else if(Spawn70 == 0) { Spawn70 = PlayerVar; } else if(Spawn71 == 0) { Spawn71 = PlayerVar; } else if(Spawn72 == 0) { Spawn72 = PlayerVar; } else if(Spawn73 == 0) { Spawn73 = PlayerVar; } else if(Spawn74 == 0) { Spawn74 = PlayerVar; } } }
Код:
SetPlayerPos(Spawn1, 1544.4271,-1672.1821,13.5584); SetPlayerPos(Spawn2, 1544.5597,-1678.7992,13.5586); SetPlayerPos(Spawn3, 1544.4323,-1661.8086,13.9215); SetPlayerPos(Spawn4, 1544.1134,-1659.4500,13.9215); SetPlayerPos(Spawn5, 1544.4519,-1689.1775,13.9214); SetPlayerPos(Spawn6, 1544.3990,-1691.3372,13.9214); SetPlayerPos(Spawn7, 1539.7803,-1678.2511,13.5493); SetPlayerPos(Spawn8, 1539.9037,-1675.4152,13.5496); SetPlayerPos(Spawn9, 1539.7784,-1668.6803,13.5493); SetPlayerPos(Spawn10, 1539.8792,-1663.9403,13.5495); SetPlayerPos(Spawn11, 1534.9164,-1663.4031,13.5469); SetPlayerPos(Spawn12, 1534.6294,-1681.5602,13.5469); SetPlayerPos(Spawn13, 1515.6127,-1679.0426,14.0469); SetPlayerPos(Spawn14, 1515.8558,-1673.8765,14.0469); SetPlayerPos(Spawn15, 1512.6047,-1678.1190,14.0469); SetPlayerPos(Spawn16, 1588.1805,-1682.9769,6.2252); SetPlayerPos(Spawn17, 1588.5497,-1687.2325,6.2252); SetPlayerPos(Spawn18, 1588.5371,-1690.8750,6.2188); SetPlayerPos(Spawn19, 1583.9301,-1697.6953,6.2188); SetPlayerPos(Spawn20, 1580.4611,-1697.8574,6.2188); SetPlayerPos(Spawn21, 1577.4550,-1698.0767,6.2188); SetPlayerPos(Spawn22, 1572.5621,-1715.7638,6.2188); SetPlayerPos(Spawn23, 1576.4880,-1715.4264,6.2188); SetPlayerPos(Spawn24, 1580.8654,-1715.1379,6.2188); SetPlayerPos(Spawn25, 1585.4464,-1715.2522,6.2188); SetPlayerPos(Spawn26, 1589.6041,-1715.0692,6.2188); SetPlayerPos(Spawn27, 1593.7712,-1715.1892,6.2188); SetPlayerPos(Spawn28, 1597.5199,-1715.4557,6.2188); SetPlayerPos(Spawn29, 1606.8376,-1705.9949,6.2188); SetPlayerPos(Spawn30, 1606.8228,-1697.9617,6.2188); SetPlayerPos(Spawn31, 1560.7916,-1608.6584,13.3828); SetPlayerPos(Spawn32, 1563.4050,-1608.9248,13.3828); SetPlayerPos(Spawn33, 1565.7928,-1609.1696,13.3828); SetPlayerPos(Spawn34, 1568.4969,-1609.4587,13.3828); SetPlayerPos(Spawn35, 1567.3673,-1611.3918,13.3828); SetPlayerPos(Spawn36, 1564.5393,-1611.8214,13.3828); SetPlayerPos(Spawn37, 1565.5936,-1613.6688,13.3828); SetPlayerPos(Spawn39, 2503.4358,-1692.0159,17.9575); SetPlayerPos(Spawn40, 2505.7751,-1691.6632,17.9575); SetPlayerPos(Spawn41, 2508.5320,-1691.5229,17.9575); SetPlayerPos(Spawn42, 2507.8618,-1693.7950,17.9575); SetPlayerPos(Spawn43, 2504.9846,-1693.5476,17.9575); SetPlayerPos(Spawn44, 2503.4390,-1693.2478,17.9575); SetPlayerPos(Spawn45, 2495.3950,-1688.5449,13.8729); SetPlayerPos(Spawn46, 2475.1130,-1694.4684,13.5168); SetPlayerPos(Spawn47, 2471.4751,-1694.1744,13.5150); SetPlayerPos(Spawn48, 2473.4307,-1697.2275,13.5165); SetPlayerPos(Spawn49, 2459.5847,-1688.4281,13.5327); SetPlayerPos(Spawn50, 2483.0435,-1690.2512,13.5153); SetPlayerPos(Spawn51, 2481.0688,-1689.4227,13.5171); SetPlayerPos(Spawn52, 2510.7136,-1693.6812,17.3925); SetPlayerPos(Spawn53, 2516.6367,-1686.7952,17.0370); SetPlayerPos(Spawn54, 2524.8086,-1674.0641,19.9302); SetPlayerPos(Spawn55, 2524.4307,-1676.7632,19.9302); SetPlayerPos(Spawn56, 2524.1697,-1680.8735,19.9302); SetPlayerPos(Spawn57, 2529.6338,-1679.5697,19.9302); SetPlayerPos(Spawn58, 2528.9063,-1674.4556,19.9302); SetPlayerPos(Spawn59, 2528.7664,-1677.0183,19.9302); SetPlayerPos(Spawn60, 2495.4587,-1643.2532,17.8975); SetPlayerPos(Spawn61, 2501.3665,-1643.9299,17.8689); SetPlayerPos(Spawn62, 2503.2617,-1644.2281,17.2986); SetPlayerPos(Spawn63, 2490.1990,-1647.4122,17.7592); SetPlayerPos(Spawn64, 2486.8591,-1647.6820,17.7056); SetPlayerPos(Spawn65, 2482.9263,-1648.7246,17.6735); SetPlayerPos(Spawn66, 2474.4497,-1647.1976,16.8947); SetPlayerPos(Spawn67, 2511.8408,-1651.7756,13.9018); SetPlayerPos(Spawn68, 2506.0823,-1668.0885,13.3740); SetPlayerPos(Spawn69, 2497.6077,-1660.6584,13.3359); SetPlayerPos(Spawn70, 2497.5740,-1658.9886,13.3359); SetPlayerPos(Spawn71, 2497.7715,-1657.5605,13.3670); SetPlayerPos(Spawn72, 2483.5896,-1672.6461,13.3359); SetPlayerPos(Spawn73, 2483.6685,-1679.2634,13.3359);