31.07.2009, 20:11
Hello, I'm making a mod there are 2 teams but if anyone shoot anyone from the same team I don't want that the health changes, anybody know how to do that?? Thank you..
Originally Posted by MadeMan
You have to set up the SAMP native teams with SetPlayerTeam or AddPlayerClassEx then the anti-teamkill is on.
https://sampwiki.blast.hk/wiki/SetPlayerTeam https://sampwiki.blast.hk/wiki/AddPlayerClassEx |
Originally Posted by ► James_Alex
juste freeze the player health when a player in the same team attack you
set a timer, and set the health the same in the timer ![]() |
Originally Posted by ► James_Alex
juste freeze the player health when a player in the same team attack you
set a timer, and set the health the same in the timer ![]() |
Originally Posted by Don Correlli
Quote:
|
// Forwards
forward SettingPlayerTeam();
// OnGameModeInit
SetTimer("SettingPlayerTeam", 10, 1);
// On the end of your script
public SettingPlayerTeam()
{
for(new i; i< MAX_PLAYERS; i++) SetPlayerTeam(i, gTeam[i]);
return 1;
}
Originally Posted by SpiderPork
NOTE: I did not make this:
pawn Код:
But you can easily just use SetPlayerTeam under OnPlayerSpawn. |