How Can I Make This Go For All Skins
#1

How can i Make All This Co-ordinates work with all skins So That If You Choose A Cop You Can Appear Any Were With This Coordinates

AddPlayerClass(0,1466.7582,-1275.6635,14.5712,90.9184,0,0,0,0,0,0); //
AddPlayerClass(0,1445.8585,-1383.3910,13.5469,274.0518,0,0,0,0,0,0); //
AddPlayerClass(0,1519.0253,-1452.6532,14.2031,357.0625,0,0,0,0,0,0); //
AddPlayerClass(0,1786.7380,-1382.6753,15.7578,79.2782,0,0,0,0,0,0); //
AddPlayerClass(0,1765.2014,-1343.3910,15.7553,183.7641,0,0,0,0,0,0); //
AddPlayerClass(0,2033.5468,-1406.1735,17.2152,150.4055,0,0,0,0,0,0); //
AddPlayerClass(0,2147.8118,-1484.9238,26.6240,90.5583,0,0,0,0,0,0); //
AddPlayerClass(0,2017.1256,-1629.8276,13.5469,75.2048,0,0,0,0,0,0); //
AddPlayerClass(0,2001.5256,-1760.2612,13.5391,0.3175,0,0,0,0,0,0); //
AddPlayerClass(0,2102.8477,-1806.9302,13.5547,94.2949,0,0,0,0,0,0); //
AddPlayerClass(0,2141.9885,-1606.4458,14.2978,167.2789,0,0,0,0,0,0); //
AddPlayerClass(0,2308.1201,-1643.6300,14.8270,93.0000,0,0,0,0,0,0); //
AddPlayerClass(0,2462.2312,-1687.6348,13.5269,95.0250,0,0,0,0,0,0); //
AddPlayerClass(0,2493.3767,-1751.8705,13.4909,340.5123,0,0,0,0,0,0); //
AddPlayerClass(0,2231.8582,-1333.4933,23.9816,78.8765,0,0,0,0,0,0); //
AddPlayerClass(0,1977.6036,-1210.3527,25.5116,168.1774,0,0,0,0,0,0); //
AddPlayerClass(0,1956.9402,-1075.6321,24.7967,333.9089,0,0,0,0,0,0); //
AddPlayerClass(0,1479.6421,-1013.1584,26.8438,179.1208,0,0,0,0,0,0); //
AddPlayerClass(0,1442.9509,-1013.8268,26.8028,181.9408,0,0,0,0,0,0); //
AddPlayerClass(0,1333.5287,-983.1884,33.8966,278.2800,0,0,0,0,0,0); //
AddPlayerClass(0,2223.0481,-1178.8700,29.7971,89.5323,0,0,0,0,0,0); //
AddPlayerClass(0,1982.5739,-1282.1174,23.9753,12.2341,0,0,0,0,0,0); //
AddPlayerClass(0,1930.1166,-1776.8701,13.5469,268.4523,0,0,0,0,0,0); //
AddPlayerClass(0,1831.6565,-1681.4872,13.5478,85.1506,0,0,0,0,0,0); //
AddPlayerClass(0,1707.2640,-1621.2679,13.5469,75.9189,0,0,0,0,0,0); //
AddPlayerClass(0,1498.6376,-1582.5281,13.5469,179.6098,0,0,0,0,0,0); //
AddPlayerClass(0,1544.7903,-1678.1187,13.5591,91.4173,0,0,0,0,0,0); //
AddPlayerClass(0,1480.8558,-1770.3351,18.7958,356.6214,0,0,0,0,0,0); //
AddPlayerClass(0,1413.1193,-1700.1605,13.5395,234.2753,0,0,0,0,0,0); //
AddPlayerClass(0,1420.0511,-1623.8489,13.5469,284.7458,0,0,0,0,0,0); //
AddPlayerClass(0,1579.6279,-1635.9597,13.5601,96.9124,0,0,0,0,0,0); // Military
AddPlayerClass(0,1412.2367,-1790.1792,15.2879,83.8973,0,0,0,0,0,0); //
AddPlayerClass(0,1382.8398,-1795.6183,13.5469,270.6223,0,0,0,0,0,0); //
AddPlayerClass(0,1470.2864,-1846.4398,13.5469,358.0197,0,0,0,0,0,0); //
AddPlayerClass(0,1568.3344,-1895.8909,13.5604,344.2330,0,0,0,0,0,0); //
AddPlayerClass(0,1673.7976,-1860.1354,13.5313,223.2851,0,0,0,0,0,0); //
AddPlayerClass(0,1129.3635,-1488.9894,22.7690,357.8280,0,0,0,0,0,0); //
AddPlayerClass(0,1038.5457,-1338.8638,13.7266,2.6964,0,0,0,0,0,0); //
AddPlayerClass(0,1073.6613,-1301.9358,17.0543,178.1413,0,0,0,0,0,0); //
AddPlayerClass(0,1018.1172,-1554.6604,14.8657,264.7671,0,0,0,0,0,0); //
AddPlayerClass(0,1027.1368,-1582.6425,13.5469,310.2008,0,0,0,0,0,0); //
AddPlayerClass(0,1219.8647,-1532.4663,13.5469,112.1723,0,0,0,0,0,0); //
AddPlayerClass(0,1250.5010,-1564.3539,13.5906,183.2997,0,0,0,0,0,0); //
AddPlayerClass(0,1167.1045,-1490.6049,22.7579,88.8406,0,0,0,0,0,0); //
AddPlayerClass(0,1154.0961,-1441.0325,15.7969,100.5790,0,0,0,0,0,0); //
AddPlayerClass(0,1252.4182,-1418.5142,13.5779,305.1642,0,0,0,0,0,0); //
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