16.12.2017, 16:44
Hello!
I want to extend sentence of my compatriot (topic has been deleted).
The main idea is integrate streamer features to the core of samp and make some good cache on the client's side. It's not so difficult to have some cache on the clients side.
This is my user story:
- Developer creates some batch of DynamicObjects and mark them as "Cacheable" for example an interior for 1k objects. for example: https://pp.userapi.com/c834102/v8341...UM2tGx6pQw.jpg
- Developer creates some DynamicObject as usual case for streamer (for example some case dropped on ground)
- Client connects to the game and downloads all Cacheable objects
- Client's map has been changed followed by gamemode rules
- When client meet the case in streamed distance case has been apperared on his map (this would be only 1 but not 100500 objects)
We can create more attractive gamemodes with this feature.
If you need a testbed with up to 1kk objects I can help you.
Thx, Philipp
Samp-net cloud / Shoebill plugin developer
I want to extend sentence of my compatriot (topic has been deleted).
The main idea is integrate streamer features to the core of samp and make some good cache on the client's side. It's not so difficult to have some cache on the clients side.
This is my user story:
- Developer creates some batch of DynamicObjects and mark them as "Cacheable" for example an interior for 1k objects. for example: https://pp.userapi.com/c834102/v8341...UM2tGx6pQw.jpg
- Developer creates some DynamicObject as usual case for streamer (for example some case dropped on ground)
- Client connects to the game and downloads all Cacheable objects
- Client's map has been changed followed by gamemode rules
- When client meet the case in streamed distance case has been apperared on his map (this would be only 1 but not 100500 objects)
We can create more attractive gamemodes with this feature.
If you need a testbed with up to 1kk objects I can help you.
Thx, Philipp
Samp-net cloud / Shoebill plugin developer