12.09.2008, 21:43
I have add house icon to my game mode with Minimapstreamer, i have used the code of a pen lv with 34 houses and i add more 34 but the new icons dont apears in the new houses only in the original 34.
How to put all 68 icon active ?
regards
Код:
#include <MapIconStreamer> /*----------------------------Minimapstreamer---------------------------------------*/ #define MAX_ACTIVE_MM_ICONS 70 #define DEFAULT_SPAWN_DIST 300 #define B_LIMIT 2000 #define V_LIMIT 701 forward MapIconStreamer(); forward minimapstreamer(); new MMstreamcount[MAX_PLAYERS]; public minimapstreamer() { for(new j = 0;j<MAX_PLAYERS;j++) { if(IsPlayerConnected(j)) { for(new K = 1;K<B_LIMIT;K++) { if(MapIconInfo[K][mvalid] == 1) { if(MIactive[j][K] == 0) { if(MMstreamcount[j] < MAX_ACTIVE_MM_ICONS) { if(IsPlayerClose(j,MapIconInfo[K][mx_spawn],MapIconInfo[K][my_spawn],MapIconInfo[K][mz_spawn],MapIconInfo[K][mspawndist]) == 1) { SetPlayerMapIcon(j,MIidnum[j][K],MapIconInfo[K][mx_spawn],MapIconInfo[K][my_spawn],MapIconInfo[K][mz_spawn],MapIconInfo[K][mmodel],1); MMstreamcount[j]++; MIactive[j][K] = 1; } } } else if(IsPlayerClose(j,MapIconInfo[K][mx_spawn],MapIconInfo[K][my_spawn],MapIconInfo[K][mz_spawn],MapIconInfo[K][mspawndist]) == 0) { RemovePlayerMapIcon(j,MIidnum[j][K]); MIactive[j][K] = 0; MMstreamcount[j]--; } } } } } } for(new h = 0; h < sizeof(HouseInfo); h++) { if(HouseInfo[h][hOwned] == 0) { AddStaticPickup(1273, 2, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]); CreateStreamMapIcon(31,HouseInfo[h][hEntrancex],HouseInfo[h][hEntrancey],HouseInfo[h][hEntrancez],250); pickups++; } if(HouseInfo[h][hOwned] == 1) { AddStaticPickup(1239, 2, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]); CreateStreamMapIcon(32,HouseInfo[h][hEntrancex],HouseInfo[h][hEntrancey],HouseInfo[h][hEntrancez],250); pickups++; } } SetTimer("minimapstreamer",500,1); stock CreateStreamMapIcon(markermodel,Float:x,Float:y,Float:z,Float:spawn_distance) { for(new i = 1;i<B_LIMIT;i++) { if(MapIconInfo[i][mvalid] == 0) { MapIconInfo[i][mmodel] = markermodel; for(new j=0;j<MAX_PLAYERS;j++) { MIidnum[j][i] = i; } MapIconInfo[i][mx_spawn] = x; MapIconInfo[i][my_spawn] = y; MapIconInfo[i][mz_spawn] = z; MapIconInfo[i][mspawndist] = spawn_distance; MapIconInfo[i][mvalid] = 1; return i; } } return 0; }
regards