Inventory
#1

Greedings,how can i make slots into inventory??
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#2

this isn't a script request thread, this is scripting help, where you can get help with your code.

So you're supposed to post a code here for us to help you fix
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#3

Okay im using this include https://sampforum.blast.hk/showthread.php?tid=281114 and i have textdraws...
PHP код:
Textdraw0[playerid] = CreatePlayerTextDraw(playerid547.33349645.055549"usebox");
    
PlayerTextDrawLetterSize(playeridTextdraw0[playerid], 0.00000035.541767);
    
PlayerTextDrawTextSize(playeridTextdraw0[playerid], 98.6666710.000000);
    
PlayerTextDrawAlignment(playeridTextdraw0[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw0[playerid], 0);
    
PlayerTextDrawUseBox(playeridTextdraw0[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw0[playerid], 102);
    
PlayerTextDrawSetShadow(playeridTextdraw0[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw0[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw0[playerid], 0);
    
Textdraw1[playerid] = CreatePlayerTextDraw(playerid100.33332038.992607"LD_SPAC:white");
    
PlayerTextDrawLetterSize(playeridTextdraw1[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridTextdraw1[playerid], 110.333320170.488891);
    
PlayerTextDrawAlignment(playeridTextdraw1[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw1[playerid], -1);
    
PlayerTextDrawUseBox(playeridTextdraw1[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw1[playerid], 0);
    
PlayerTextDrawSetShadow(playeridTextdraw1[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw1[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw1[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
    
Textdraw2[playerid] = CreatePlayerTextDraw(playerid258.333343257.025939"usebox");
    
PlayerTextDrawLetterSize(playeridTextdraw2[playerid], 0.00000011.205967);
    
PlayerTextDrawTextSize(playeridTextdraw2[playerid], 104.3333280.000000);
    
PlayerTextDrawAlignment(playeridTextdraw2[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw2[playerid], 0);
    
PlayerTextDrawUseBox(playeridTextdraw2[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw2[playerid], -1378294017);
    
PlayerTextDrawSetShadow(playeridTextdraw2[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw2[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw2[playerid], 0);
    
Textdraw3[playerid] = CreatePlayerTextDraw(playerid145.666656258.014709"Kebab");
    
PlayerTextDrawLetterSize(playeridTextdraw3[playerid], 0.4499991.600000);
    
PlayerTextDrawAlignment(playeridTextdraw3[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw3[playerid], -1);
    
PlayerTextDrawSetShadow(playeridTextdraw3[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw3[playerid], 1);
    
PlayerTextDrawBackgroundColor(playeridTextdraw3[playerid], 51);
    
PlayerTextDrawFont(playeridTextdraw3[playerid], 1);
    
PlayerTextDrawSetProportional(playeridTextdraw3[playerid], 1);
    
Textdraw4[playerid] = CreatePlayerTextDraw(playerid107.333335276.266723"Pouziva sa nato aby sa ti doplnil hlad");
    
PlayerTextDrawLetterSize(playeridTextdraw4[playerid], 0.2143331.774221);
    
PlayerTextDrawAlignment(playeridTextdraw4[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw4[playerid], -1);
    
PlayerTextDrawSetShadow(playeridTextdraw4[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw4[playerid], 1);
    
PlayerTextDrawBackgroundColor(playeridTextdraw4[playerid], 51);
    
PlayerTextDrawFont(playeridTextdraw4[playerid], 1);
    
PlayerTextDrawSetProportional(playeridTextdraw4[playerid], 1);
    
Textdraw5[playerid] = CreatePlayerTextDraw(playerid279.66665649.362976"LD_SPAC:white");
    
PlayerTextDrawLetterSize(playeridTextdraw5[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridTextdraw5[playerid], 83.33342776.740760);
    
PlayerTextDrawAlignment(playeridTextdraw5[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw5[playerid], -1);
    
PlayerTextDrawUseBox(playeridTextdraw5[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw5[playerid], 0);
    
PlayerTextDrawSetShadow(playeridTextdraw5[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw5[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw5[playerid], 5);
    
PlayerTextDrawSetSelectable(playerid,Textdraw5[playerid],1);
    
Textdraw6[playerid] = CreatePlayerTextDraw(playerid366.66662549.362983"LD_SPAC:white");
    
PlayerTextDrawLetterSize(playeridTextdraw6[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridTextdraw6[playerid], 76.33336678.814819);
    
PlayerTextDrawAlignment(playeridTextdraw6[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw6[playerid], -1);
    
PlayerTextDrawUseBox(playeridTextdraw6[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw6[playerid], 0);
    
PlayerTextDrawSetShadow(playeridTextdraw6[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw6[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw6[playerid], 5);
    
PlayerTextDrawSetSelectable(playerid,Textdraw6[playerid],1);
    
Textdraw7[playerid] = CreatePlayerTextDraw(playerid453.66665647.288906"LD_SPAC:white");
    
