Proper Hit Contract System? Everyone's Opinion Needed
#1

Dear scripters, you and me. What is your method, for storing hit contract information?
I haven't coded in a while, and I tried to create a hit contract system using enums and one array. Well, it works dandy, only problem, the enum works only for one player. Here's the code. Plus, I haven't figured out a way to nullify the player once the hit has been set.

Code:
enum HitContract
{
	HITPLACER,
	HIT,
	CASH
}

static HitPlace[MAX_PLAYERS][HitContract];
Tell me how you structure the hit contract system! Thanks.
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