23.01.2019, 16:59
Problem: if you are in a group (faction),you are spawned at the civillian spawn,not in HQ.
Public:
Where i use it:
Public:
Code:
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
InHouse[playerid] = -1;
InBussines[playerid] = -1;
InHQ[playerid] = -1;
StopAudioStreamForPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
if(PlayerInfo[playerid][pTut] == 0)
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1; gRad[playerid] = 1; gTeamFac[playerid] = 1; gClChat[playerid] = 1;
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
new sendername[30],stringy[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid, COLOR_TEAL, "----------------------------------------------------------------------------");
format(stringy,sizeof(stringy),"Welcome to Pear RPG, %s.", sendername);
SendClientMessage(playerid, COLOR_YELLOW, stringy);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 9994);
SetPlayerPosEx(playerid, 1742.9814,-1863.0938,16.2048);
InterpolateCameraPos(playerid, 1804.1313,-1732.0179,21.7294, 1037.3715,-1732.7358,25.2859, 30000, CAMERA_MOVE);
InterpolateCameraLookAt(playerid,1441.6654,-1732.0317,18.0373,1037.3715,-1732.7358,25.2859, 30000, CAMERA_MOVE);
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_MSGBOX, "Language", "Alege limba in care vrei sa fie afisate mesajele de pe server.\nChoose the language that you speak.", "Romana", "English");
return 1;
}
new rand,
house = PlayerInfo[playerid][pPhousekey];
if(PlayerInfo[playerid][pPaintBallG] >= 1)
{
curatj[playerid] = 1;
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pPaintBallG] == 2 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
{
SetPlayerArmourEx(playerid, 100.0);
}
if(PlayerInfo[playerid][pPaintBallG] == 1 || PlayerInfo[playerid][pPaintBallG] == 2)
{
if(paintg[PlayerInfo[playerid][pPaintBallG]] == 1 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
{
GivePlayerWeaponEx(playerid, 24, 1000);
GivePlayerWeaponEx(playerid, 31, 1000);
GivePlayerWeaponEx(playerid, 16, 1);
GivePlayerWeaponEx(playerid, 41, 1000);
}
else if(paintg[PlayerInfo[playerid][pPaintBallG]] == 2 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
{
GivePlayerWeaponEx(playerid, 5, 1);
}
else if(paintg[PlayerInfo[playerid][pPaintBallG]] == 3 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
{
GivePlayerWeaponEx(playerid, 9, 1);
}
}
else if(PlayerInfo[playerid][pPaintBallG] == 3 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
{
if(PlayerInfo[playerid][pPaintBallKills] >= 0 && PlayerInfo[playerid][pPaintBallKills] <= 1) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 24, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 2 && PlayerInfo[playerid][pPaintBallKills] <= 3) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 29, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 4 && PlayerInfo[playerid][pPaintBallKills] <= 5) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 28, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 6 && PlayerInfo[playerid][pPaintBallKills] <= 7) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 33, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 8 && PlayerInfo[playerid][pPaintBallKills] <= 9) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 32, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 10 && PlayerInfo[playerid][pPaintBallKills] <= 11) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 25, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 12 && PlayerInfo[playerid][pPaintBallKills] <= 13) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 26, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 14 && PlayerInfo[playerid][pPaintBallKills] <= 15) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 34, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 16 && PlayerInfo[playerid][pPaintBallKills] <= 17) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 27, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 18 && PlayerInfo[playerid][pPaintBallKills] <= 19) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 31, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 20 && PlayerInfo[playerid][pPaintBallKills] <= 21) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 30, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 22 && PlayerInfo[playerid][pPaintBallKills] <= 23) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 23, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 24 && PlayerInfo[playerid][pPaintBallKills] <= 25) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 22, 1000); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 26 && PlayerInfo[playerid][pPaintBallKills] <= 27) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 9, 1); }
else if(PlayerInfo[playerid][pPaintBallKills] >= 28) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 4, 1); }
}
else if(PlayerInfo[playerid][pPaintBallG] == 4 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
{
GivePlayerWeaponEx(playerid, 24, 1000);
}
if(paintm[PlayerInfo[playerid][pPaintBallG]] == 1)
{
rand = random(sizeof(gRandomSpawnRC));
SetPlayerPosEx(playerid,gRandomSpawnRC[rand][0],gRandomSpawnRC[rand][1],gRandomSpawnRC[rand][2]);
SetPlayerSkin(playerid, 250);
SetPlayerInterior(playerid, 10);
if(PlayerInfo[playerid][pPaintBallG] == 1)
{
SetPlayerVirtualWorld(playerid,125);
}
else if(PlayerInfo[playerid][pPaintBallG] == 2)
{
SetPlayerVirtualWorld(playerid,126);
}
else if(PlayerInfo[playerid][pPaintBallG] == 3)
{
SetPlayerVirtualWorld(playerid,127);
}
else if(PlayerInfo[playerid][pPaintBallG] == 4)
{
SetPlayerVirtualWorld(playerid,128);
}
SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
}
else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 2)
{
rand = random(sizeof(gRandomSpawnTennis));
SetPlayerPosEx(playerid,gRandomSpawnTennis[rand][0],gRandomSpawnTennis[rand][1],gRandomSpawnTennis[rand][2]);
SetPlayerSkin(playerid, 96);
SetPlayerWorldBounds(playerid, -2712.4683, -2792.2351,-229.3094, -274.6794);
SetPlayerInterior(playerid, 0);
if(PlayerInfo[playerid][pPaintBallG] == 1)
{
SetPlayerVirtualWorld(playerid,125);
}
else if(PlayerInfo[playerid][pPaintBallG] == 2)
{
SetPlayerVirtualWorld(playerid,126);
}
else if(PlayerInfo[playerid][pPaintBallG] == 3)
{
SetPlayerVirtualWorld(playerid,127);
}
else if(PlayerInfo[playerid][pPaintBallG] == 4)
{
SetPlayerVirtualWorld(playerid,128);
}
SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
}
else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 3)
{
rand = random(sizeof(gRandomSpawnFarm));
SetPlayerPosEx(playerid,gRandomSpawnFarm[rand][0],gRandomSpawnFarm[rand][1],gRandomSpawnFarm[rand][2]);
SetPlayerSkin(playerid, 158);
SetPlayerWorldBounds(playerid, 135.3258, -287.9915, 57.6137 ,-74.2723);
SetPlayerInterior(playerid, 0);
if(PlayerInfo[playerid][pPaintBallG] == 1)
{
SetPlayerVirtualWorld(playerid,125);
}
else if(PlayerInfo[playerid][pPaintBallG] == 2)
{
SetPlayerVirtualWorld(playerid,126);
}
else if(PlayerInfo[playerid][pPaintBallG] == 3)
{
SetPlayerVirtualWorld(playerid,127);
}
else if(PlayerInfo[playerid][pPaintBallG] == 4)
{
SetPlayerVirtualWorld(playerid,128);
}
SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
}
else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 4)
{
rand = random(sizeof(gRandomSpawnBeach));
SetPlayerPosEx(playerid,gRandomSpawnBeach[rand][0],gRandomSpawnBeach[rand][1],gRandomSpawnBeach[rand][2]);
