07.04.2019, 03:38
Oi, eu estou precisando de uma ajudinha.
Eu estou usando esse cуdigo para comprar roupa na loja de roupa, settei tb para permitir que usem nos cacifos da LSPD e HOSPITAL mas o problema й que com esse cуdigo estou conseguindo usar /clothes em todo o lado do mapa, entгo gostaria de uma ajudinha a deixar que sу fique onde eu quero mas nгo tou entendendo o problema do cуdigo
Eu estou usando esse cуdigo para comprar roupa na loja de roupa, settei tb para permitir que usem nos cacifos da LSPD e HOSPITAL mas o problema й que com esse cуdigo estou conseguindo usar /clothes em todo o lado do mapa, entгo gostaria de uma ajudinha a deixar que sу fique onde eu quero mas nгo tou entendendo o problema do cуdigo
Code:
if(strcmp(cmd, "/clothes", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] != 0 || PlayerInfo[playerid][pLeader] != 0 || PlayerInfo[playerid][pFMember] != 255) { if(BizzInfo[PlayerInfo[playerid][InBusiness]][bType] != 2 || IsPlayerInRangeOfPoint(playerid, 3.5, 254.7488,77.0986,1003.6406) || IsPlayerInRangeOfPoint(playerid, 3.5,387.5492,-1162.2285,1223.6968)) { SendClientMessage(playerid, LIGHTRED, "* Use 'next' to Select the Char you want to use."); SendClientMessage(playerid, LIGHTRED, "* If you've found the Char you want to use, type 'done'."); TogglePlayerControllable(playerid, 0); SelectChar[playerid] = 255; SelectCharPlace[playerid] = 1; if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { ChosenSkin[playerid] = FactionInfo[ 1 ][FactionSkins][0]; SelectCharPlace[playerid] = 1; SelectCharID[playerid] = 12; } //LSPD else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { ChosenSkin[playerid] = FactionInfo[ 2 ][FactionSkins][0]; SelectCharPlace[playerid] = 1; SelectCharID[playerid] = 12; } //FBI else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { ChosenSkin[playerid] = FactionInfo[ 3 ][FactionSkins][0]; SelectCharPlace[playerid] = 1; SelectCharID[playerid] = 12; } //RCSD else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { ChosenSkin[playerid] = FactionInfo[ 4 ][FactionSkins][0]; SelectCharPlace[playerid] = 1; SelectCharID[playerid] = 12;} //Paramedic else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { ChosenSkin[playerid] = FactionInfo[ 5 ][FactionSkins][0]; SelectCharPlace[playerid] = 1; SelectCharID[playerid] = 12; } //United States Air Force else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { ChosenSkin[playerid] = FactionInfo[ 6 ][FactionSkins][0]; SelectCharPlace[playerid] = 1; SelectCharID[playerid] = 12; } //Senate else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { ChosenSkin[playerid] = FactionInfo[ 7 ][FactionSkins][0]; SelectCharPlace[playerid] = 1; SelectCharID[playerid] = 12; } //SWAT else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { ChosenSkin[playerid] = FactionInfo[ 8 ][FactionSkins][0]; SelectCharPlace[playerid] = 1; SelectCharID[playerid] = 12; } //Hitman else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { ChosenSkin[playerid] = FactionInfo[ 9 ][FactionSkins][0]; SelectCharPlace[playerid] = 1; SelectCharID[playerid] = 12; } //News else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { ChosenSkin[playerid] = FactionInfo[ 10 ][FactionSkins][0]; SelectCharPlace[playerid] = 1; SelectCharID[playerid] = 12; } //Taxi else if(PlayerInfo[playerid][pFMember] != 255) { ChosenSkin[playerid] = FamilyInfo[PlayerInfo[playerid][pFMember]][FamilySkin1]; SelectCharID[playerid] = 11; } //Family Member SetPlayerSkin(playerid, ChosenSkin[playerid]); PlayerInfo[playerid][pModel] = ChosenSkin[playerid]; ChangeUniform[playerid] = 1; } else { SendClientMessage(playerid, GREY, " You are not in a Clothing Shop."); return 1; } } else { SendClientMessage(playerid,GREY, " You are not in a Family / Organisation."); return 1; } } return 1; }