12.02.2018, 11:38
I need this stock to send a nearby message to anyone APART from the player actually executing the command.
Код:
stock SendNearbyMessage(playerid, Float:radius, string[], col1, col2, col3, col4, col5) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); new Float:ix, Float:iy, Float:iz; new Float:cx, Float:cy, Float:cz; foreach(Player, i) { if(gPlayerLoggin{i}) { if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)) { GetPlayerPos(i, ix, iy, iz); cx = (x - ix); cy = (y - iy); cz = (z - iz); if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16))) { SCM(i, col1, string); } else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8))) { SCM(i, col2, string); } else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4))) { SCM(i, col3, string); } else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2))) { SCM(i, col4, string); } else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius))) { SCM(i, col5, string); } } } } return 1; }