SetPlayerSkin(playerid, 97);
SetPlayerWorldBounds(playerid, 708.0417, 409.4930, -1806.0677, -1907.7119);
SetPlayerInterior(playerid, 0);
if(PlayerInfo[playerid][pPaintBallG] == 1)
{
SetPlayerVirtualWorld(playerid,125);
}
else if(PlayerInfo[playerid][pPaintBallG] == 2)
{
SetPlayerVirtualWorld(playerid,126);
}
else if(PlayerInfo[playerid][pPaintBallG] == 3)
{
SetPlayerVirtualWorld(playerid,127);
}
else if(PlayerInfo[playerid][pPaintBallG] == 4)
{
SetPlayerVirtualWorld(playerid,128);
}
SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
}
else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 5)
{
rand = random(sizeof(gRandomSpawnLSPD));
SetPlayerPosEx(playerid,gRandomSpawnLSPD[rand][0],gRandomSpawnLSPD[rand][1],gRandomSpawnLSPD[rand][2]);
SetPlayerSkin(playerid, 285);
SetPlayerWorldBounds(playerid, 1558.4261, 1387.0891, -1578.9333, -1776.6854);
SetPlayerInterior(playerid, 0);
if(PlayerInfo[playerid][pPaintBallG] == 1)
{
SetPlayerVirtualWorld(playerid,125);
}
else if(PlayerInfo[playerid][pPaintBallG] == 2)
{
SetPlayerVirtualWorld(playerid,126);
}
else if(PlayerInfo[playerid][pPaintBallG] == 3)
{
SetPlayerVirtualWorld(playerid,127);
}
else if(PlayerInfo[playerid][pPaintBallG] == 4)
{
SetPlayerVirtualWorld(playerid,128);
}
SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
}
return 1;
}
if(BeforeSpectate[playerid][pSpectating])
{
SetPlayerVirtualWorld(playerid, BeforeSpectate[playerid][pWorld]);
SetPlayerInterior(playerid, BeforeSpectate[playerid][pInt]);
if(BeforeSpectate[playerid][pState] == PLAYER_STATE_DRIVER)
PutPlayerInVehicle(playerid, BeforeSpectate[playerid][pInVehicle], 0);
else if(BeforeSpectate[playerid][pState] == PLAYER_STATE_PASSENGER)
PutPlayerInVehicle(playerid, BeforeSpectate[playerid][pInVehicle], 1 + random(3));
else
SetPlayerPos(playerid, BeforeSpectate[playerid][pOldPos][0], BeforeSpectate[playerid][pOldPos][1], BeforeSpectate[playerid][pOldPos][2]);
BeforeSpectate[playerid][pSpectating] = false;
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerWantedLevel(playerid, 0);
DestroyDynamic3DTextLabel(WantedScris[playerid]);
PlayerTextDrawHide(playerid, WantedText[playerid]);
SetPlayerInterior(playerid, 6);
rand = random(sizeof(gRandomJailSpawns));
SetPlayerPosEx(playerid,gRandomJailSpawns[rand][0],gRandomJailSpawns[rand][1],gRandomJailSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnFreezeStation", 1000, false, "i", playerid);
if(PlayerInfo[playerid][pVirtualPD] == 3)
{
SetPlayerVirtualWorld(playerid, 3);
}
else
{
SetPlayerVirtualWorld(playerid, 0);
}
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
DestroyDynamic3DTextLabel(WantedScris[playerid]);
PlayerTextDrawHide(playerid, WantedText[playerid]);
SetPlayerInterior(playerid, 10);
rand = random(sizeof(gRandomJailSpawns));
SetPlayerPosEx(playerid,gRandomJailSpawns[rand][0],gRandomJailSpawns[rand][1],gRandomJailSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnFreezeStation", 1000, false, "i", playerid);
return 1;
}
if(fight2[playerid] != 999)
{
new string[100];
SetPlayerVirtualWorld(fight2[playerid],0);
fight2[fight2[playerid]] = 999;
GivePlayerCash(fight2[playerid],5000);
Update(fight2[playerid],pCashx);
SCM(fight2[playerid],COLOR_PRIMIRE,"(+) Ai castigat lupta si ai primit $5,000.");
new randomrp = random(6);
if(randomrp == 5)
{
PlayerInfo[fight2[playerid]][pExp] += 1;
Update(fight2[playerid],pRP);
SCM(fight2[playerid],COLOR_LIGHTBLUE,"{FFFFFF} Ai primit 1 {0080FF}respect point{FFFFFF} si {0080FF}1 premium point {FFFFFF}deoarece ai castigat lupta.");
}
new fightname[25];
GetPlayerName(fight2[playerid],fightname,sizeof(fightname));
foreach(Player,i)
