08.06.2009, 03:49
RESOLVED
new string[256];
if (IsKeyJustDown(KEY_SECONDARY_ATTACK, newkeys, oldkeys))
{
if(IsPlayerConnected(playerid))
{
if((GetPlayerState(playerid) == PLAYER_STATE_DRIVER) && (PlayerFrozen[playerid] == 0) && (PlayerInfo[playerid][pLocked] == 0))
{
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " %s has attempted to Start the vehicle", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
printf("%s", string);
EnterCarTime[playerid] += 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not in a Vehicle!");
return 1;
}
}
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new string[256];
if (IsKeyJustDown(KEY_SECONDARY_ATTACK, newkeys, oldkeys))
{
if(IsPlayerConnected(playerid))
{
if((GetPlayerState(playerid) == PLAYER_STATE_DRIVER) && (PlayerFrozen[playerid] == 0) && (PlayerInfo[playerid][pLocked] == 0))
{
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " %s has attempted to Start the vehicle", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
printf("%s", string);
EnterCarTime[playerid] += 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not in a Vehicle!");
return 1;
}
}
}
return 1;
}
Originally Posted by Snyper
I'm not a pro or anything... but I think that needs to be in "public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)".
Just a suggestion, don't get angry if it wasn't the solution. |
Originally Posted by L30
Quote:
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