Complicated Problem
#1

hi there,
I want to use the same interior twice so players can go in the LV pizza interior get teleportet back at their first positions and at the same in SF.
ok i use checkpoints to teleport players in interiors. I also used SetPlayerVirtualWorld but the checkpoint in LV and SF inside the interiors appears at the same place so my idee doesn't work! If someone can help me I were surprised because its a very difficult question i think.
hope some1 can help me please
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#2

Are you setting their virtual world when they enter the pizza place? Show some code.
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#3

ok these are 2 checkpoints

[PAWN)

else if(checkpointid == PIZZASTACKED_LV_OUT)
{

GameTextForPlayer(playerid,"OUTSIDE LV WELL STACKED PIZZA!",3000,5);
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle(playerid, 0.000);
SetPlayerPos(playerid,372.3520,-130.5510,1001.4922); // LVDM_SWP_PizzaStacked_IN
SetPlayerInterior(playerid,5);
SetPlayerVirtualWorld(playerid, 1);

}

else if(checkpointid == PIZZASTACKED_SF_OUT)
{

GameTextForPlayer(playerid,"OUTSIDE SF WELL STACKED PIZZA!",3000,5);
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle(playerid, 0.000);
SetPlayerPos(playerid,372.3520,-130.5510,1001.4922); // SFDM_SWP_PizzaStacked_IN
SetPlayerInterior(playerid,5);
SetPlayerVirtualWorld(playerid, 2);
}

[/PAWN)

and here are the checkpoints defined
[PAWN)


public SuperCheckpointStreamer(playerid)
{
if(world_id = 1)
{
PIZZASTACKED_LV_IN = SetPlayerStreamCheckpoint(playerid, 372.2589,-133.0136,1001.4922, 1.5, 100); //LVDM_CP_PizzaStacked_IN
}

if(world_id = 2)
{
PIZZASTACKED_SF_IN = SetPlayerStreamCheckpoint(playerid, 372.2589,-133.0136,1001.4922, 1.5, 100); //SFDM_CP_PizzaStacked_IN
}
}
[/PAWN)

ok hope u can help
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#4

ok these are 2 checkpoints

pawn Код:
else if(checkpointid == PIZZASTACKED_LV_OUT)
  {

  GameTextForPlayer(playerid,"OUTSIDE LV WELL STACKED PIZZA!",3000,5);
  SetCameraBehindPlayer(playerid);
  SetPlayerFacingAngle(playerid, 0.000);
  SetPlayerPos(playerid,372.3520,-130.5510,1001.4922); // LVDM_SWP_PizzaStacked_IN
  SetPlayerInterior(playerid,5);
  SetPlayerVirtualWorld(playerid, 1);

  }

  else if(checkpointid == PIZZASTACKED_SF_OUT)
  {

  GameTextForPlayer(playerid,"OUTSIDE SF WELL STACKED PIZZA!",3000,5);
  SetCameraBehindPlayer(playerid);
  SetPlayerFacingAngle(playerid, 0.000);
  SetPlayerPos(playerid,372.3520,-130.5510,1001.4922); // SFDM_SWP_PizzaStacked_IN
  SetPlayerInterior(playerid,5);
  SetPlayerVirtualWorld(playerid, 2);
  }
and here are the checkpoints defined
pawn Код:
public SuperCheckpointStreamer(playerid)
{
  if(world_id = 1)
  {
   PIZZASTACKED_LV_IN = SetPlayerStreamCheckpoint(playerid, 372.2589,-133.0136,1001.4922, 1.5, 100); //LVDM_CP_PizzaStacked_IN
  }

  if(world_id = 2)
  {
   PIZZASTACKED_SF_IN = SetPlayerStreamCheckpoint(playerid, 372.2589,-133.0136,1001.4922, 1.5, 100); //SFDM_CP_PizzaStacked_IN
  }
}
ok hope u can help
(Sorry for double post)
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#5

Can anybody help me please
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