17.03.2009, 20:37
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SUBMISSION) // if somebody presses 2
{
if(IsNosTimer[playerid] == true)
{
SendClientMessage(playerid, 0xFFFF00AA, "Please Wait Before Using NOS!");
return 1;
}
if(IsMotorBike(GetVehicleModel(GetPlayerVehicleID(playerid))))
{
Nos = SetTimerEx("NosTimer", 15000, false, "i", playerid);
IsNosTimer[playerid] = true;
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle Is Not Modifiable!");
return 1;
}
if(!IsMotorBike(GetVehicleModel(GetPlayerVehicleID(playerid))))
{
Nos = SetTimerEx("NosTimer", 15000, false, "i", playerid);
IsNosTimer[playerid] = true;
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000); //set car health to 1000
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); //give player 10x nos.
PlayerPlaySound(playerid, 1133, 0, 0 ,0); // little sound
return 1;
}
return 1;
}
return 1;
}
Appreciate any help given, thanks.
I haven't scripted in quite a while, so don't blame me. :P


I should be able to break; / return 1; it and stop it successfully.