[Map] My Beach Place [2nd Map]
#1

hey guys i created my second map
i hope this will good from old map

Pictures
Click Here

Objects Used: 99 Or 98 I Think
Time Spent : 38 Minutes

PHP Code:
//Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
new objectmap;
objectmap CreateDynamicObject(19378814.328552, -2072.76464811.8912510.00000090.0999750.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014787"ab_sfgymbits02""ab_rollmat02"0x00000000);
objectmap CreateDynamicObject(19378824.758117, -2072.76464811.8730490.00000090.0999750.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014787"ab_sfgymbits02""ab_rollmat02"0x00000000);
objectmap CreateDynamicObject(19378834.801269, -2072.76464811.8912510.00000090.0999830.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014787"ab_sfgymbits02""ab_rollmat02"0x00000000);
objectmap CreateDynamicObject(19378845.230834, -2072.76464811.8730490.00000090.0999830.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014787"ab_sfgymbits02""ab_rollmat02"0x00000000);
objectmap CreateDynamicObject(19378854.730895, -2072.76464811.8564710.00000090.0999830.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014787"ab_sfgymbits02""ab_rollmat02"0x00000000);
objectmap CreateDynamicObject(19378814.328552, -2081.98681611.8912510.00000090.0999830.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014787"ab_sfgymbits02""ab_rollmat02"0x00000000);
objectmap CreateDynamicObject(19378824.758117, -2081.98681611.8730490.00000090.0999830.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014787"ab_sfgymbits02""ab_rollmat02"0x00000000);
objectmap CreateDynamicObject(19378834.801269, -2081.98681611.8912510.00000090.0999900.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014787"ab_sfgymbits02""ab_rollmat02"0x00000000);
objectmap CreateDynamicObject(19378845.230834, -2081.98681611.8730490.00000090.0999900.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014787"ab_sfgymbits02""ab_rollmat02"0x00000000);
objectmap CreateDynamicObject(19378854.730895, -2081.98681611.8564710.00000090.0999900.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014787"ab_sfgymbits02""ab_rollmat02"0x00000000);
objectmap CreateDynamicObject(19378814.328552, -2072.76464818.9412530.00000090.0999830.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014668"711c""gun_ceiling1128"0x00000000);
objectmap CreateDynamicObject(19378824.758117, -2072.76464818.9230530.00000090.0999830.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014668"711c""gun_ceiling1128"0x00000000);
objectmap CreateDynamicObject(19378834.801269, -2072.76464818.9412530.00000090.0999900.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014668"711c""gun_ceiling1128"0x00000000);
objectmap CreateDynamicObject(19378845.230834, -2072.76464818.9230530.00000090.0999900.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014668"711c""gun_ceiling1128"0x00000000);
objectmap CreateDynamicObject(19378854.730895, -2072.76464818.9064750.00000090.0999900.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014668"711c""gun_ceiling1128"0x00000000);
objectmap CreateDynamicObject(19378814.328552, -2081.98681618.9412530.00000090.0999900.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014668"711c""gun_ceiling1128"0x00000000);
objectmap CreateDynamicObject(19378824.758117, -2081.98681618.9230530.00000090.0999900.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014668"711c""gun_ceiling1128"0x00000000);
objectmap CreateDynamicObject(19378834.801269, -2081.98681618.9412530.00000090.0999980.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014668"711c""gun_ceiling1128"0x00000000);
objectmap CreateDynamicObject(19378845.230834, -2081.98681618.9230530.00000090.0999980.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014668"711c""gun_ceiling1128"0x00000000);
objectmap CreateDynamicObject(19378854.730895, -2081.98681618.9064750.00000090.0999980.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(objectmap014668"711c""gun_ceiling1128"0x00000000);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
objectmap CreateDynamicObject(19943856.761230, -2071.02172811.8054140.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943856.761230, -2083.55175711.8054140.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943843.391418, -2071.02172811.8054140.0000000.0000070.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943843.391418, -2083.55175711.8054140.0000000.0000070.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943829.751037, -2071.02172811.8054140.0000000.0000150.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943829.751037, -2083.55175711.8054140.0000000.0000150.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943812.541015, -2071.02172811.8054140.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943812.541015, -2083.55175711.8054140.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943812.541015, -2071.02172811.8054140.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943812.541015, -2083.55175711.8054140.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943812.541015, -2071.02172811.8054140.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943812.541015, -2083.55175711.8054140.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943812.541015, -2071.02172811.8054140.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(19943812.541015, -2083.55175711.8054140.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627810.483459, -2068.99804613.8162370.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630810.105041, -2071.46704112.9762440.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870810.294250, -2074.01977512.3962410.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870810.384216, -2077.77978512.3062410.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870810.364074, -2081.89990212.1462410.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627810.483459, -2068.99804621.1662330.0000000.0000070.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627810.483459, -2068.99804613.8162370.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630810.105041, -2071.46704112.9762440.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870810.294250, -2074.01977512.3962410.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870810.384216, -2077.77978512.3062410.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870810.364074, -2081.89990212.1462410.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(856810.514221, -2086.29980411.9762410.0000000.0000000.