::Need cop commands Can anybody help? ::
#1

Hey

I need a filterscript with police commands: /cuff [ID] ,/jail [ID] seconds ,/stun (/ticket [ID] [AMOUNT] )

Who have this filterscript?
Can anybody help me?

I really need this..
I have search (in godfather/roleplay gamemodes but i can find it

Thanks..

Battleman//


(sorry for my bad englisch)
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#2

//
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#3

Can anybody help me ?
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#4

1. Don't bump
2.It's english not englisch
3. You have to script them.
4. Here's the ones you asked for:

Cuff-
Code:
if(strcmp(cmd, "/cuff", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
		if(gTeam[playerid] == 2 || IsACop(playerid))
			{
				if(IsPlayerInAnyVehicle(playerid))
			  {
			    SendClientMessage(playerid, COLOR_GREY, "  Cannot use this while being in the Car !");
			    return 1;
			  }
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp)) {
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
					return 1;
				}
				giveplayerid = ReturnUser(tmp);
				if (IsPlayerConnected(giveplayerid))
				{
					if(giveplayerid != INVALID_PLAYER_ID)
					{
            if(PlayerCuffed[giveplayerid] == 2)
					  {
					    SendClientMessage(playerid, COLOR_GREY, " player is all ready cuffed");
					    return 1;
					  }
						if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
						{
							SendClientMessage(playerid, COLOR_GREY, "  You can't Cuff Cops !");
							return 1;
						}
						if (ProxDetectorS(8.0, playerid, giveplayerid))
						{
						  if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; }
						  {
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
								GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
								SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
								format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
								SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
								format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
								ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
								GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
								TogglePlayerControllable(giveplayerid, 0);
								ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0);
								ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0);
								PlayerCuffed[giveplayerid] = 2;
								PlayerCuffedTime[giveplayerid] = 300;
						  }
						}
						else
						{
						  SendClientMessage(playerid, COLOR_GREY, "  That player is not near you !");
						  return 1;
						}
					}
				}
				else
				{
				  SendClientMessage(playerid, COLOR_GREY, "  That player is Offline !");
				  return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "  You are not a Cop / FBI!");
			}
		}
		return 1;
	}
Arrest-
Code:
if(strcmp(cmd, "/jail", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /jail [playerid/PartOfName] [time(minutes)]");
				return 1;
			}
			new playa;
			new money;
			playa = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			money = strval(tmp);
			if (PlayerInfo[playerid][pAdmin] >= 2)
			{
			  if(IsPlayerConnected(playa))
			  {
			    if(playa != INVALID_PLAYER_ID)
			    {
				    GetPlayerName(playa, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* You Jailed %s.", giveplayer);
						SendClientMessage(playerid, COLOR_LIGHTRED, string);
						format(string, sizeof(string), "* You were Jailed by Admin %s.", sendername);
						SendClientMessage(playa, COLOR_LIGHTRED, string);
						ResetPlayerWeapons(playa);
						WantedPoints[playa] = 0;
						PlayerInfo[playa][pJailed] = 1;
						PlayerInfo[playa][pJailTime] = money*60;
						SetPlayerInterior(playa, 6);
						SetPlayerPos(playa, 835.5152,-2062.5933,64.6337);
						format(string, sizeof(string), "You are jailed for %d minutes.  Bail: Unable", money);
						SendClientMessage(playa, COLOR_LIGHTBLUE, string);
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command!");
			}
		}
		return 1;
	}
Tazer/stun-
Code:
f(strcmp(cmd, "/tazer", true) ==0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			if(gTeam[playerid] == 2 || IsACop(playerid))
			{
			  if(IsPlayerInAnyVehicle(playerid))
			  {
			    SendClientMessage(playerid, COLOR_GREY, "  Cannot use this while being in the Car !");
			    return 1;
			  }
			  new suspect = GetClosestPlayer(playerid);
			  if(IsPlayerConnected(suspect))
				{
				  if(PlayerCuffed[suspect] > 0)
				  {
				    SendClientMessage(playerid, COLOR_GREY, "  Player already Cuffed !");
				    return 1;
				  }
				  if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
					{
					  if(gTeam[suspect] == 2)
					  {
					    SendClientMessage(playerid, COLOR_GREY, "  Cannot Tazer Cops / FBI / National Guard !");
					    return 1;
					  }
					  if(IsPlayerInAnyVehicle(suspect))
					  {
					    SendClientMessage(playerid, COLOR_GREY, "  Suspect is in a Car, get him out first !");
					    return 1;
					  }
					  GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* You were Tazed by %s for 8 seconds.", sendername);
						SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* You Tazed %s for 8 seconds.", giveplayer);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* %s shoots with his Tazer at %s, and tazed him.", sendername ,giveplayer);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
						TogglePlayerControllable(suspect, 0);
						PlayerCuffed[suspect] = 1;
						PlayerCuffedTime[suspect] = 8;
		      }
					else
					{
					  SendClientMessage(playerid, COLOR_GREY, "  No-one near you!");
					  return 1;
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "  You are not a Cop / FBI / National Guard !");
			}
		}//not connected
	  return 1;
	}
Ticket-
Code:
if(strcmp(cmd, "/ticket", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
	    if(gTeam[playerid] != 2)
			{
			  SendClientMessage(playerid, COLOR_GREY, "  You are not a Cop!");
			  return 1;
			}
	    if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
			{
			  SendClientMessage(playerid, COLOR_GREY, "  You are not on Duty!");
			  return 1;
			}
	  	tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
				return 1;
			}
			giveplayerid = ReturnUser(tmp);
      tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
				return 1;
			}
			moneys = strval(tmp);
			if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, "  Ticket Money can't be below 1 or higher then 99999 !"); return 1; }
			if(IsPlayerConnected(giveplayerid))
			{
			  if(giveplayerid != INVALID_PLAYER_ID)
			  {
			    if (ProxDetectorS(8.0, playerid, giveplayerid))
					{
					  GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						new length = strlen(cmdtext);
						while ((idx < length) && (cmdtext[idx] <= ' '))
						{
							idx++;
						}
						new offset = idx;
						new result[64];
						while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
						{
							result[idx - offset] = cmdtext[idx];
							idx++;
						}
						result[idx - offset] = EOS;
						if(!strlen(result))
						{
							SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
							return 1;
						}
						format(string, sizeof(string), "* You gave %s a Ticket costing $%d, reason: %s", giveplayer, moneys, (result));
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* Officer %s has given you a Ticket costing $%d, reason: %s", sendername, moneys, (result));
						SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
						SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* Type /accept ticket, to accept it.");
						TicketOffer[giveplayerid] = playerid;
						TicketMoney[giveplayerid] = moneys;
						return 1;
					}
					else
					{
						SendClientMessage(playerid, COLOR_GREY, "  That player is not near you !");
						return 1;
					}
				}
			}
			else
			{
			  SendClientMessage(playerid, COLOR_GREY, "  That player is Offline !");
			  return 1;
			}
		}
		return 1;
	}
Enjoy.
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#5

Quote:
Originally Posted by Zack9764
1. Don't bump
2.It's english not englisch
3. You have to script them.
4. Here's the ones you asked for:
-----Please check you messages-------
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