28.05.2018, 11:16
Im not sure if Im tripping or not. I've made a cuff command but somehow its reverted. Civilians can use it and police/army can't use it. Its quiet confusing since I used the same method for spawns and there it is working.
These are my basic defines:
As spawn code to set a player to a team I've used mSelection:
Could really use some help .-.
These are my basic defines:
Код:
new allTeams[MAX_PLAYERS]; #define TEAM_CIV 1 #define TEAM_POLICE 2 #define TEAM_SWAT 3 #define TEAM_ARMY 4 #define TEAM_MEDIC 5 #define TEAM_FF 6 #define TEAM_MAFIA 7 #define TEAM_YAKUZA 8
Код:
CMD:cuff(playerid, params[])
{
if(allTeams[playerid] == TEAM_POLICE) return SendClientMessage(playerid,COLOR_RED, "ERROR: You need to be a police officer or a army member!");
if(allTeams[playerid] == TEAM_ARMY) return SendClientMessage(playerid,COLOR_RED, "ERROR: You need to be a police officer or a army member!");
{
new targetid;
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid,COLOR_RED, "ERROR: /cuff [Part of Name/Player ID]!");
else if(targetid==playerid) return SendClientMessage(playerid,COLOR_RED, "ERROR: You can not use that on yourself!");
else if(targetid==TEAM_ARMY) return SendClientMessage(playerid,COLOR_RED, "ERROR: You can not cuff members of the army!");
else if(targetid==TEAM_POLICE) return SendClientMessage(playerid,COLOR_RED, "ERROR: You can not cuff police officers!");
else if(targetid==INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_RED, "ERROR: Invalid ID/Name or Player is not connected!");
else if(IsPlayerInAnyVehicle(targetid)) return SendClientMessage(playerid,COLOR_RED,"ERROR: You can not cuff someone who is in a vehicle!");
if(IsPlayerConnected(targetid)) return SendClientMessage(playerid,COLOR_RED, "ERROR: Player is not connected!");
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z)) return SendClientMessage(playerid,COLOR_RED,"ERROR: Player is not in range to cuff!");
{
new str[88];
new target[MAX_PLAYER_NAME];
GetPlayerName(targetid, target, sizeof(target));
format(str, sizeof(str), "Information:{FFFFFF} You have cuffed %s!",target);
SendClientMessage(playerid,COLOR_ORANGE, str);
SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUFFED);
TogglePlayerControllable(targetid,0);
return 1;
}
}
}
}
Код:
if(listid == skinscivilian)
{
if(response)
{
allTeams[playerid] = TEAM_CIV;
SendClientMessage(playerid,COLOR_WHITE,"Faction & Skin Selected.");
new civspawns = random(sizeof(CIV_RANDOM_SPAWNS));
SetSpawnInfo(playerid,TEAM_CIV_SKINS,modelid,CIV_RANDOM_SPAWNS[civspawns][0],CIV_RANDOM_SPAWNS[civspawns][1],CIV_RANDOM_SPAWNS[civspawns][2],CIV_RANDOM_SPAWNS[civspawns][3],0,0,0,0,0,0);
TogglePlayerSpectating(playerid,false);
SendClientMessage(playerid,COLOR_WHITE,"You have selected to play as a innocent citizen.");
SendClientMessage(playerid,COLOR_WHITE,"Make sure you have read our rules. You can find them under /help.");
SendClientMessage(playerid,COLOR_WHITE,"Further help can be found under /help.");
SetPlayerToTeamColour(playerid);
}
else SendClientMessage(playerid,COLOR_GREY, "Selection aborted.");
return 1;
}


