02.01.2019, 12:51
I develop a plugin now and often need debugging it with Visual Studio in runtime. When I insert a breakpoint to debug any code my server is stopped for a time. When all have been debugged the server continue working again. But when the server stopped my samp client has lost connection and is doing reconnection in 15-20sec.
I have a question: how to disable reconnection to a server after lost connection? For example, increase playtimeout on client side to 1000 sec? Then I could continue play on my server to debug the plugin without reconnection, repeated signing in, etc...
I have a question: how to disable reconnection to a server after lost connection? For example, increase playtimeout on client side to 1000 sec? Then I could continue play on my server to debug the plugin without reconnection, repeated signing in, etc...