IsPlayerInRangeOfPoint problem...
#1

I want to make a spawn at the events and if spawn id x its unoccupied to put the player in the spawn site x.
Код HTML:
function EventSpawn() {
	new spawnid = -1;
	foreach(new i : Player) {
		for(new sid = 0; sid < 24; sid++) {
			if(IsPlayerInRangeOfPoint(i, 1.0, EventSpawn[sid][0], EventSpawn[sid][1], EventSpawn[sid][2])) { }
			else if(!IsPlayerInRangeOfPoint(i, 1.0, EventSpawn[sid][0], EventSpawn[sid][1], EventSpawn[sid][2])) spawnid = sid;
		}
		return spawnid;
	}
	return -1;
}
And puts me directly in the spawn with the id 23, why not start from id 0 1 etc?
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#2

Quote:
Originally Posted by ******
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Why are you doing the same check twice?
Where is my mistake?
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#3

Your function will always return the same value because it loops through all of them, sets the spawnid and then continues with the loop. This happens once for all entries so the last one will get chosen.

Another problem is that you don't save whether or not a spawn is taken already. You need to make a list of currently unoccupied spawns and then choose a random one from the list.

Something like this

PHP код:
EventSpawn()
{
    new 
spawns[sizeof(EventSpawns)], count 0;
    for(new 
sid 0sid sizeof(EventSpawns); sid++)
    {
        new 
bool:occupied false;
        foreach(new 
Player// Loop through all players and check if any of them is near the spawn
        
{
            if(
IsPlayerInRangeOfPoint(i1.0EventSpawn[sid][0], EventSpawn[sid][1], EventSpawn[sid][2]))
            {
                
occupied true// This spawn is occupied, set the variable to true and stop the loop
                
break;
            }
        }
        if(!
occupied// This spawn is not occupied since no player was found earlier, so add it to the list and increase the counter
        
{
            
spawns[count] = sid;
            
count ++;
        }
    }
    if(
count == 0// All spawns are occupied, decide what to do in this case
    
{
        return -
1;
    }
    return 
spawns[random(count)]; // Return a random unoccupied spawn from the list

Make sure to check if this function returns -1 where you use it. In that case no spawn was found and you could delay the spawn or choose a random one anyway.

You could also use dynamic areas for this. Create one for each spawn and instead of looping through all players just use CountPlayersInDynamicArea to determine whether or not it is occupied.
This would be a lot more efficient as well as CountPlayersInDynamicArea does not loop through all players again and again (it counts the players as they enter and leave the areas).

You probably want to add checks for virtual world, interior and if the player is actually in the event to the above loop as well.
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#4

@NaS, thank you!
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