Move Multiple cars in a straight line, but + metres?
#1

The multiple cars in the title, is what i will be doing later.

pawn Код:
if(strcmp(cmd, "/masshousemove", true) == 0)
    {
            if (PlayerInfo[playerid][pAdmin] >= 20)
            {
              for(new i = 0; i < sizeof(Houses); i++)
              {
                    new Float:x,Float:y,Float:z;
                    GetPlayerPos(playerid, x, y, z);
                    new Float:metres = 1.0;
                    metres += 1.0;
                    Houses[i][EnterX] = metres+x;
                    Houses[i][EnterY] = y;
                    Houses[i][EnterZ] = z;
                    Houses[i][EnterWorld] = GetPlayerVirtualWorld(playerid);
                    Houses[i][EnterInterior] = GetPlayerInterior(playerid);
                    new Float:angle;
                    GetPlayerFacingAngle(playerid, angle);
                    Houses[i][EnterAngle] = angle;
                    DestroyPickup(Houses[i][PickupID]);
                    if(Houses[i][Owned] == 0)
                    {
                        Houses[i][PickupID] = CreatePickup(1273, 1, Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]);
                    }
                    else if(Houses[i][Owned] == 1)
                    {
                        Houses[i][PickupID] = CreatePickup(1239, 1, Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]);
                    }
                    //format(string, sizeof(string), "%f", metres);
                //SendClientMessage(playerid,COLOR_ADMINCMD, string);
                    //SaveHouses();
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Your not an administrator.");
            }
            return 1;
    }
I'm trying to make this command, move all the houses in a straight line, but + metres.

Obviously i've done something wrong, but i thought this would work.

For example:

[ME] - I then do the command.
[ME] - [CAR] [CAR] [CAR] [CAR] [CAR] [CAR]
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#2

Anyone?
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#3

Why would you wanna move every house entrance and exit to 1 position?
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#4

Quote:
Originally Posted by JeNkStAX
Why would you wanna move every house entrance and exit to 1 position?
Because i use dynamic vehicles, houses and businesses and there positions are all null unless there set.

Why does it matter why i want it, it's not one position, it's the players plus 1.0 metre every time.
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#5

you did
pawn Код:
new Float:metres = 1.0;
metres += 1.0;
in the loop and so each pickup was exactly 2.0 m away
pawn Код:
if(strcmp(cmd, "/masshousemove", true) == 0)
    {
        if(PlayerInfo[playerid][pAdmin] < 20)
            return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Your not an administrator.");
        new i, pmodel,
            Float:distance = 1.0,
            Float:metres = distance;
        for(; i < sizeof(Houses); i++, metres += distance)
        {
            GetPlayerPos(playerid, Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]);
            GetPlayerFacingAngle(playerid, Houses[i][EnterAngle]);
            Houses[i][EnterX] += (metres * floatsin(-Houses[i][EnterAngle], degrees));
            Houses[i][EnterY] += (metres * floatcos(-Houses[i][EnterAngle], degrees));
            Houses[i][EnterWorld] = GetPlayerVirtualWorld(playerid);
            Houses[i][EnterInterior] = GetPlayerInterior(playerid);
            DestroyPickup(Houses[i][PickupID]);
            switch(Houses[i][Owned])
            {
                case 0: pmodel = 1273;
                case 1: pmodel = 1239;
            }
            Houses[i][PickupID] = CreatePickup(pmodel, 1, Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]);
            //SaveHouses();
        }
        return 1;
    }
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#6

Quote:
Originally Posted by ♣ ⓐⓢⓢ
you did
pawn Код:
new Float:metres = 1.0;
metres += 1.0;
in the loop and so each pickup was exactly 2.0 m away
pawn Код:
if(strcmp(cmd, "/masshousemove", true) == 0)
    {
        if(PlayerInfo[playerid][pAdmin] < 20)
            return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Your not an administrator.");
        new i, pmodel,
            Float:distance = 1.0,
            Float:metres = distance;
        for(; i < sizeof(Houses); i++, metres += distance)
        {
            GetPlayerPos(playerid, Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]);
            GetPlayerFacingAngle(playerid, Houses[i][EnterAngle]);
            Houses[i][EnterX] += (metres * floatsin(-Houses[i][EnterAngle], degrees));
            Houses[i][EnterY] += (metres * floatcos(-Houses[i][EnterAngle], degrees));
            Houses[i][EnterWorld] = GetPlayerVirtualWorld(playerid);
            Houses[i][EnterInterior] = GetPlayerInterior(playerid);
            DestroyPickup(Houses[i][PickupID]);
            switch(Houses[i][Owned])
            {
                case 0: pmodel = 1273;
                case 1: pmodel = 1239;
            }
            Houses[i][PickupID] = CreatePickup(pmodel, 1, Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]);
            //SaveHouses();
        }
        return 1;
    }
Very smart, works like a treat! Thanks dude
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