PlayerTextDrawLetterSize(playeridTextdraw7[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridTextdraw7[playerid], 79.33334378.400047);
    
PlayerTextDrawAlignment(playeridTextdraw7[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw7[playerid], -1);
    
PlayerTextDrawUseBox(playeridTextdraw7[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw7[playerid], 0);
    
PlayerTextDrawSetShadow(playeridTextdraw7[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw7[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw7[playerid], 5);
    
PlayerTextDrawSetSelectable(playerid,Textdraw7[playerid],1);
    
Textdraw8[playerid] = CreatePlayerTextDraw(playerid282.999938144.355560"LD_SPAC:white");
    
PlayerTextDrawLetterSize(playeridTextdraw8[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridTextdraw8[playerid], 77.99996982.962982);
    
PlayerTextDrawAlignment(playeridTextdraw8[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw8[playerid], -1);
    
PlayerTextDrawUseBox(playeridTextdraw8[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw8[playerid], 0);
    
PlayerTextDrawSetShadow(playeridTextdraw8[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw8[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw8[playerid], 5);
    
PlayerTextDrawSetSelectable(playerid,Textdraw8[playerid],1);
    
Textdraw9[playerid] = CreatePlayerTextDraw(playerid365.999969149.748184"LD_SPAC:white");
    
PlayerTextDrawLetterSize(playeridTextdraw9[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridTextdraw9[playerid], 78.33330579.229629);
    
PlayerTextDrawAlignment(playeridTextdraw9[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw9[playerid], -1);
    
PlayerTextDrawUseBox(playeridTextdraw9[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw9[playerid], 0);
    
PlayerTextDrawSetShadow(playeridTextdraw9[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw9[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw9[playerid], 5);
    
PlayerTextDrawSetSelectable(playerid,Textdraw9[playerid],1);
    
Textdraw10[playerid] = CreatePlayerTextDraw(playerid450.333312148.503723"LD_SPAC:white");
    
PlayerTextDrawLetterSize(playeridTextdraw10[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridTextdraw10[playerid], 87.00002282.548156);
    
PlayerTextDrawAlignment(playeridTextdraw10[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw10[playerid], -1);
    
PlayerTextDrawUseBox(playeridTextdraw10[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw10[playerid], 0);
    
PlayerTextDrawSetShadow(playeridTextdraw10[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw10[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw10[playerid], 5);
    
PlayerTextDrawSetSelectable(playerid,Textdraw10[playerid],1);
    
Textdraw11[playerid] = CreatePlayerTextDraw(playerid286.333312257.599914"LD_SPAC:white");
    
PlayerTextDrawLetterSize(playeridTextdraw11[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridTextdraw11[playerid], 75.99998479.229644);
    
PlayerTextDrawAlignment(playeridTextdraw11[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw11[playerid], -1);
    
PlayerTextDrawUseBox(playeridTextdraw11[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw11[playerid], 0);
    
PlayerTextDrawSetShadow(playeridTextdraw11[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw11[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw11[playerid], 5);
    
PlayerTextDrawSetSelectable(playerid,Textdraw11[playerid],1);
    
Textdraw12[playerid] = CreatePlayerTextDraw(playerid367.333343258.014709"LD_SPAC:white");
    
PlayerTextDrawLetterSize(playeridTextdraw12[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridTextdraw12[playerid], 76.66663385.037017);
    
PlayerTextDrawAlignment(playeridTextdraw12[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw12[playerid], -1);
    
PlayerTextDrawUseBox(playeridTextdraw12[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw12[playerid], 0);
    
PlayerTextDrawSetShadow(playeridTextdraw12[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw12[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw12[playerid], 5);
    
PlayerTextDrawSetSelectable(playerid,Textdraw12[playerid],1);
    
Textdraw13[playerid] = CreatePlayerTextDraw(playerid454.666717255.111068"LD_SPAC:white");
    
PlayerTextDrawLetterSize(playeridTextdraw13[playerid], 0.0000000.000000);
    
PlayerTextDrawTextSize(playeridTextdraw13[playerid], 83.66668788.355560);
    
PlayerTextDrawAlignment(playeridTextdraw13[playerid], 1);
    
PlayerTextDrawColor(playeridTextdraw13[playerid], -1);
    
PlayerTextDrawUseBox(playeridTextdraw13[playerid], true);
    
PlayerTextDrawBoxColor(playeridTextdraw13[playerid], 0);
    
PlayerTextDrawSetShadow(playeridTextdraw13[playerid], 0);
    
PlayerTextDrawSetOutline(playeridTextdraw13[playerid], 0);
    
PlayerTextDrawFont(playeridTextdraw13[playerid], 5);
    
PlayerTextDrawSetSelectable(playerid,Textdraw13[playerid],1); 
But i really dont know how to add slots because i want do this,if is slot empty textdraw preview model will be question mark..
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