I'm trying to script the basic database for my rpg it compile but it doesn't create a .ini file when it should I used the tutorial on sa-mp wiki and I added a few lines to save money but I want to add all the characters skill info in there too.
Do I have to create the file myself or does the script do it?
Here's the code:
Code:
#include <a_samp>
#include <Dini>
#include <dutils>
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COLOUR_GREEN 0x33AA33AA
#define COLOUR_RED 0xAA3333AA
#define COLOUR_YELLOW 0xFFFF00AA
#define COLOUR_LIGHTBLUE 0x33CCFFAA
#define COLOUR_ORANGE 0xFF9900AA
#define PlayerFile "AdminScript/Users/%s.ini"
#define SettingFile "AdminScript/Settings/MainSettings.ini"
#define CommandFile "AdminScript/Settings/Commands.ini"
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Admin Filterscript by your JadedJ");
print("--------------------------------------\n");
return 1;
}
#endif
enum PLAYER_MAIN
{
PLAYER_NAME[MAX_PLAYER_NAME],
PLAYER_IP[16],
PLAYER_REGGED,
PLAYER_PASS,
PLAYER_LOGGED,
PLAYER_LEVEL,
PLAYER_WIRED,
PLAYER_JAILED,
PLAYER_BANKACCOUNT,
PLAYER_MONEY
}
new gPlayerInfo[MAX_PLAYERS][PLAYER_MAIN];
public OnPlayerConnect(playerid)
{
new file[100],Name[MAX_PLAYER_NAME],Ip[16]; GetPlayerName(playerid,Name,sizeof(Name)); GetPlayerIp(playerid,Ip,sizeof(Ip)); format(file,sizeof(file),PlayerFile,Name);
if(!dini_Exists(file)) {
dini_Create(file);
dini_Set(file,"Name",Name);
dini_Set(file,"Ip",Ip);
dini_IntSet(file,"Registered",-1);
dini_IntSet(file,"Password",0);
dini_IntSet(file,"Level",0);
dini_IntSet(file,"Wired",0);
dini_IntSet(file,"Jailed",0);
dini_IntSet(file,"BankAccount",0);
dini_IntSet(file,"MONEY",0);
SendClientMessage(playerid,COLOUR_ORANGE,"You're username is not recognized on this server. Please /register to continue.");
}
strcat(gPlayerInfo[playerid][PLAYER_NAME], dini_Get(file,"Name"));
strcat(gPlayerInfo[playerid][PLAYER_IP], dini_Get(file,"Ip"));
gPlayerInfo[playerid][PLAYER_REGGED] = dini_Int(file,"Registered");
gPlayerInfo[playerid][PLAYER_PASS] = dini_Int(file,"Password");
gPlayerInfo[playerid][PLAYER_LEVEL] = dini_Int(file,"Level");
gPlayerInfo[playerid][PLAYER_WIRED] = dini_Int(file,"Wired");
gPlayerInfo[playerid][PLAYER_JAILED] = dini_Int(file,"Jailed");
gPlayerInfo[playerid][PLAYER_BANKACCOUNT] = dini_Int(file,"BankAccount");
gPlayerInfo[playerid][PLAYER_MONEY] = dini_Int(file,"Money");
GivePlayerMoney(playerid, gPlayerInfo[playerid][PLAYER_MONEY]-15000);
SetTimer("MoneyUpdate",3000,1);
if(gPlayerInfo[playerid][PLAYER_REGGED] == 0) SendClientMessage(playerid,COLOUR_ORANGE,"You're username is recognised on this server, but you have not registered. Please /register to continue.");
else if(gPlayerInfo[playerid][PLAYER_REGGED] == 1)SendClientMessage(playerid,COLOUR_ORANGE,"You're username is recognised on this server. Please /login to continue.");
gPlayerInfo[playerid][PLAYER_REGGED] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new file[100];
format(file,sizeof(file),PlayerFile,gPlayerInfo[playerid][PLAYER_NAME]);
dini_Set(file,"Name",gPlayerInfo[playerid][PLAYER_NAME]);
dini_Set(file,"Ip",gPlayerInfo[playerid][PLAYER_IP]);
dini_IntSet(file,"Registered",gPlayerInfo[playerid][PLAYER_REGGED]);
dini_IntSet(file,"Password",gPlayerInfo[playerid][PLAYER_PASS]);
dini_IntSet(file,"Level",gPlayerInfo[playerid][PLAYER_LEVEL]);
dini_IntSet(file,"Wired",gPlayerInfo[playerid][PLAYER_WIRED]);
dini_IntSet(file,"Jailed",gPlayerInfo[playerid][PLAYER_JAILED]);
