Run time error 3: "Stack/heap collision (insufficient stack size)"
#1

Hello, i put maps only with textures in the GM, there are about 20,000 lines i do not know how to handle this, if there are solutions?

Code:
Loaded log file: "server_log.txt".
----------

SA-MP Dedicated Server
----------------------
v0.3.7-R2, ©2005-2015 SA-MP Team

[09:39:27] 
[09:39:27] Server Plugins
[09:39:27] --------------
[09:39:27]  Loading plugin: streamer
[09:39:27] 

*** Streamer Plugin v2.9.4 by Incognito loaded ***

[09:39:27]   Loaded.
[09:39:27]  Loaded 1 plugins.

[09:39:27] 
[09:39:27] Filterscripts
[09:39:27] ---------------
[09:39:27]   Loading filterscript 'gl_actions.amx'...
[09:39:27]   Loading filterscript 'gl_realtime.amx'...
[09:39:27]   Loading filterscript 'gl_property.amx'...
[09:39:27] 
-----------------------------------
[09:39:27] Grand Larceny Property Filterscript		
[09:39:27] -----------------------------------

[09:39:27]   Loading filterscript 'gl_mapicon.amx'...
[09:39:27]   Loading filterscript 'ls_elevator.amx'...
[09:39:27]   Loading filterscript 'attachments.amx'...
[09:39:27]   Loading filterscript 'skinchanger.amx'...
[09:39:27] 
--Admin Player Skin Changer Loaded

[09:39:27]   Loading filterscript 'vspawner.amx'...
[09:39:27] 
--Admin Vehicle Spawner Loaded

[09:39:27]   Loading filterscript 'ls_mall.amx'...
[09:39:27]   Loading filterscript 'ls_beachside.amx'...
[09:39:27] 

[09:39:27]   |---------------------------------------------------
[09:39:27]   |--- LS BeachSide Filterscript
[09:39:27]   |--  Script v1.03
[09:39:27]   |--  19th April 2015
[09:39:27]   |---------------------------------------------------
[09:39:27]   |--  LS BeachSide Building Elevator created
[09:39:27]   |---------------------------------------------------
[09:39:27]   Loaded 10 filterscripts.

[09:39:27] Reading File: blank
[09:39:27] Reading File: properties/houses.txt
[09:39:27] Reading File: properties/businesses.txt
[09:39:27] Reading File: properties/banks.txt
[09:39:27] Reading File: properties/police.txt
[09:39:27] Script[gamemodes/grandlarc.amx]: Run time error 3: "Stack/heap collision (insufficient stack size)"
[09:39:27] Number of vehicle models: 0
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#2

You are putting the objects in the GM itself?
On my server, i did it by making an include, and putting it in the include folder of your compiler.
5k lines worked fine for me, never tried 20k thought
PHP Code:
#include <a_samp>
#include <streamer>
public OnGameModeInit()
{
    
// Objects and stuff here
    
if (funcidx("Object_OnGameModeInit") != -1)
    {
        return 
CallLocalFunction("Object_OnGameModeInit""");
    }
    return 
true;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit Object_OnGameModeInit
forward Object_OnGameModeInit(); 
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