TextDraw doesn't work o.O
#1

This TextDraw if a player died..i got TimeTextForPlayer and also DestroyTextTimer

I added it In OnPlayerDeath-->
Код:
  new Text:Wasted;
	Wasted = TextDrawCreate(200.0,250.0,"~r~Wasted");
	TextDrawColor(Wasted,COLOR_RED);
	TextDrawLetterSize(Wasted,1,3);
	TextDrawShowForPlayer(playerid,Wasted);
	TimeTextForPlayer(playerid,Wasted,1500);
	TextDrawSetOutline(Wasted,1);
	TextDrawSetShadow(Wasted,0);
	TextDrawFont(Wasted,3);
...so whats wrong about it ?

Bearfist
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#2

Show the OnPlayerDeath..
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#3

This Is my hole OnPlayerDeath
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
  if(IsInGunGame[playerid] == 1)
	{
	
	IsInGunGame[playerid] = 1;
	if(killerid != INVALID_PLAYER_ID)
	{
	new rank[MAX_PLAYERS];
  
  KillScore[killerid]++;
	DeathScore[playerid]++;
  
 	if(KillScore[killerid] == 1)
	{
	rank[killerid] = 1;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,24,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 1 = Desert Eagle");
	}
	else if(KillScore[killerid] == 2)
  {
	rank[killerid] = 2;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,32,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 2 = Tec 9");
	}
	else if(KillScore[killerid] == 3)
	{
	rank[killerid] = 3;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,28,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 3 = Uzi");
	}
	else if(KillScore[killerid] == 4)
	{
	rank[killerid] = 4;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,29,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 4 = SMG");
	}
	else if(KillScore[killerid] == 5)
	{
	rank[killerid] = 5;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,30,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 5 = Ak 47");
	}
	else if(KillScore[killerid] == 6)
	{
  rank[killerid] = 6;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,33,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 6 = Country Rifle");
	}
  else if(KillScore[killerid] == 7)
	{
	rank[killerid] = 7;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,34,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 7 = Sniper Rifle");
	}
	else if(KillScore[killerid] == 8)
	{
  rank[killerid] = 8;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,35,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 8 = Rocket Launcher");
	}
	else if(KillScore[killerid] == 9)
	{
	rank[killerid] = 9;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,36,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 9 = HS Rocket Launcher");
	}
	else if(KillScore[killerid] == 10)
	{
	rank[killerid] = 10;
  ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,38,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 10 = MiniGun");
	}
	else if(KillScore[killerid] == 11)
	{
	rank[killerid] = 11;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,40,0);
	GivePlayerWeapon(killerid,39,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 11 = C4");
	}
	else if(KillScore[killerid] == 12)
	{
	rank[killerid] = 12;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,37,1000);
	SendClientMessage(killerid,COLOR_RED,"You Are On Level 12 = FlameThrower");
	}
  else if(KillScore[killerid] == 13)
	{
	rank[killerid] = 13;
	ResetPlayerWeapons(killerid);
	GivePlayerWeapon(killerid,4,0);
	SendClientMessage(killerid,COLOR_RED,"You Are On The Last level = Knife!");
	}
	}
	return 1;
	}
	else
	{
	IsInGunGame[playerid] = 0;

  KillScore[killerid]++;
	DeathScore[playerid]++;
  PlayerInfo[playerid][pDeaths] ++;
  PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1;
  
	SendDeathMessage(killerid, playerid, reason);
	GetPlayerName(playerid,name2,sizeof(name2));
  format(string,sizeof(string),"%s died",name2);
  SendClientMessageToAll(COLOR_RED,string);
 	GivePlayerMoney(killerid,500);
	GivePlayerMoney(playerid,-1);
	
  new kills = PlayerInfo[playerid][pKills];
  SetPlayerScore(playerid, kills);

	//TEST
  format(string,sizeof(string),"%s : %s killed %s : %s !",gTeam[killerid],PlayerName(killerid),gTeam[playerid],PlayerName(playerid));
  SendClientMessageToAll(COLOR_BLUE,string);
	//TEST
	
	GSpawn[playerid] = 0;
  BSpawn[playerid] = 0;
  VSpawn[playerid] = 0;
  ASpawn[playerid] = 0;
  CSpawn[playerid] = 0;
  PSpawn[playerid] = 0;
  
 	Grove[playerid] = 0;
	Ballas[playerid] = 0;
  Vagos[playerid] = 0;
  Aztecas[playerid] = 0;
  Cop[playerid] = 0;
  Punk[playerid] = 0;

  new Text:Wasted;
	Wasted = TextDrawCreate(200.0,250.0,"~r~Wasted");
	TextDrawColor(Wasted,COLOR_RED);
	TextDrawLetterSize(Wasted,1,3);
	TextDrawShowForPlayer(playerid,Wasted);
	TimeTextForPlayer(playerid,Wasted,1500);
	TextDrawSetOutline(Wasted,1);
	TextDrawSetShadow(Wasted,0);
	TextDrawFont(Wasted,3);
	return 1;
	}
}
It's so long because I also have a GunGame in My Gamemode ^^

Bearfist
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#4

Remove the "TextDrawShowForPlayer(playerid,Wasted);" and try changing the order:

pawn Код:
new Text:Wasted;
    Wasted = TextDrawCreate(200.0,250.0,"~r~Wasted");
    TextDrawColor(Wasted,COLOR_RED);
    TextDrawLetterSize(Wasted,1,3);
    TextDrawSetOutline(Wasted,1);
    TextDrawSetShadow(Wasted,0);
    TextDrawFont(Wasted,3);
    TimeTextForPlayer(playerid,Wasted,3000); // 3 seconds
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#5

Doesn't work...
as before =(

whatever...don't matter I use GameTextForPlayer ^^

Bearfist
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