[Map] Mountain Stunts
#1


Los Santos Mountain Spawn Place
By SonnyGamer
Hi there,
today I am presenting my new Stunt Map.

It's unique Spawn Place for freeroam servers.

Before I started making it, the area was look like this:






Now it looks like this:





Vehicles:




Most important (CODE):

Code:
CreateObject(18777, 2318.16284, -739.03113, 132.60001,   10.00000, 0.00000, 0.00000);
CreateObject(18777, 2318.19019, -743.51843, 158.20000,   10.00000, 0.00000, 0.00000);
CreateObject(18789, 2337.45581, -673.51501, 180.00000,   0.00000, 0.00000, 90.00000);
CreateObject(19005, 2337.50122, -590.33551, 182.50000,   0.00000, 0.00000, 0.00000);
CreateObject(18847, 2174.36865, -693.66931, 150.00000,   0.00000, 0.00000, -33.00000);
CreateObject(19005, 2279.07690, -772.65924, 130.60001,   0.00000, 0.00000, 47.00000);
CreateObject(19005, 2287.39331, -757.17627, 133.60001,   0.00000, 0.00000, 236.00000);
CreateObject(18850, 2367.21924, -724.34521, 122.00000,   0.00000, 0.00000, 0.00000);
CreateObject(19129, 2367.10522, -723.93988, 134.24545,   0.00000, 0.00000, 0.00000);
CreateObject(19649, 2552.23169, -753.82861, 96.95800,   0.00000, 0.00000, 0.00000);
CreateObject(19649, 2601.46313, -753.79376, 96.95800,   0.00000, 0.00000, 0.00000);
CreateObject(19649, 2651.28906, -753.79449, 96.95800,   0.00000, 0.00000, 0.00000);
CreateObject(19649, 2701.05347, -753.76923, 96.95800,   0.00000, 0.00000, 0.00000);
CreateObject(19649, 2750.40234, -753.75525, 96.95800,   0.00000, 0.00000, 0.00000);
CreateObject(19649, 2800.26221, -753.78082, 96.95800,   0.00000, 0.00000, 0.00000);
CreateObject(19649, 2850.13159, -753.76581, 96.95800,   0.00000, 0.00000, 0.00000);
CreateObject(19651, 2874.93579, -737.86206, 87.00000,   0.00000, 0.00000, 0.00000);
CreateObject(19651, 2874.63403, -737.82379, 67.00000,   0.00000, 0.00000, 0.00000);
CreateObject(19651, 2874.30737, -737.82306, 47.00000,   0.00000, 0.00000, 0.00000);
CreateObject(19651, 2873.72314, -737.80566, 27.00000,   0.00000, 0.00000, 0.00000);
CreateObject(19651, 2873.50854, -737.75873, 7.00000,   0.00000, 0.00000, 0.00000);
CreateObject(978, 2875.82422, -706.07123, 10.70000,   0.00000, 0.00000, 20.00000);
CreateObject(978, 2866.97021, -709.27777, 10.70000,   0.00000, 0.00000, 20.00000);
CreateObject(979, 2869.31128, -718.37378, 10.70000,   0.00000, 0.00000, -149.00000);
CreateObject(18836, 2334.19556, -888.58191, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18836, 2342.78857, -937.28723, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18836, 2351.50977, -986.24042, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18836, 2360.05029, -1034.36487, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18982, 2373.12622, -1108.08508, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18982, 2390.42993, -1206.26819, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18982, 2407.81030, -1304.47278, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18982, 2425.12817, -1402.69934, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18982, 2442.49463, -1500.87488, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18982, 2459.84814, -1599.14124, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18982, 2477.19507, -1697.45105, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18982, 2494.48853, -1795.61072, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18982, 2511.81250, -1893.84790, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(18982, 2529.09082, -1992.14282, 121.02980,   0.00000, 0.00000, 10.00000);
CreateObject(8168, 2354.27979, -648.35773, 128.89999,   0.00000, 0.00000, 18.00000);
CreateObject(8168, 2347.13062, -648.49133, 128.89999,   0.00000, 0.00000, 18.00000);
CreateObject(8168, 2347.20508, -653.45740, 128.89999,   0.00000, 0.00000, 18.00000);
CreateObject(8168, 2354.33765, -653.30719, 128.89999,   0.00000, 0.00000, 18.00000);
CreateObject(8168, 2354.43042, -658.23145, 128.89999,   0.00000, 0.00000, 18.00000);
CreateObject(8168, 2347.25586, -658.35986, 128.89999,   0.00000, 0.00000, 18.00000);
CreateObject(8499, 2434.28955, -870.32599, 104.19920,   0.00000, 0.00000, -171.00000);
CreateObject(8499, 2434.28882, -870.30542, 154.19920,   0.00000, 0.00000, -171.00000);
CreateObject(8881, 2422.72925, -872.55957, 133.00000,   0.00000, 0.00000, 98.00000);
CreateObject(620, 2451.34326, -818.62396, 107.93499,   0.00000, 0.00000, 0.00000);
CreateObject(620, 2281.58398, -845.24371, 122.00000,   0.00000, 0.00000, 0.00000);
CreateObject(621, 2366.37695, -798.47662, 127.70000,   0.00000, 0.00000, 0.00000);
CreateObject(620, 2372.65820, -668.98389, 128.00000,   0.00000, 0.00000, 0.00000);
CreateObject(620, 2449.00488, -648.50500, 120.00000,   0.00000, 0.00000, 0.00000);
CreateObject(18750, 2581.68115, -858.15417, 110.01560,   90.00000, 0.00000, -127.00000);
Add this at OnPlayerConnect:

