11.07.2009, 21:51
Hi ... I have someone give me the /undercover ? But that does not change the skin but that you get invisible on map if anyone has please give me the command to me .. thanks ..
}
if(strcmp(cmd, "/undercover", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
if(PlayerInfo[playerid][pRank] < 3)
{
SendClientMessage(playerid, COLOR_GREY, " You need to be Rank 3 or Higher for this action!");
return 1;
}
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /undercover list then /undercover [skin id]");
return 1;
}
if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
{
if(strcmp(x_nr,"list",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "_________Skin_List_________");
SendClientMessage(playerid, COLOR_GRAD1, "1: Agent 2: Staff");
SendClientMessage(playerid, COLOR_GRAD2, "3: Gay man 4: Hustler");
SendClientMessage(playerid, COLOR_GRAD3, "5: Random Male 6: Swampy Hippy");
SendClientMessage(playerid, COLOR_GRAD4, "7: Hotel Waiter (Girl) 8: Random Female");
SendClientMessage(playerid, COLOR_GRAD5, "9: Michelle Cannes 10: Katie Zhan");
SendClientMessage(playerid, COLOR_GRAD6, "11: Biker uniform 0: Go back to your normal uniform");
return 1;
}
else if(strcmp(x_nr,"1",true) == 0)
{
SetPlayerSkin(playerid, 165);
SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Agent.");
return 1;
}
else if(strcmp(x_nr,"2",true) == 0)
{
SetPlayerSkin(playerid, 217);
SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Staff member.");
return 1;
}
else if(strcmp(x_nr,"3",true) == 0)
{
SetPlayerSkin(playerid, 170);
SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Gay man.");
return 1;
}
else if(strcmp(x_nr,"4",true) == 0)
{
SetPlayerSkin(playerid, 21);
SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Hustler.");
return 1;
}
else if(strcmp(x_nr,"5",true) == 0)
{
SetPlayerSkin(playerid, 60);
SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Random guy.");
return 1;
}
else if(strcmp(x_nr,"6",true) == 0)
{
SetPlayerSkin(playerid, 72);
SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Swampy Hippy.");
return 1;
}
else if(strcmp(x_nr,"7",true) == 0)
{
SetPlayerSkin(playerid, 152);
SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Hotel Waiter.");
return 1;
}
else if(strcmp(x_nr,"8",true) == 0)
{
SetPlayerSkin(playerid, 233);
SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as a Random girl.");
return 1;
}
else if(strcmp(x_nr,"9",true) == 0)
{
SetPlayerSkin(playerid, 192);
SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as Michelle Cannes.");
return 1;
}
else if(strcmp(x_nr,"10",true) == 0)
{
SetPlayerSkin(playerid, 193);
SendClientMessage(playerid, COLOR_GRAD2, "You are now undercover as Katie Zahn.");
return 1;
}
else if(strcmp(x_nr,"11",true) == 0)
{
SetPlayerSkin(playerid, 284);
SendClientMessage(playerid, COLOR_GRAD2, "You have put on your Biker Uniform.");
return 1;
}
else if(strcmp(x_nr,"0",true) == 0)
{
if(PlayerInfo[playerid][pRank] == 3)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string), "* %s puts his Undercover uniform back in the locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 50);
SetPlayerSkin(playerid, 280);
}
else if(PlayerInfo[playerid][pRank] > 3)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string), "* %s puts his Undercover uniform back in the locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 50);
SetPlayerSkin(playerid, 281);
}
else if(PlayerInfo[playerid][pRank] == 6)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string), "* %s puts his Undercover uniform back in the locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 50);
SetPlayerSkin(playerid, 283);
}
}
}
else
{