{
if(IsPlayerInRangeOfPoint(i,15.0,1510.2313,-1058.1528,25.0625))
{
format(string,sizeof(string),"** %s a castigat lupta.",fightname);
SendClientMessage(i,COLOR_WHITE,string);
}
}
if(PlayerInfo[fight2[playerid]][pModel] > 0)
{
SetPlayerSkin(fight2[playerid], PlayerInfo[fight2[playerid]][pModel]);
}
else
{
SetPlayerSkin(fight2[playerid], PlayerInfo[fight2[playerid]][pModel]);
}
TogglePlayerControllable(fight2[playerid], 1);
SetPlayerPos(fight2[playerid],1510.46,-1059.55,25.0625);
fight2[playerid] = 999;
fightr[playerid] = 1;
fighta = 0;
}
if(fightr[playerid] == 1)
{
SetPlayerPos(playerid,1510.46,-1059.55,25.0625);
fightr[playerid] = 0;
return 1;
}
if(fight2n[playerid] != 999)
{
new string[100];
SetPlayerVirtualWorld(fight2n[playerid],0);
fight2n[fight2n[playerid]] = 999;
GivePlayerCash(fight2n[playerid],5000);
Update(fight2n[playerid],pCashx);
SCM(fight2n[playerid],COLOR_PRIMIRE,"(+) Ai castigat lupta si ai primit $5,000.");
new randomrp = random(6);
if(randomrp == 5)
{
PlayerInfo[fight2n[playerid]][pExp] += 1;
Update(fight2n[playerid],pRP);
SCM(fight2n[playerid],COLOR_LIGHTBLUE,"{FFFFFF} Ai primit 1 {0080FF}respect point{FFFFFF} si {0080FF}1 premium point {FFFFFF}deoarece ai castigat lupta.");
}
new fightname[25];
GetPlayerName(fight2n[playerid],fightname,sizeof(fightname));
foreach(Player,i)
{
if(IsPlayerInRangeOfPoint(i,15.0,1328.1801,-1558.2500,13.5469))
{
format(string,sizeof(string),"** %s a castigat lupta.",fightname);
SendClientMessage(i,COLOR_WHITE,string);
}
}
ResetPlayerWeaponsEx(fight2n[playerid]);
ResetPlayerWeapons(fight2n[playerid]);
if(PlayerInfo[fight2n[playerid]][pModel] > 0)
{
SetPlayerSkin(fight2n[playerid], PlayerInfo[fight2n[playerid]][pModel]);
}
else
{
SetPlayerSkin(fight2n[playerid], PlayerInfo[fight2n[playerid]][pModel]);
}
TogglePlayerControllable(fight2n[playerid], 1);
SetPlayerPos(fight2n[playerid],1328.1801,-1558.2500,13.5469);
fight2n[playerid] = 999;
fightrn[playerid] = 1;
fightnin = 0;
}
if(fightrn[playerid] == 1)
{
SetPlayerPos(playerid,1328.1801,-1558.2500,13.5469);
fightrn[playerid] = 0;
return 1;
}
if(house != 0)
{
if(PlayerInfo[playerid][pSpawnChange] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInterior]);
SetPlayerPosEx(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
SetPlayerVirtualWorld(playerid, HouseInfo[house][hVirtual]);
PlayerInfo[playerid][pLocal] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInterior];
InHouse[playerid] = house;
if(strlen(housestring[InHouse[playerid]]) > 0)
{
StopAudioStreamForPlayer(playerid);
PlayAudioStreamForPlayer(playerid, housestring[InHouse[playerid]]);
}
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) // LSPD
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid, 246.7732,65.1425,1003.6406);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,6);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) // FBI
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerPosEx(playerid, 230.0687,165.1646,1003.0234);
PlayerInfo[playerid][pInt] = 3;
InHQ[playerid] = 2;
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) // NG
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPosEx(playerid, 213.8154,1866.6807,13.1406);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) // Los Aztecas
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
SetPlayerPosEx(playerid, 2545.1477,-1304.1975,1054.640);
PlayerInfo[playerid][pInt] = 2;
SetPlayerVirtualWorld(playerid, 1);
InHQ[playerid] = 4;
if(PlayerInfo[playerid][pGunLic] == 1)
{
GivePlayerWeaponEx(playerid, 24, 50);
}
return 1;
}
if (PlayerInfo[playerid][pHelper] >= 1 && PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pAdmin] >= 1 && PlayerInfo[playerid][pMember] == 0) // STAFF
