/call 911
#1

Can someone help me?. This is the script for calling 911 and it works fine but I'm trying to get it to alert faction 1 and 2 rather than just 1. (So faction 1 and 2 would receive the 911 call).

Код:
	if(Mobile[playerid] != 255)
	{
		new idx;
		tmp = strtok(text, idx);
		GetPlayerName(playerid, sendername, sizeof(sendername));
		if(UnidentifedCall[playerid] == 1)
		{
		  format(string, sizeof(string), "Stranger Says (cellphone): %s", text);
		}
		else
		{
			format(string, sizeof(string), "%s Says (cellphone): %s", sendername, text);
		}
		ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
		//printf("callers line %d called %d caller %d",Mobile[Mobile[playerid]],Mobile[playerid],playerid);
		if(Mobile[playerid] == 914)
		{
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: Sorry I don't understand?");
				return 0;
			}
			new turner[MAX_PLAYER_NAME];
			new wanted[128];
			GetPlayerName(playerid, turner, sizeof(turner));
			SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: We have alerted all units in the area.");
			SendClientMessage(playerid, TEAM_CYAN_COLOR, "Thank you for reporting this incident");
			format(wanted, sizeof(wanted), "Dispatch: All Units IA: Caller: %s",turner);
			SendTeamBeepMessage(1, TEAM_CYAN_COLOR, wanted);
			format(wanted, sizeof(wanted), "Dispatch: Incident: %s",text);
			SendTeamMessage(1, TEAM_CYAN_COLOR, wanted);
			new Float:trace_x, Float:trace_y, Float:trace_z;
			GetPlayerPos(playerid, trace_x, trace_y, trace_z);
			emdtrace = 1; emdtrace_x = trace_x; emdtrace_y = trace_y; emdtrace_z = trace_z;
			SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up...");
			Mobile[playerid] = 255;
			return 0;
		}
		if(Mobile[playerid] == 913)
		{
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand?");
				return 0;
			}
			if ((strcmp("no", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("no")))
			{
				new turner[MAX_PLAYER_NAME];
				new wanted[128];
				GetPlayerName(playerid, turner, sizeof(turner));
				SendClientMessage(playerid, COLOR_DBLUE, "Police Dispatch: We have alerted all units in the area.");
				SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
				format(wanted, sizeof(wanted), "HQ: All Units APB: Reporter: %s",turner);
				SendFamilyMessage(1, COLOR_DBLUE, wanted);
				format(wanted, sizeof(wanted), "HQ: Crime: %s, Suspect: Unknown",PlayerCrime[playerid][pAccusing]);
				SendFamilyMessage(1, COLOR_DBLUE, wanted);
				new Float:trace_x, Float:trace_y, Float:trace_z;
				GetPlayerPos(playerid, trace_x, trace_y, trace_z);
				pdtrace = 1; pdtrace_x = trace_x; pdtrace_y = trace_y; pdtrace_z = trace_z;
				SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up...");
				Mobile[playerid] = 255;
				return 0;
			}
			new badguy;
			//badguy = strval(tmp);
			badguy = ReturnUser(tmp);
			if (IsPlayerConnected(badguy))
			{
			  if(badguy != INVALID_PLAYER_ID)
			  {
					if (gTeam[badguy] == 2 || gTeam[badguy] == 1)
					{
						SendClientMessage(playerid, COLOR_DBLUE, "Police Dispatch: You will have to contact internal affairs. This is an emergency line");
						SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up...");
						Mobile[playerid] = 255;
						return 0;
					}
					if (WantedPoints[badguy] > 0)
					{
						SendClientMessage(playerid, COLOR_DBLUE, "Police Dispatch: Units are already assigned to that case");
						SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
						SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up...");
						Mobile[playerid] = 255;
						return 0;
					}
					if (badguy == playerid)
					{
						SendClientMessage(playerid, COLOR_DBLUE, "Police Dispatch: Dont Fool Around, This is an emergency line.");
						SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up...");
						Mobile[playerid] = 255;
						return 0;
					}
					SendClientMessage(playerid, COLOR_DBLUE, "Police Dispatch: We have alerted all units in the area.");
					SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
					new Float:trace_x, Float:trace_y, Float:trace_z;
					GetPlayerPos(playerid, trace_x, trace_y, trace_z);
					pdtrace = 1; pdtrace_x = trace_x; pdtrace_y = trace_y; pdtrace_z = trace_z;
					SetPlayerCriminal(badguy,playerid, PlayerCrime[playerid][pAccusing]);
					if(WantedPoints[badguy] > 0) { } else { WantedPoints[badguy] += 2; }
					SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up...");
					Mobile[playerid] = 255;
					return 0;
				}//invalid id
				return 0;
			}//not connected
			else
			{
				format(string, sizeof(string), "Police Dispatch: I have no Information on %s, are you sure thats the right name?",tmp);
				SendClientMessage(playerid, COLOR_DBLUE, string);
				return 0;
			}
		}
		if(Mobile[playerid] == 912)
		{
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand?");
				return 0;
			}
			strmid(PlayerCrime[playerid][pAccusing], text, 0, strlen(text), 255);
			SendClientMessage(playerid, COLOR_DBLUE, "Police HQ: If you know the assailant's name or part of it say it now or just say no.");
			Mobile[playerid] = 913;
			return 0;
		}
		if(Mobile[playerid] == 911)
		{
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand, police or paramedic?");
				return 0;
			}
			else if ((strcmp("police", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("police")))
			{
				SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: I am patching you to Police HQ, please hold.");
				Mobile[playerid] = 912;
				SendClientMessage(playerid, COLOR_DBLUE, "HQ: Please give me a short description of the crime and location.");
				return 0;
			}
			else if ((strcmp("paramedic", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("paramedic")))
			{
				SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: I am patching you to Paramedic HQ, please hold.");
				Mobile[playerid] = 914;
				SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: Please give me a short description of the Incident.");
				return 0;
			}
			else
			{
				SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry I don't understand, police or paramedic?");
				return 0;
			}
		}
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