06.04.2018, 21:16
Hey guys i have a vehicle ownership command everything works perfectly if i am alone on server but if sm1 joins and have a vehicle that he owns his /v wont work properly and my 1st car wont despawn and if i spawn it(still if the car was already spawned i can spawn it again after the player joined) and it spawns with the car model that he has it in the last slot.
Код HTML:
CMD:v(playerid) { new gQuery[85], aim[190]; mysql_format(handle, gQuery, sizeof(gQuery), "SELECT * FROM `personalcars` WHERE `Owner` = '%s'", GetName(playerid)); new Cache: result12 = mysql_query(handle, gQuery); new gString[55], query[4], query2[4], coordsstring[60] = "ID\tModel\tStatus\tDespawn Time\n"; for(new i, j = cache_num_rows(); i != j; ++i) { tospawn[playerid] = 0; cache_get_value_name_int(i, "ID", CarInfo[playerid][pcID]); format(query, 4, CarInfo[playerid][pcID]); format(Selected[i][scarid], 4, query); cache_get_value_name_int(i, "CarID", CarInfo[playerid][pcCarID]); format(query2, 4, CarInfo[playerid][pcCarID]); cache_get_value_name_int(i, "Model", CarInfo[playerid][pcCarModel]); cache_get_value_name_int(i, "Status", CarInfo[playerid][pcStatus]); if(CarInfo[vDBID[i]][pcStatus] == 0) { format(gString, sizeof(gString), "%d\t%s\tDespawned\tNo Time\n", i+1, VehicleNames[CarInfo[playerid][pcCarModel] - 400]); strcat(aim, gString); } else { format(gString, sizeof(gString), "%d\t%s\tSpawned\t%d min\n", i+1, VehicleNames[CarInfo[playerid][pcCarModel] - 400], TimerToDespawnCar[CarInfo[query2[i+1]][pcCarID]]); strcat(aim, gString); } masinacars[playerid][i] = Selected[i][scarid]; } cache_delete(result12); strins(aim, coordsstring, 0); ShowPlayerDialog(playerid, DIALOG_OWNEDCARS, DIALOG_STYLE_TABLIST_HEADERS, "Garajul tau", aim, "Choose", "Leave"); return 1; }