17.05.2020, 17:05
I had already created a topic, but I decided to delete it because it did not explain very well so I create it again explaining well what is happening to me.
When it comes to recovering the data from the database, it happens to me that if I leave "0" in this line:
cache_get_value_int (0, "Arma1", a);
He always extracts the player's weapons from column 0, which as you can see is "Carlos_Marroquin". I want "0" to be chosen according to the player who enters, I have the variable "ID_WEAPON" which increases as the Players, how can I get the data of that row, to use it instead of "0"?
I leave the photos of everything down here
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This is inside another function that is called from OnPlayerConnect when a player logs correctly.
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When it comes to recovering the data from the database, it happens to me that if I leave "0" in this line:
cache_get_value_int (0, "Arma1", a);
He always extracts the player's weapons from column 0, which as you can see is "Carlos_Marroquin". I want "0" to be chosen according to the player who enters, I have the variable "ID_WEAPON" which increases as the Players, how can I get the data of that row, to use it instead of "0"?
I leave the photos of everything down here


This is inside another function that is called from OnPlayerConnect when a player logs correctly.

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