{
SetPlayerInterior(playerid, 5);
SetPlayerPosEx(playerid, 1267.663208,-781.323242,1091.906250);
SetPlayerVirtualWorld(playerid, 696969);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) // Grove Street
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid,2545.1477,-1304.1975,1054.640);
SetPlayerInterior(playerid, 2);
PlayerInfo[playerid][pInt] = 2;
InHQ[playerid] = 5;
if(PlayerInfo[playerid][pGunLic] == 1)
{
GivePlayerWeaponEx(playerid, 24, 50);
}
SetPlayerVirtualWorld(playerid,2);
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) // Los Vagos
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
SetPlayerPosEx(playerid, 2545.1477,-1304.1975,1054.640);
PlayerInfo[playerid][pInt] = 2;
InHQ[playerid] = 6;
if(PlayerInfo[playerid][pGunLic] == 1)
{
GivePlayerWeaponEx(playerid, 24, 50);
}
SetPlayerVirtualWorld(playerid,3);
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) // Tow Car Company
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid, 246.8886,64.7381,1003.6406);
SetPlayerInterior(playerid,6);
PlayerInfo[playerid][pInt] = 6;
InHQ[playerid] = 8;
SetPlayerVirtualWorld(playerid, 3);
return 1;
}
if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) // LVPD
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid, 246.8886,64.7381,1003.6406);
SetPlayerInterior(playerid,6);
PlayerInfo[playerid][pInt] = 6;
InHQ[playerid] = 20;
SetPlayerVirtualWorld(playerid, 20);
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) // News Reporter
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid, -2027.0515,-104.5211,1035.1719);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
GivePlayerWeaponEx(playerid,43,50);
InHQ[playerid] = 9;
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) // Ballas
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid, 2545.1477,-1304.1975,1054.640);
SetPlayerInterior(playerid,2);
PlayerInfo[playerid][pInt] = 2;
InHQ[playerid] = 10;
if(PlayerInfo[playerid][pGunLic] == 1)
{
GivePlayerWeaponEx(playerid, 24, 50);
}
SetPlayerVirtualWorld(playerid, 4);
return 1;
}
if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) // Hitman
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid, 2323.9993,-1148.0469,1050.7101);
SetPlayerInterior(playerid,12);
PlayerInfo[playerid][pInt] = 12;
InHQ[playerid] = 11;
SetPlayerVirtualWorld(playerid, 2);
return 1;
}
if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) // SI
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid,1494.325195,1304.942871,1093.289062);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 3);
InHQ[playerid] = 12;
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) // SI LS
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid,1494.325195,1304.942871,1093.289062);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 6);
InHQ[playerid] = 16;
return 1;
}
if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) // SI SF
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid,1494.325195,1304.942871,1093.289062);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 9);
InHQ[playerid] = 17;
return 1;
}
if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) // LS TAXI
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid,1700.9830,-1667.8865,20.2188);
SetPlayerInterior(playerid,18);
PlayerInfo[playerid][pInt] = 18;
SetPlayerVirtualWorld(playerid, 5);
InHQ[playerid] = 13;
return 1;
}
if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) // Paramedic LV
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid,1494.325195,1304.942871,1093.289062);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 7);
InHQ[playerid] = 14;
return 1;
}