Code:
RemoveBuildingForPlayer(playerid, 785, 2230.4922, -576.3203, 121.8672, 0.25);
RemoveBuildingForPlayer(playerid, 785, 2303.3281, -612.6953, 127.6406, 0.25);
RemoveBuildingForPlayer(playerid, 785, 2189.0859, -799.6094, 99.3672, 0.25);
RemoveBuildingForPlayer(playerid, 785, 2330.6484, -742.6016, 127.3906, 0.25);
RemoveBuildingForPlayer(playerid, 785, 2431.3750, -657.0859, 119.6094, 0.25);
RemoveBuildingForPlayer(playerid, 3421, 2351.8281, -652.9219, 129.1875, 0.25);
RemoveBuildingForPlayer(playerid, 694, 2111.9375, -701.5078, 96.8125, 0.25);
RemoveBuildingForPlayer(playerid, 693, 2154.9844, -741.2266, 95.6875, 0.25);
RemoveBuildingForPlayer(playerid, 791, 2189.0859, -799.6094, 99.3672, 0.25);
RemoveBuildingForPlayer(playerid, 694, 2215.0000, -625.3750, 113.4766, 0.25);
RemoveBuildingForPlayer(playerid, 791, 2230.4922, -576.3203, 121.8672, 0.25);
RemoveBuildingForPlayer(playerid, 791, 2303.3281, -612.6953, 127.6406, 0.25);
RemoveBuildingForPlayer(playerid, 791, 2330.6484, -742.6016, 127.3906, 0.25);
RemoveBuildingForPlayer(playerid, 693, 2349.4844, -680.8750, 136.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3414, 2351.8281, -652.9219, 129.1875, 0.25);
RemoveBuildingForPlayer(playerid, 694, 2358.8984, -616.1172, 130.6719, 0.25);
RemoveBuildingForPlayer(playerid, 696, 2373.8750, -740.6172, 130.1328, 0.25);
RemoveBuildingForPlayer(playerid, 696, 2375.3047, -666.7266, 131.8828, 0.25);
RemoveBuildingForPlayer(playerid, 790, 2389.1172, -728.3281, 126.8438, 0.25);
RemoveBuildingForPlayer(playerid, 791, 2431.3750, -657.0859, 119.6094, 0.25);
RemoveBuildingForPlayer(playerid, 694, 2514.7656, -723.4141, 99.3281, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2888.9531, -753.3281, 9.4844, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2883.9531, -721.3984, 9.4844, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2882.9453, -759.6953, 9.4844, 0.25);
Vehicles:

Code:
CreateVehicle(522, 2385.9937, -688.0319, 127.3888, 200.0000, -1, -1, 100);
CreateVehicle(522, 2387.7183, -686.9481, 127.3888, 200.0000, -1, -1, 100);
CreateVehicle(522, 2390.1907, -685.9340, 127.3888, 200.0000, -1, -1, 100);
CreateVehicle(522, 2393.0122, -684.6495, 127.3888, 200.0000, -1, -1, 100);
CreateVehicle(522, 2395.6792, -682.9347, 127.3888, 200.0000, -1, -1, 100);
CreateVehicle(522, 2399.2993, -681.3800, 127.3888, 200.0000, -1, -1, 100);
Reply
#2

It's So Fking coooooool Good Job Dude keep it up

+1 Rep
Reply
#3

Quote:
Originally Posted by SonnyGamer
View Post
Best starting ever, mind blowing
Reply
#4

well done!
Reply
#5

Thank you
Reply
#6

nice one
Reply
#7

i take it)
Reply
#8

Nice map!
Reply
#9

Thanks for good comments guys. Tbh I almost forgot about this thread LOL
Reply
#10

Only one word... GREAT WORK
Reply


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