dini_IntSet(file,"BankAccount",gPlayerInfo[playerid][PLAYER_BANKACCOUNT]);
dini_IntSet(file,"Money",gPlayerInfo[playerid][PLAYER_MONEY]);
gPlayerInfo[playerid][PLAYER_NAME] = 0;
gPlayerInfo[playerid][PLAYER_IP] = 0;
gPlayerInfo[playerid][PLAYER_REGGED] = 0;
gPlayerInfo[playerid][PLAYER_LOGGED] = 0;
gPlayerInfo[playerid][PLAYER_PASS] = 0;
gPlayerInfo[playerid][PLAYER_LEVEL] = 0;
gPlayerInfo[playerid][PLAYER_WIRED] = 0;
gPlayerInfo[playerid][PLAYER_JAILED] = 0;
gPlayerInfo[playerid][PLAYER_BANKACCOUNT] = 0;
gPlayerInfo[playerid][PLAYER_MONEY] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(register, 8, cmdtext);
dcmd(login, 5, cmdtext);
dcmd(logout, 6, cmdtext);
return 0;
}
dcmd_login(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_REGGED] != 1)
return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You must register first to do that! Use /register [password] to register and login.");
else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 1)
return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You are already logged-in.");
else if(!params[0])
return SendClientMessage(playerid, COLOUR_ORANGE, "USAGE: /login [password]");
else
{
new password = num_hash(params);
if(gPlayerInfo[playerid][PLAYER_PASS] == password)
{
gPlayerInfo[playerid][PLAYER_LOGGED] = 1;
GetPlayerIp(playerid, gPlayerInfo[playerid][PLAYER_IP], 16);
return SendClientMessage(playerid, COLOUR_LIGHTBLUE, "You have successfully logged in to your account.");
}
else
return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: Incorrect password.");
}
}
dcmd_logout(playerid, params[])
{
#pragma unused params
if(gPlayerInfo[playerid][PLAYER_REGGED] != 1)
return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You must register first to do that! Use /register [password] to register.");
else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 0)
return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You are already logged-out.");
else
{
gPlayerInfo[playerid][PLAYER_LOGGED] = 0;
return SendClientMessage(playerid, COLOUR_LIGHTBLUE, "You have successfully logged out of your account.");
}
}
dcmd_register(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_REGGED] == 1)
return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You have already registered!");
else if(!params[0])
return SendClientMessage(playerid, COLOUR_ORANGE, "USAGE: /register [password]");
/*else if(strlen(params) < gSettings[PASS_MIN] || strlen(params) > gSettings[PASS_MAX])
{
new string[200];
format(string, sizeof(string), "ERROR: Password must be between %d and $d characters long!", gSettings[PASS_MIN], gSettings[PASS_MAX]);
return SendClientMessage(playerid, COLOUR_ORANGE, string);
}*/
else
{
new password = num_hash(params);
gPlayerInfo[playerid][PLAYER_PASS] = password;
gPlayerInfo[playerid][PLAYER_REGGED] = 1;
gPlayerInfo[playerid][PLAYER_LOGGED] = 1;
GetPlayerIp(playerid, gPlayerInfo[playerid][PLAYER_IP], 16);
new string[256]; format(string, sizeof(string), "You have successfully registered your account with the password \'%s\'. You have been automatically logged in.", params);
return SendClientMessage(playerid, COLOUR_LIGHTBLUE, string);
}
}
//MONEY UPDATE------------------------------------------------------------------------------------------------------
public MoneyUpdate(playerid)
{
gPlayerInfo[playerid][PLAYER_MONEY] = GetPlayerMoney(playerid);
return 1;
}
#endif
Thx