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i deleted alot of trees in the last time i was mapping because i want to change them to pine trees, now i tested it out on the map editor program and it crashes on me (and it doesn't when i remove all the ''removebuildingforplayer''s)
how do i fix this?
edit: i got like over a 1000 objects removed, i think its because of a limit..
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Perhaps you need use the streamer plugin, but it generally serves for the "CreateObject" when there are a lot of object added... I don't know...
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Are u placing the remove object for player at onplayerconnect?
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i'm going to try it ingame soon, but its for now only crashing in the mapping editor where i click ''Test'' that yellow light bulb thing and it crashes while launching the game with the loading bar.
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i put the mapping in my server, and it crashed. what kind of plugin or anything do i need to fix this? its the ''removebuildingforplayer'' that crashes it because it doesnt crash when i only put the createobject's
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i already said that its crasing in my map editor and if i log into my server and i already had my other removebuildings on playerconnect and ofc i placed my new mapping there too did you even see me saying its crashing on the map editor testing sht, if you aint look back like fr and if i didnt place it on ONPLAYERCONNECT my pawno would crash, i never said my pawno is crashing i said my samp is crashing when im logging into my server and even if i test it when using sa-mp: map-construction ingame testing option