if (PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21) //The Rifa
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
SetPlayerPosEx(playerid, 2545.1477,-1304.1975,1054.640);
PlayerInfo[playerid][pInt] = 2;
InHQ[playerid] = 21;
if(PlayerInfo[playerid][pGunLic] == 1)
{
GivePlayerWeaponEx(playerid, 24, 50);
}
SetPlayerVirtualWorld(playerid,5);
return 1;
}
if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //The Italian Mafia
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
SetPlayerPosEx(playerid, 2545.1477,-1304.1975,1054.6406);
PlayerInfo[playerid][pInt] = 2;
InHQ[playerid] = 24;
if(PlayerInfo[playerid][pGunLic] == 1)
{
GivePlayerWeaponEx(playerid, 24, 50);
}
SetPlayerVirtualWorld(playerid,6);
return 1;
}
if (PlayerInfo[playerid][pMember] == 25 || PlayerInfo[playerid][pLeader] == 25) //SF Bikers
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
SetPlayerPosEx(playerid, 2545.1477,-1304.1975,1054.6406);
PlayerInfo[playerid][pInt] = 2;
InHQ[playerid] = 25;
if(PlayerInfo[playerid][pGunLic] == 1)
{
GivePlayerWeaponEx(playerid, 24, 50);
}
SetPlayerVirtualWorld(playerid,7);
return 1;
}
if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //The Russian Mafia
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
SetPlayerPosEx(playerid, 2545.1477,-1304.1975,1054.640);
PlayerInfo[playerid][pInt] = 2;
InHQ[playerid] = 22;
if(PlayerInfo[playerid][pGunLic] == 1)
{
GivePlayerWeaponEx(playerid, 24, 50);
}
SetPlayerVirtualWorld(playerid,9);
return 1;
}
if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //Red Dragon Triads
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
SetPlayerPosEx(playerid, 2545.1477,-1304.1975,1054.640);
PlayerInfo[playerid][pInt] = 2;
InHQ[playerid] = 23;
if(PlayerInfo[playerid][pGunLic] == 1)
{
GivePlayerWeaponEx(playerid, 24, 50);
}
SetPlayerVirtualWorld(playerid,8);
return 1;
}
if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) // Paramedic SF
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid,1494.325195,1304.942871,1093.289062);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 10);
InHQ[playerid] = 19;
return 1;
}
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) // Taxi LV
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid,1700.9830,-1667.8865,20.2188);
SetPlayerInterior(playerid,18);
PlayerInfo[playerid][pInt] = 18;
SetPlayerVirtualWorld(playerid, 4);
InHQ[playerid] = 15;
return 1;
}
if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) // Taxi LV
{
SetPlayerToTeamColor(playerid);
SetPlayerPosEx(playerid,1700.9830,-1667.8865,20.2188);
SetPlayerInterior(playerid,18);
PlayerInfo[playerid][pInt] = 18;
SetPlayerVirtualWorld(playerid, 8);
InHQ[playerid] = 18;
return 1;
}
if (PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0) // Civilian
{
SetPlayerPosEx(playerid, 1284.8737,-1337.8431,13.5569); // Noul Spawn LS
SetPlayerFacingAngle(playerid, 6.9127);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
if ((gTeam[playerid]) == 3)
{
SetPlayerPosEx(playerid, 1284.8737,-1337.8431,13.5569);
SetPlayerFacingAngle(playerid, 6.9127);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pOrigin] == 1) // Europa
{
SetPlayerPosEx(playerid, 1284.8737,-1337.8431,13.5569);
SetPlayerFacingAngle(playerid, 6.9127);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerInfo[playerid][pOrigin] == 2) // America
{
SetPlayerPosEx(playerid, 1284.8737,-1337.8431,13.5569);
SetPlayerFacingAngle(playerid, 6.9127);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerInfo[playerid][pOrigin] == 3) // Asia
{
SetPlayerPosEx(playerid, 1284.8737,-1337.8431,13.5569);
SetPlayerFacingAngle(playerid, 6.9127);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerInfo[playerid][pOrigin] == 4) // Africa
