SERVER: Unknown command problem...
#1

I have many commands like /load , /buyprods and /sellprods.

I use the commands and says " you are not in a delivery truck" , Im going to the truck and If I use the commands it says now SERVER: Unknown command... I search and search wtf its the problem but I can't see nothing in the script.


Please someone can help me?

Thanks for all.
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#2

Show the commands and we will be able to help you.
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#3

Quote:
Originally Posted by Miokie*
Show the commands and we will be able to help you.
Yes , thanks. Here you are:

Код:
		if(strcmp(cmd, "/cargar", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
		{
			new tmpcar = GetPlayerVehicleID(playerid);
			if(tmpcar < 208 || tmpcar > 211)
			{
				GameTextForPlayer(playerid, "~r~No estas en un camion de reparto", 5000, 1);
				return 1;
			}
			format(string, sizeof(string), "Productos: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
			SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
		}
		return 1;
	}
	if(strcmp(cmd, "/comprarproductos", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
		{
			new tmpcar = GetPlayerVehicleID(playerid);
			new compcost = 50;
			if(PlayerToPoint(60.0, playerid, 2787.8,-2436.3,13.7))
			{
				if(IsATruck(tmpcar))
				{
					if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])
					{
					  new amount;
					  tmp = strtok(cmdtext, idx);
						if(!strlen(tmp))
						{
							SendClientMessage(playerid, COLOR_GRAD1, "USA: /comprarproductos [amount]");
							return 1;
						}
						amount = strval(tmp);
						if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, "  Can't buy less then 1 Product or more then 500 !"); return 1; }
						new check= PlayerHaul[tmpcar][pLoad] + amount;
						if(check > PlayerHaul[tmpcar][pCapasity])
						{
						  format(string, sizeof(string), "  You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);
						  SendClientMessage(playerid, COLOR_GREY, string);
						  return 1;
						}
						new cost = amount*compcost;
						if(GetPlayerMoney(playerid) >= cost)
						{
							PlayerHaul[tmpcar][pLoad] += amount;
							format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
							format(string, sizeof(string), "Usted compra %d Productos por $%d.", amount,cost);
							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
							GivePlayerMoney(playerid,-cost);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							return 1;
						}
						else
						{
							format(string, sizeof(string), "You cant afford %d Products at $%d !", amount,cost);
							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
							return 1;
						}
					}
					else
					{
							format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
							return 1;
					}
				}
				else
				{
					SendClientMessage(playerid, TEAM_GROVE_COLOR, "No estas en un camion de reparto.");
					return 1;
				}
			}
		}
		return 1;
	}
	if(strcmp(cmd, "/venderproductos", true) == 0)
	{
	  new cashmade;
	  new tmpcar;
	  if(IsPlayerConnected(playerid))
		{
			tmpcar = GetPlayerVehicleID(playerid);
			if(!IsATruck(tmpcar))
			{
				GameTextForPlayer(playerid, "~r~No estas en un camion de reparto", 5000, 1);
				return 1;
			}
			if(PlayerHaul[tmpcar][pLoad] == 0)
			{
				GameTextForPlayer(playerid, "~r~Camion esta vacio, vuelve a la casa de existencias", 5000, 1);
				format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
				SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
				return 1;
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(10, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					//printf("Found House :%d",i);
					for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
					{
						if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts])
						{
							GameTextForPlayer(playerid, "~r~Nuestras tiendas estan llenar", 5000, 1);
							format(string, sizeof(string), "Ganado $%d.", cashmade);
							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
							format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							return 1;
						}
						if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill])
						{
							GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
							format(string, sizeof(string), "Ganado $%d.", cashmade);
							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
							format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							return 1;
						}
						PlayerHaul[tmpcar][pLoad]--;
						BizzInfo[i][bProducts]++;
						cashmade = cashmade+BizzInfo[i][bPriceProd];
						ConsumingMoney[playerid] = 1;
						GivePlayerMoney(playerid,BizzInfo[i][bPriceProd]);
						BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
						if(PlayerHaul[tmpcar][pLoad] == 0)
						{
							GameTextForPlayer(playerid, "~r~Camion esta vacio, vuelve a la casa de existencias", 5000, 1);
							format(string, sizeof(string), "Ganado $%d.", cashmade);
							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
							format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							return 1;
						}
					}
					OnPropUpdate();
					return 1;
				}
			}
		}
		for(new i = 0; i < sizeof(SBizzInfo); i++)
		{
			if (PlayerToPoint(10, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
			{
				//printf("Found House :%d",i);
				for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
				{
					if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts])
					{
						GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
						format(string, sizeof(string), "Cash Earned $%d.", cashmade);
						SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
						format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
						SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
						return 1;
					}
					if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill])
					{
						GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
						format(string, sizeof(string), "Cash Earned $%d.", cashmade);
						SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
						format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
						SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
						return 1;
					}
					PlayerHaul[tmpcar][pLoad]--;
					SBizzInfo[i][sbProducts]++;
					cashmade = cashmade+SBizzInfo[i][sbPriceProd];
					ConsumingMoney[playerid] = 1;
					GivePlayerMoney(playerid,SBizzInfo[i][sbPriceProd]);
					SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
					if(PlayerHaul[tmpcar][pLoad] == 0)
					{
						GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
						format(string, sizeof(string), "Cash Earned $%d.", cashmade);
						SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
						format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
						SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
						return 1;
					}
				}
				OnPropUpdate();
				return 1;
			}
		}
		GameTextForPlayer(playerid, "~r~To Far From A Business", 5000, 1);
		return 1;
	}
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#4

This is [GM]Public Enemy No.1,i think.
Ask in PEN1 topic..
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#5

Have you edited any of the commands?
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#6

Quote:
Originally Posted by Burridge
Have you edited any of the commands?
No, I put the original of the GM and dont work but I add things like a car shop, commands, fuctions , my own anticheat , more jobs, etc etc.


Thanks for all.
Reply
#7

Quote:
Originally Posted by CTCCoco
Quote:
Originally Posted by Burridge
Have you edited any of the commands?
No, I put the original of the GM and dont work but I add things like a car shop, commands, fuctions , my own anticheat , more jobs, etc etc.


Thanks for all.
Somebody can help me please? Thanks
Reply


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