Destroy vehicle on TimerEX
#1

I desperatly need a timer to destroy objects and/or vehicles
Today i tried it, i wanted to destroy a vehicle on a timer.
destroyvehicle didnt worked..so i tried it with createexplosion..well that worked but i
still cant figure out why destroyobject didnt work.

Maybe someone can explain ?

i got this now;
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
  if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
	{
	new vehiclemod = GetVehicleModel (GetPlayerVehicleID(playerid));
	if(vehiclemod == 432 )
       SetTimerEx("explosion", 20000, false, "20");
      DestroyVehicle(432);
	
 	}

	return 1;
}
This code worked with the explosions though and i did the define andpublic thing ofcourse
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#2

You need the vehicle id in DestroyVehicle, not model
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#3

Quote:
Originally Posted by dice7
You need the vehicle id in DestroyVehicle, not model
LOL omg! well...ill change that tommorow sleepy time now thnx (again)
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#4

Quote:
Originally Posted by boelie
I desperatly need a timer to destroy objects and/or vehicles
Today i tried it, i wanted to destroy a vehicle on a timer.
destroyvehicle didnt worked..so i tried it with createexplosion..well that worked but i
still cant figure out why destroyobject didnt work.

Maybe someone can explain ?

i got this now;
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
  if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
	{
	new vehiclemod = GetVehicleModel (GetPlayerVehicleID(playerid));
	if(vehiclemod == 432 )
      SetTimerEx("explosion", 20000, false, "20");
     DestroyVehicle(432);
	
 	}

	return 1;
}
This code worked with the explosions though and i did the define andpublic thing ofcourse
Well, what iam going to show you, is to destory only a special car, not all cars :/
pawn Код:
// on the top of the script, where you have defines and forwards etc, use new destroycar
// then on the place where you have AddStaticVehicle, add before it destroycar =, so it will be like that:
// destroycar = AddStaticVehicle(modelid, x, y, z, color1, color2);
// then OnPlayer........:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
  if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
    {
      SetTimerEx("explosion", 20000, false, "20");
      DestroyVehicle(destroycar);
   
    }

    return 1;
}
Not tested yet, so try it, may it work
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#5

Try this.

Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
	if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
	{
	new vid = GetPlayerVehicleID(playerid);
	new vehiclemod = GetVehicleModel(vid);
	if(vehiclemod == 432 ) SetTimerEx("destroy", 20000, false, "d", vid);
	}
	return 1;
}

forward destroy(vehid);
public destroy(vehid)
{
	DestroyVehicle(vehid);
	return 1;
}
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#6

Quote:
Originally Posted by Seif_ [adream-rp.com
]
Quote:
Originally Posted by Moustafa
Quote:
Originally Posted by boelie
I desperatly need a timer to destroy objects and/or vehicles
Today i tried it, i wanted to destroy a vehicle on a timer.
destroyvehicle didnt worked..so i tried it with createexplosion..well that worked but i
still cant figure out why destroyobject didnt work.

Maybe someone can explain ?

i got this now;
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
  if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
	{
	new vehiclemod = GetVehicleModel (GetPlayerVehicleID(playerid));
	if(vehiclemod == 432 )
      SetTimerEx("explosion", 20000, false, "20");
     DestroyVehicle(432);
	
 	}

	return 1;
}
This code worked with the explosions though and i did the define andpublic thing ofcourse
Well, what iam going to show you, is to destory only a special car, not all cars :/
pawn Код:
// on the top of the script, where you have defines and forwards etc, use new destroycar
// then on the place where you have AddStaticVehicle, add before it destroycar =, so it will be like that:
// destroycar = AddStaticVehicle(modelid, x, y, z, color1, color2);
// then OnPlayer........:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
  if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
    {
     SetTimerEx("explosion", 20000, false, "20");
     DestroyVehicle(destroycar);
   
    }

    return 1;
}
Not tested yet, so try it, may it work
Actually, this will destroy every car the player enters if destroycar = the player's vehicle ID.
No, this will destroy only the AddStaticVehicle he putted the function/define at, not every one's car, he wants it for a special car, i think.
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#7

Yes i want it for just one car..lets say.. a tank (ID 432)

Its for making a 'KiLLFrienzy' (like in GTA2)
so when the player enters the tank (or on playerstate) it must set the timer and say 'KiLLFrienzy'
when timer reach 0 the KiLLFrienzy is over..the tank must be destroyed and spawn back some time
later at its spawn point.
I guess it might be better if i can set an explosion on the tank when the frienzy is over so it will spawn back automaticly.

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#8

Quote:
Originally Posted by boelie
Yes i want it for just one car..lets say.. a tank (ID 432)

..the tank must be destroyed and spawn back some time

OMG i better try setplayerhealth on a timer!

i try that now

Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
  if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
	{
	new vehiclemod = GetVehicleModel (GetPlayerVehicleID(playerid));
	if(vehiclemod == 432 )
	vehiclemod = GetPlayerVehicleID(playerid);
 	GameTextForPlayer(playerid, "~y~Kill Frenzy!", 3000, 6);
  	SetTimerEx("explosion", 10000, false, "is", 1, "slut to pass");
	veh = GetPlayerVehicleID(playerid);
	GetVehicleHealth(veh, unheal);
	SetVehicleHealth(veh,100);

//	 
	
 	}

	return 1;
}
Still not working
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#9

Actually the code i gave u is working for me, i hope it works for you
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#10

Quote:
Originally Posted by Moustafa
Actually the code i gave u is working for me, i hope it works for you
ow...i thought that was for every car lol..ill check that..
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