{
SetPlayerPosEx(playerid, 1284.8737,-1337.8431,13.5569);
SetPlayerFacingAngle(playerid, 6.9127);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerInfo[playerid][pOrigin] == 5) // Australia
{
SetPlayerPosEx(playerid, 1284.8737,-1337.8431,13.5569);
SetPlayerFacingAngle(playerid, 6.9127);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
}
else
{
SetPlayerPosEx(playerid,358.0976,-1841.3488,5.1257);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,1460.0, -1324.0, 287.2);
SetPlayerCameraLookAt(playerid,1374.5, -1291.1, 239.0);
PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238);
}
}
SetTimerEx("UpdateSecondary", 3000, false, "i", playerid);
}
return 1;
}
Code:
public OnPlayerSpawn(playerid)
{
StopAudioStreamForPlayer(playerid);
SetPlayerHealthEx(playerid, 100);
SetPlayerArmourEx(playerid, 0);
TextDrawShowForPlayer(playerid, Time);
TextDrawShowForPlayer(playerid, Date);
SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWantedLevel]);
DestroyDynamic3DTextLabel(WantedScris[playerid]);
OnPlayerDateUpdateX2(playerid);
if(PlayerInfo[playerid][pConnectTime] >= 1 && PlayerInfo[playerid][pConnectTime] <= 2 && PlayerInfo[playerid][pMyRefferals] == 0)
{
new string[200];
format(string,sizeof(string),
"{FFFFFF}\tPentru ca ai facut o ora jucata\
\nTe rugam sa specifici cine te-a adus pe server.\n\
\tScrie numele Exact al jucatorului");
ShowPlayerDialog(playerid, DIALOG_REFERAL, DIALOG_STYLE_INPUT, "{FFFFFF}REFERRAL",string,"OK","SKIP->");
}
PlayerTextDrawHide(playerid, caseTD[0]);
PlayerTextDrawHide(playerid, caseTD[1]);
PlayerTextDrawHide(playerid, caseTD[2]);
PlayerTextDrawHide(playerid, caseTD[3]);
PlayerTextDrawHide(playerid, caseTD[4]);
PlayerTextDrawHide(playerid, caseTD[5]);
PlayerTextDrawHide(playerid, caseTD[6]);
PlayerTextDrawHide(playerid, caseTD[7]);
if(PlayerInfo[playerid][pWantedLevel] > 0)
{
Tigaanel[playerid] = 1;
DestroyDynamic3DTextLabel(WantedScris[playerid]);
new str2[256];
format(str2,sizeof(str2),"{FF3333}Nivel de urmarire: %d", PlayerInfo[playerid][pWantedLevel]);
WantedScris[playerid] = CreateDynamic3DTextLabel(str2, COLOR_WHITE, 0, 0, -20, 20, playerid);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, WantedScris[playerid] , E_STREAMER_ATTACH_OFFSET_Z, 0.48);
}
DestroyDynamic3DTextLabel(DeadScris[playerid]);
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
new str1[256];
PlayerTextDrawShow(playerid, WantedText[playerid]);
format(str1,sizeof(str1),"WANTED SCADE IN: ~r~%d MINUTE",wantedlost[playerid]/60+1);
PlayerTextDrawSetString(playerid, WantedText[playerid], str1);
}
SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
if(Diceid[playerid] >= 0)
{
Joacabarbut[playerid] = 0;
Joacabarbut[Diceid[playerid]] = 0;
for(new i = 0; i < 17; i++)
{
PlayerTextDrawHide(playerid, BarbutTD[i]);
PlayerTextDrawHide(Diceid[playerid], BarbutTD[i]);
}
CancelSelectTextDraw(playerid);
CancelSelectTextDraw(Diceid[playerid]);
Diceid[Diceid[playerid]] = -1;
sumabarbut[Diceid[playerid]] = 10000;
secundebarbut[Diceid[playerid]] = -1;
secundebarbut[playerid] = -1;
new string[256];
format(string, sizeof(string), "{FFB870}%s a murit, meciul de barbut s-a sfarsit.",GetName(playerid));
SCM(Diceid[playerid], -1 , string);
Diceid[playerid] = -1;
}
secundebarbut[playerid] = -1;
if(PlayerInfo[playerid][pHair] != 0)
{
RemovePlayerAttachedObject(playerid, 7);
new skin = GetPlayerSkin(playerid);
if(PlayerInfo[playerid][pHair] == 1)
SetPlayerAttachedObject(playerid, 7, 19077, 2, SkinOffSett[skin][0], SkinOffSett[skin][1], SkinOffSett[skin][2], SkinOffSett[skin][3], SkinOffSett[skin][4], SkinOffSett[skin][5], SkinOffSett[skin][8], SkinOffSett[skin][8], SkinOffSett[skin][8]);