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630810.105041, -2071.46704120.3262400.0000000.0000070.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870810.294250, -2074.01977519.7462360.0000000.0000070.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870810.384216, -2077.77978519.6562380.0000000.0000070.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870810.364074, -2081.89990219.4962360.0000000.0000070.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(856810.514221, -2086.29980419.3262360.0000000.0000070.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627816.853576, -2068.99804621.1662330.0000000.0000150.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630816.475158, -2071.46704120.3262400.0000000.0000150.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870816.664367, -2074.01977519.7462360.0000000.0000150.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870816.754333, -2077.77978519.6562380.0000000.0000150.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870816.734191, -2081.89990219.4962360.0000000.0000150.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(856816.884338, -2086.29980419.3262360.0000000.0000150.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627824.793457, -2068.99804621.1662330.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630824.415039, -2071.46704120.3262400.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870824.604248, -2074.01977519.7462360.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870824.694213, -2077.77978519.6562380.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870824.674072, -2081.89990219.4962360.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(856824.824218, -2086.29980419.3262360.0000000.0000220.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627832.743469, -2068.99804621.1662330.0000000.0000300.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630832.365051, -2071.46704120.3262400.0000000.0000300.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870832.554260, -2074.01977519.7462360.0000000.0000300.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870832.644226, -2077.77978519.6562380.0000000.0000300.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870832.624084, -2081.89990219.4962360.0000000.0000300.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(856832.774230, -2086.29980419.3262360.0000000.0000300.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627839.523559, -2068.99804621.1662330.0000000.0000380.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630839.145141, -2071.46704120.3262400.0000000.0000380.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870839.334350, -2074.01977519.7462360.0000000.0000380.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870839.424316, -2077.77978519.6562380.0000000.0000380.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870839.404174, -2081.89990219.4962360.0000000.0000380.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(856839.554321, -2086.29980419.3262360.0000000.0000380.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627845.453613, -2068.99804621.1662330.0000000.0000450.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630845.075195, -2071.46704120.3262400.0000000.0000450.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870845.264404, -2074.01977519.7462360.0000000.0000450.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870845.354370, -2077.77978519.6562380.0000000.0000450.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870845.334228, -2081.89990219.4962360.0000000.0000450.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(856845.484375, -2086.29980419.3262360.0000000.0000450.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627850.593566, -2068.99804621.1662330.0000000.0000530.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630850.215148, -2071.46704120.3262400.0000000.0000530.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870850.404357, -2074.01977519.7462360.0000000.0000530.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870850.494323, -2077.77978519.6562380.0000000.0000530.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870850.474182, -2081.89990219.4962360.0000000.0000530.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(856850.624328, -2086.29980419.3262360.0000000.0000530.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627857.403625, -2068.99804621.1662330.0000000.0000610.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630857.025207, -2071.46704120.3262400.0000000.0000610.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870857.214416, -2074.01977519.7462360.0000000.0000610.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870857.304382, -2077.77978519.6562380.0000000.0000610.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870857.284240, -2081.89990219.4962360.0000000.0000610.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(856857.434387, -2086.29980419.3262360.0000000.0000610.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(627857.403625, -2068.99804613.6162300.0000000.0000680.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(630857.025207, -2071.46704112.7762380.0000000.0000680.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870857.214416, -2074.01977512.1962340.0000000.0000680.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870857.304382, -2077.77978512.1062360.0000000.0000680.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(870857.284240, -2081.89990211.9462340.0000000.0000680.000000, -1, -1, -1300.00300.00);
objectmap CreateDynamicObject(856857.434387, -2086.29980411.7762340.0000000.0000680.000000, -1, -1, -1300.00300.00); 
Code:
Credits:
[uL]Pottus: Texture Studio
PremiumGamer: Mapping & Idea
Reply
#2

The color palette was out of the place, it looks very flat and almost floating on the ocean, not that great for a map, you can do better!
Reply
#3

Quote:
Originally Posted by Eoussama
View Post
The color palette was out of the place, it looks very flat and almost floating on the ocean, not that great for a map, you can do better!
Thanks, sir
Reply
#4

It's not really that good, but it's better than the previous one.
Reply
#5

Quote:
Originally Posted by cuber
View Post
It's not really that good, but it's better than the previous one.
Thanks, sir i will do better next time i mean i will try to do my very best.
Reply


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