10.04.2018, 22:39
Bom garela, tenho um sistema de entrar e sair de dentro de algum lugar. porem ele entra e sai, sу q quando vou adicionar mais lugares novos, nгo sai, aqui esta o codigo
Todas delegacias funcionam, mas quando crio a agencia, o player entra normal, sу que a saida, nгo funciona, a unica coisa q esta funcionando sгo as entradas e saidas da delegacia, a entrada da agencia funciona , e a saida nгo, oq pode ser? jб fiz de tudo.
Quote:
// ======================================== Entradas Do Servidor ================================== // if(IsPlayerInRangeOfPoint(playerid, 1.0, 1555.0127,-1675.6544,16.1953)) // Delegacia LS { SetPlayerPos(playerid,246.7995,65.9249,1003.6406); SetPlayerInterior(playerid,6); SendClientMessage(playerid, 0x00FFF2AA, "[N.L-Admin] {FFFFFF}Bem Vindo(a) ao Principal {00FFF2}Departamento De Policia {FFFFFF}Los Santos !"); SetPlayerFacingAngle(playerid, 348.9244); PlayerInfo[playerid][EntrouL] = true; SetCameraBehindPlayer(playerid); PlayerInfo[playerid][entrouDEL] = 1; return 1; } else if(IsPlayerInRangeOfPoint(playerid, 1.0, -1605.4912, 711.4242, 13.8672)) // Delegacia SF { SetPlayerPos(playerid, 246.8718, 62.3202, 1003.6406); SetPlayerFacingAngle(playerid, 348.9244); SetPlayerInterior(playerid, 6); SendClientMessage(playerid, 0x00FFF2AA, "[N.L-Admin] {FFFFFF}Bem Vindo(a) ao Principal {00FFF2}Departamento De Policia {FFFFFF}San Fierro !"); PlayerInfo[playerid][EntrouL] = true; SetCameraBehindPlayer(playerid); PlayerInfo[playerid][entrouDEL] = 2; return 1; } else if(IsPlayerInRangeOfPoint(playerid, 1.0, 2290.1243,2430.7190,10.8203)) // Delegacia LV { SetPlayerPos(playerid, 246.8164,65.2984,1003.6406); SetPlayerFacingAngle(playerid, 348.9244); SetPlayerInterior(playerid, 6); SendClientMessage(playerid, 0x00FFF2AA, "[N.L-Admin] {FFFFFF}Bem Vindo(a) ao Principal {00FFF2}Departamento De Policia {FFFFFF}Las Venturas !"); PlayerInfo[playerid][EntrouL] = true; SetCameraBehindPlayer(playerid); PlayerInfo[playerid][entrouDEL] = 3; return 1; } else if(IsPlayerInRangeOfPoint(playerid, 1.0, -2162.4524,-2386.0876,30.6250)) // Angel Pine { SetPlayerPos(playerid, 246.8718, 62.3202, 1003.6406); SetPlayerFacingAngle(playerid, 348.9244); SetPlayerInterior(playerid, 6); SendClientMessage(playerid, 0x00FFF2AA, "[N.L-Admin] {FFFFFF}Bem Vindo(a) ao {00FFF2}Departamento De Policia {FFFFFF}Angel Pine !"); PlayerInfo[playerid][EntrouL] = true; SetCameraBehindPlayer(playerid); PlayerInfo[playerid][entrouDEL] = 4; return 1; } else if(IsPlayerInRangeOfPoint(playerid, 1.0, -217.2057,979.1824,19.5006)) // Fort Carson { SetPlayerPos(playerid, 246.8718, 62.3202, 1003.6406); SetPlayerFacingAngle(playerid, 348.9244); SetPlayerInterior(playerid, 6); SendClientMessage(playerid, 0x00FFF2AA, "[N.L-Admin] {FFFFFF}Bem Vindo(a) ao {00FFF2}Departamento De Policia {FFFFFF}Fort Carson !"); PlayerInfo[playerid][EntrouL] = true; SetCameraBehindPlayer(playerid); PlayerInfo[playerid][entrouDEL] = 5; return 1; } else if(IsPlayerInRangeOfPoint(playerid, 1.0, -1389.9792,2637.6277,55.9844)) // El Quebrados { SetPlayerPos(playerid, 246.8718, 62.3202, 1003.6406); SetPlayerFacingAngle(playerid, 348.9244); SetPlayerInterior(playerid, 6); SendClientMessage(playerid, 0x00FFF2AA, "[N.L-Admin] {FFFFFF}Bem Vindo(a) ao {00FFF2}Departamento De Policia {FFFFFF}El Quebrados !"); PlayerInfo[playerid][EntrouL] = true; SetCameraBehindPlayer(playerid); PlayerInfo[playerid][entrouDEL] = 6; return 1; } else if(IsPlayerInRangeOfPoint(playerid, 1.0, 631.9159,-571.9997,16.3359)) // Dillimore { SetPlayerPos(playerid, 246.8718, 62.3202, 1003.6406); SetPlayerFacingAngle(playerid, 348.9244); SetPlayerInterior(playerid, 6); SendClientMessage(playerid, 0x00FFF2AA, "[N.L-Admin] {FFFFFF}Bem Vindo(a) ao {00FFF2}Departamento De Policia {FFFFFF}Dillimore !"); PlayerInfo[playerid][EntrouL] = true; SetCameraBehindPlayer(playerid); PlayerInfo[playerid][entrouDEL] = 7; return 1; } else if(IsPlayerInRangeOfPoint(playerid, 1.0, 1219.1647,-1811.9906,16.593) // Agencia ls { SetPlayerPos(playerid, 1490.4620,1305.9231,1093.2964); SetPlayerInterior(playerid, 3); SendClientMessage(playerid, 0x00FFF2AA, "[N.L-Admin] {FFFFFF}Bem Vindo(a) a {00FFF2}agencia de empregos de{FFFFFF}Los Santos !"); SetPlayerFacingAngle(playerid, 348.9244); PlayerInfo[playerid][EntrouL] = true; SetCameraBehindPlayer(playerid); PlayerInfo[playerid][EntrouAgencia] = 1; return 1; } else if(IsPlayerInRangeOfPoint(playerid, 1.0, 1219.1647,-1811.9906,16.593) // Agencia sf { SetPlayerPos(playerid, 1490.4620,1305.9231,1093.2964); SetPlayerInterior(playerid, 3); SendClientMessage(playerid, 0x00FFF2AA, "[N.L-Admin] {FFFFFF}Bem Vindo(a) a {00FFF2}agencia de empregos de{FFFFFF}Los Santos !"); SetPlayerFacingAngle(playerid, 348.9244); PlayerInfo[playerid][EntrouL] = true; SetCameraBehindPlayer(playerid); PlayerInfo[playerid][EntrouAgencia] = 2; return 1; } AQUI SГO AS SAIDAS else if(PlayerInfo[playerid][EntrouL] == true) // Saнdas { if(IsPlayerInRangeOfPoint(playerid, 1.0, 246.8718, 62.3202, 1003.6406)) // Delegacias { if(PlayerInfo[playerid][entrouDEL] == 1) // Los Santos { SetPlayerPos(playerid, 1549.2688,-1675.6494,14.8906); SetPlayerFacingAngle(playerid, 359.8679); SetPlayerInterior(playerid, 0); } else if(PlayerInfo[playerid][entrouDEL] == 2) // San Fierro { SetPlayerPos(playerid, -1606.0313, 717.9035, 12.0699); SetPlayerFacingAngle(playerid, 359.8679); SetPlayerInterior(playerid, 0); } else if(PlayerInfo[playerid][entrouDEL] == 3) // Las Venturas { SetPlayerPos(playerid, 2289.8953,2427.9226,10.8203); SetPlayerFacingAngle(playerid, 359.8679); SetPlayerInterior(playerid, 0); } else if(PlayerInfo[playerid][entrouDEL] == 4) // Angel Pine { SetPlayerPos(playerid, -2164.1086,-2388.4053,30.6250); SetPlayerFacingAngle(playerid, 359.8679); SetPlayerInterior(playerid, 0); } else if(PlayerInfo[playerid][entrouDEL] == 5) // Fort Carson { SetPlayerPos(playerid, -215.2102,980.9094,19.4932); SetPlayerFacingAngle(playerid, 359.8679); SetPlayerInterior(playerid, 0); } else if(PlayerInfo[playerid][entrouDEL] == 6) // El quebrados { SetPlayerPos(playerid, -1394.4302,2637.4004,55.9107); SetPlayerFacingAngle(playerid, 359.8679); SetPlayerInterior(playerid, 0); } else if(PlayerInfo[playerid][entrouDEL] == 7) // Dillimore { SetPlayerPos(playerid, 631.9159,-571.9997,16.3359); SetPlayerFacingAngle(playerid, 359.8679); SetPlayerInterior(playerid, 0); } else if(IsPlayerInRangeOfPoint(playerid, 1.0, 1494.4591,1303.7748,1093.2891)) // Agencia { if(PlayerInfo[playerid][EntrouAgencia] == 1) // Los Santos { SetPlayerPos(playerid, 1220.8401,-1815.4767,16.593; SetPlayerFacingAngle(playerid, 359.8679); SetPlayerInterior(playerid, 0); } } } } |