else if(PlayerInfo[playerid][pHair] == 2)
SetPlayerAttachedObject(playerid, 7, 18975, 2, SkinOffSett[skin][0], SkinOffSett[skin][1], SkinOffSett[skin][2], SkinOffSett[skin][3], SkinOffSett[skin][4], SkinOffSett[skin][5], SkinOffSett[skin][8], SkinOffSett[skin][8], SkinOffSett[skin][8]);
else if(PlayerInfo[playerid][pHair] == 7)
SetPlayerAttachedObject(playerid, 7, 19136, 2, SkinOffSett[skin][0], SkinOffSett[skin][1], SkinOffSett[skin][2], SkinOffSett[skin][3], SkinOffSett[skin][4], SkinOffSett[skin][5], SkinOffSett[skin][8], SkinOffSett[skin][8], SkinOffSett[skin][8]);
else if(PlayerInfo[playerid][pHair] == 5)
SetPlayerAttachedObject(playerid, 7, 19274, 2, SkinOffSett[skin][0], SkinOffSett[skin][1], SkinOffSett[skin][2], SkinOffSett[skin][3], SkinOffSett[skin][4], SkinOffSett[skin][5], SkinOffSett[skin][8], SkinOffSett[skin][8], SkinOffSett[skin][8]);
else RemovePlayerAttachedObject(playerid, 7);
}
if(OnDuty[playerid] > 0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
GivePlayerWeaponEx(playerid, 24, 500);
GivePlayerWeaponEx(playerid, 3, 1);
GivePlayerWeaponEx(playerid, 41, 500);
GivePlayerWeaponEx(playerid, 29, 1000);
GivePlayerWeaponEx(playerid, 31, 1000);
SetPlayerArmourEx(playerid, 100);
SetPlayerHealthEx(playerid, 100);
}
if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
GivePlayerWeaponEx(playerid, 24, 500);
GivePlayerWeaponEx(playerid, 3, 1);
GivePlayerWeaponEx(playerid, 41, 500);
GivePlayerWeaponEx(playerid, 29, 1000);
GivePlayerWeaponEx(playerid, 31, 1000);
SetPlayerArmourEx(playerid, 100);
SetPlayerHealthEx(playerid, 100);
}
if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
GivePlayerWeaponEx(playerid, 24, 500);
GivePlayerWeaponEx(playerid, 41, 500);
GivePlayerWeaponEx(playerid, 29, 1000);
GivePlayerWeaponEx(playerid, 31, 1000);
SetPlayerArmourEx(playerid, 100);
SetPlayerHealthEx(playerid, 100);
}
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
GivePlayerWeaponEx(playerid, 24, 500);
GivePlayerWeaponEx(playerid, 3, 1);
GivePlayerWeaponEx(playerid, 41, 500);
GivePlayerWeaponEx(playerid, 29, 1000);
GivePlayerWeaponEx(playerid, 31, 1000);
SetPlayerArmourEx(playerid, 100);
SetPlayerHealthEx(playerid, 100);
}
if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
{
GivePlayerWeaponEx(playerid, 24, 500);
GivePlayerWeaponEx(playerid, 3, 1);
GivePlayerWeaponEx(playerid, 41, 500);
GivePlayerWeaponEx(playerid, 29, 1000);
GivePlayerWeaponEx(playerid, 31, 1000);
SetPlayerArmourEx(playerid, 100);
SetPlayerHealthEx(playerid, 100);
}
}
if(!gPlayerAnimLibsPreloaded[playerid])
{
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"SWEET");
PreloadAnimLib(playerid,"RIOT");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"POLICE");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
gPlayerAnimLibsPreloaded[playerid] = 1;
}
gTeam[playerid] = PlayerInfo[playerid][pTeam];
if(gTeam[playerid] == 4)
{
gTeam[playerid] = 4;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
{
gTeam[playerid] = 2;
PlayerInfo[playerid][pTeam] = 2;
}
if(JoinedDeathMatch[playerid] > 0)
{
JoinedDeathMatch[playerid] = 0;
ResetPlayerWeapons(playerid);
}
if(JoinedDeathMatch1[playerid] > 0)
{
JoinedDeathMatch1[playerid] = 0;
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
ResetPlayerWeapons(playerid);
}
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Trebuie sa te loghezi inainte de spawn (Kicked) **");
Kick(playerid);
return 1;
}
ChosenSkin[playerid] = 1;
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
playerdeath[playerid] = 0;
Undercover[playerid] = 0;
SetPlayerTeam(playerid,4);
StopAudioStreamForPlayer(playerid);
return 1;
}


