Questions.
#1

Firstly:

I'm working on a huge Haystack map, kinda' a big challenge to get to the top.

How do you get auto moving Elevators?


Secondly:

I'm also working on a small RPG script.

Is there a code for the normal chat. Instead of, "Abernethy: text". I want, "Abernethy says: text".
Also. /(s)houting, /(me) command & /(w)whisper.
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#2

For the RPG questions, search. It has been LOTS of topic around that questions.
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#3

I've waited 6 hours for one reply?

I've searched the forums so f*cking much & having no matches or getting useless threads.
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#4

Download released scripts and search for the commands in them. I'm not very experienced at scripting but I've basically been using released scripts and editing them to suit my needs.

I'd recommend "Carlito's Roleplay". Search for it in the Gamemodes area of the forum and look for the commands you need in there.

For the Haystack map you want is easy. I like making maps alot more then scripting, so I use the "MTA" map editor. It's a very easy to use editor that lets you drag and drop things you want.
Just use ****** and search for "MTA map editor" or even better the actual MTA site and download the "race editor". I don't know if I'm allowed to give you a link... so at least I can point in the right direction.

P.s. Here's a link I just just found. Someone made one for Samp. http://forum.sa-mp.com/index.php?topic=75910.0
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#5

Take it out of godfather.
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#6

MTA Map Editor is a bitch anyways.
It doesn't work.
When it does work some retarded error comes up.
I really hate shit like that, gets me waaaaaaaaaaaaaaaay to frustrated.
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#7

SA-MP Wiki has a /me tutorial.
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#8

Can't find anything. Too inaccurate.
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#9

Quote:
Originally Posted by Abernethy
Can't find anything. Too inaccurate.
https://sampwiki.blast.hk/wiki/Using_strcmp()

for the automatic moving elevator, use a timer, playertopoint, and moveobject.
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#10

pawn Код:
public OnPlayerText(playerid, text[])
{
    new pNames[MAX_PLAYER_NAME],string[128];
    GetPlayerName(playerid,pNames,sizeof(pNames));
    format(string, sizeof(string), "%s Says: %s", pNames,text);
    SendClientMessageToAll(GetPlayerColor(playerid),string);
    return 0;
}
That changes your normal chat to
"name" Says: "text"
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